CatchFish
1.0.0
Flash version made with the material of QuarkJS fishing Demo
I wrote a long time ago when QuarkJS was first released
Realize frame skipping
No matter how many frames can run in a second
The animation of fish and bullets will definitely be in the expected position
Fish can appear randomly
You can also freely control the sequence of first-level fish, second-level fish, third-level fish,


If you want to make it a controllable network
You can directly modify the number of gold coins
The code already has logic to prevent memory modification of gold coins
You can check whether it is cheated by the number of available gold coins issued and the actual gold coins obtained.
//---------------------------游戏可设置项目-------------------------
//是否在舞台内绕圈移动
public static var ranMove:Boolean = true;
//鱼拐弯基数 取值范围在 1~6中取
public static var radianBase:Number = 6;
//是否要指定鱼的类型
public static var fishType:Boolean = false;
//可以出现的鱼的类型
public static var fishTypeArr:Array = [12];
//鱼出现模式 1 左右出现 2从左向右 3从右向左 4四周出现
public static var fishShowModel:int = 4;
//鱼出现的速度 百分比
public static var fishLifeSpeed:Number = 100;
//金币数量
public static var Coins:int = 10000;
//可以获得的金币数量
public static var reCoins:int = 0;
//鱼游动基础移动速度
public static var baseSpeed:Number = 4;
屏幕中鱼最大数量和最小数量也可设置
金币数量初始化时转换一次
金币用变成子弹后自动变为 可获得金币数量