The SSRT (Screen Space Ray Tracing) shader is a custom shader for the Eevee render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.
To use the SSRT shader and addon in Blender, follow these steps:
Launch Blender:
Download SSRT:
Append Shader in Blender:
File menu.Append option.BLEND files provided in the demos from the Shader folder.NodeTree folder.Principled BSDF SSRT node group.Append button.Install Addon:
File menu.Preferences option.Add-ons section.Install... button and select the Principled_BSDF_Replacer.py file from the Addon folder.Principled_BSDF_Replacer.py file, click on the Install Add-on button.Enable Addon:
The SSRT shader can be used to create more realistic reflections and lighting in real-time in Blender Eevee. It works by simulating light bouncing using screen space data, which allows for more accurate reflections and lighting than traditional methods.
To use the SSRT shader effectively, consider the following tips:
The SSRT addon provides operators to automatically replace Principled BSDF shader nodes with the Principled BSDF SSRT node group in Blender materials.
To use the addon, first install it and append the Principled BSDF SSRT node group following the installation steps. Once completed, you can access it from the 3D Viewport Sidebar > Principled BSDF SSRT Replacer panel.
The addon contains two replacement operators:
| Operator | Description |
|---|---|
Replace Nodes in Selected Objects |
Replaces Principled BSDF nodes with the SSRT shader in materials of selected objects. |
Replace Nodes in Entire Scene |
Replaces Principled BSDF nodes with the SSRT shader in all materials in the scene. |
This allows existing scenes to be easily converted to use the SSRT shader. The node connections and values are preserved during replacement.
Contributions to the SSRT shader and addon are welcome! If you have ideas for improvements, bug fixes, or new features, feel free to submit a pull request.
This project is licensed under the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication.
The addon script were developed by the talented 3D artist Gabriel Saretti. Check out his work on Instagram and Patreon.
Special thanks to the developers and contributors of Blender and the Eevee render engine for providing a powerful and flexible platform for real-time rendering.
For more information on using the SSRT shader and advanced rendering techniques in Blender, you may find the following resources helpful: