Top-down space shooter inspired by the Battlestar Galactica reimagined series
This is a game I've built in Flash back in 2008, because I felt like building a fun action game set in space, and the main inspiration I had at the time was the popular TV series Battlestar Galactica (reimagined).
The game went through several iterations until I found the best methods to optimize its performance and playability.
Please visit the Releases Page to download immediately playable versions.
You're piloting a Viper Mk 2 with a basic loadout of an automatic cannon (with unlimited ammo), and a few homing missiles.
You will be faced with waves of incoming Cylon enemies.
Every time you kill an enemy, there's a chance (based on difficulty setting) that a random power-up will be spawned in their stead.
The game's mission area is a limited section of space with set boundaries at the top, bottom, left and right.
Once you fly your Viper beyond any of the mission area bounds, you will be automatically transported to the opposite area boundary.
For example, if you fly beyond the top area boundary, you will be transported to the bottom area boundary. If you fly beyond the right area boundary, you will be transported to the left area boundary.
The exact same mechanic applies to ALL space craft, including enemies and wingmen (but not to weapon projectiles).
When playing the "Levels" game mode, you will be faced with waves of random Cylon enemies.
With each progressed level, the number of simultaneous enemies will slowly increase, as well as their difficulty.
In later levels, there will be a higher chance that you will receive more rewarding power-ups such as wingman tokens and weapon upgrades.
The "Custom" game mode is like a sandbox which you can set up for yourself, by configuring the number of enemies to be killed in total, and the max number of enemies to be spawned simultaneously.
While playing a custom game, you may also freely spawn wingmen and enemies to make things more interesting.
The voice acting and most of the sound effects I used were taken from the Freespace 2 open-source mod "Beyond the Red Line" (nowadays known as "Diaspora"). Please visit the Diaspora web site and support them: Diaspora: Shattered Armistice
I planned on using some of their original soundtracks as well (which is why you can find them in the "music" directory). But eventually I didn't due to file size considerations.
The graphics were used from several royalty-free resource websites (I forgot which they were), as well as a few top-down-view screenshots of royalty-free 3D models of the various space crafts.