c_sharp_and_unity_sandbox
1.0.0
An aplication creating realtime blends of lights from scenes created "initially" with Dialux.
The unity aplication utilizes Dialux Scene files which are not in binary format and thus are interperted and moved to 3ds Max after which they are procedurally created in proper format with proper mapping for Unity.
The app itself needs nothing but the assets to create the blends. (check python (crone jobs) and maxscript(GeometrySubAndConversion, DialuxToMax) for the other parts).