Using HTML5 transform to complete the three-dimensional cube model can achieve a three-dimensional rotation effect of 360 without dead angles. The only drawback is that it is impossible to judge the view order of each face during rotation. Friends who like it can understand that in order to better master the essence of transform, it is decided to complete the three-dimensional cube model, which can achieve a three-dimensional rotation effect of 360 without dead angles.
However, it is difficult to judge the order of views of each face during rotation and it has not been perfectly solved. I hope someone can answer it!
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