tetris jetpackcompose game
1.0.0

build.gradle:
implementation "androidx.compose.ui:ui:1.x.x"
implementation "androidx.compose.material:material:1.x.x"
implementation "androidx.compose.ui:ui-tooling:1.x.x"
implementation "androidx.lifecycle:lifecycle-runtime-ktx:2.x.x"Grid Setup: Define a grid that represents the Tetris board. Use a 2D array or list of lists to track the game state (e.g., filled, empty, block color).
val grid = Array(20) { Array(10) { 0 } } // 20 rows, 10 columnsTetrimino Shapes: Create different block shapes (L, T, I, O, etc.) using 2D arrays. Each block can have rotation states that update as the player rotates the piece.
val blockI = arrayOf(
arrayOf(1, 1, 1, 1),
arrayOf(0, 0, 0, 0)
)LaunchedEffect with rememberCoroutineScope to create a game loop that controls the game state (block movement, rotation, collision detection, etc.).LaunchedEffect(Unit) {
while (true) {
delay(500L) // Control block speed
moveBlockDown()
}
}Canvas or Box composables. Each block on the grid can be a colored square.
Canvas(modifier = Modifier.size(300.dp)) {
for (row in grid) {
for (cell in row) {
if (cell != 0) {
drawRect(color = Color.Blue, size = Size(30f, 30f))
}
}
}
}Modifier.pointerInput or by mapping to hardware buttons like arrow keys.
Modifier.pointerInput(Unit) {
detectTapGestures(onDoubleTap = { rotateBlock() })
}fun clearLines() {
for (i in grid.indices) {
if (grid[i].all { it != 0 }) {
grid.removeAt(i)
grid.add(0, Array(10) { 0 })
}
}
}Text composables.remember and MutableState to manage game state (current block position, grid, score).
var score by remember { mutableStateOf(0) }Modifier.size() to ensure the game looks good across different screen sizes.Extra Articles