一个整体/模块化X86操作系统 +用户空间,重点是重新启动和扩展其他主流OS(主要是Linux),而仍然是API/ABI兼容的。
KOSMK4(KOS操作系统系列的第四次演出)是自制的,整体的,但仍适用于i386和x86_64的模块化核(包括其32位兼容模式)机器,并且用C ++写成C ++(尽管仅使用功能超载和异常;所有Abis explosip; laste abis explos; laste abi comppatipabipapitible均为Compatibaible)。
它的设计具有许多技巧,可以在调试期间进行辅助,例如一个完全互动的内置调试器,它使您能够在出现问题时交互式分析系统状态,并支持使用GDB进行各种不同形式的调试形式。
通常,KOS并非旨在重新发明车轮(这里没有方形车轮),而是要尽可能地使所述的隐喻车轮外观和滚动。这意味着:
注意:KOS使用git subsodules(构建KOS所需的需要),因此,如果您使用下载ZIP功能,则最终将无法获得构建KOS的所有内容。因此,为了完整克隆KOS,您必须通过使用以下方式克隆此git。
git clone --recursive https://github.com/GrieferAtWork/KOSmk4deemon magic.dee
所有移植应用程序都可以通过使用bash $PROJPATH/kos/misc/make_utility.sh i386 <UTILITY_NAME> (另请参见:获取shell),将所有移植应用程序安装到您的KOS磁盘映像上
catch (...)捕获



./binutils/deemon/deemon magic.dee --emulator=qemu --gdb=emulator使用此功能./binutils/deemon/deemon magic.dee --emulator=bochs --gdb=emulator使用此功能./binutils/deemon/deemon magic.dee --emulator=vbox --gdb=emulator使用此功能/kos/src/kernel/modgdbserver )boot=/dev/hda1/ )下安装init=/bin/initrdfsbase , rdgsbase , wrfsbase , wrgsbase%fs / %gs基础地址的方式cmpxchg , cmpxchg8b , xaddcmovcc , cpuid , nop (多字节)sfence , lfence , mfencemovbe , sarx , shlx , shrx , rorxpopcnt , tzcnt , lzcnt , pext , pdep , bzhi和andnxbegin , xend , xabort , xtest (下面的SA RTM)modrtm ),可用于基于软件的限制性传输存储器的仿真。modrtm驱动程序将在一个小沙箱中暂时模拟用户空间代码,然后从用户空间程序中收集所有对内存进行的修改,然后一次将它们全部应用它们(对于其他可能尝试修改同一内存区域的RTM操作))/kos/include/kos/rtm.h中的公共界面#UD ,KOS会分析错误说明libvm86的VM86支持允许使用基于64位的环境进行类似RealonMode的BIOS调用(它使用基于软件的指令仿真,通过我的自制X86模拟器libemu86派遣)bash $PROJPATH/kos/misc/make_toolchain.sh x86_64-kos )fxsave / fxrstorinvlpg (TLB射击)hlt的空转(意味着什么都没发生的CPU周期)struct sigfutex()基于基于的同步原始图void pit_interrupt() { ++time; yield(); } ),而是基于硬件TSC(TimestAmpCounter)rdtsc ,单独的APIC计时器或PIT实现tsc_deadline()该函数可用于指定TSC值,然后应触发中断,然后将其用于调度rdtsc ,只需写入IA32_TSC_DEADLINE MSRif (NOW >= CURRENT_DEADLINE) DO_INTR(); else tsc_deadline(CURRENT_DEADLINE); ,从而持续更新APIC/PIT重新加载值,直到实际截止日期过期(NOW - TIME_WHEN_THREAD_STARTED_WAITING) / NUM_RUNNING_THREADS ,这意味着将大部分时间的线程花费在等待的大部分时间(IE Interactive threads)会自动获得大型性能提升tsc_deadline()设置为NOW + (NOW - TIME_WHEN_THREAD_STARTED_WAITING) / NUM_RUNNING_THREADSram=[{ "type": "ram", "start": 0x1234, "size": 0x4567 }]命令行选项libjson )iopl()和ioperm() (允许以每线程为基础控制所有65536端口)ioperm()并不是在Linux中实现的,每当线程被抢占时,它就会进行memcpy() 。取而代之的是,KOS使用Lazy Page Directory映射在不同线程之间切换时重新映射TSS.IOBM内存区域,并且一旦IO-Instructions之一导致#PF ,将恢复映射。ioperm()的开销既是最小的,又不会增加数量的ioport(再次:在Linux上是这种情况)。invpcid (使用cpuid选择)invlpg (使用cpuid选择)PGE全局页面(使用cpuid选择)P32 (正常)和PAE分页(使用cpuid选择)PAE.2MiB和P32.4MiB大页(使用cpuid选择,自动使用IF MOMERM映射允许使用)PAE.XD (可执行disable)(使用cpuid选择)P64 (4级)分页P64.2MiB和P64.1GiB大页(以后使用cpuid选择)P64.NX (no-odecute)(使用cpuid选择)mmap()支持懒惰的划分和写入文件映射libemu86 )movl $SOME_ADDRESS, OFFSETOF_REGISTER_MAP_EIP作为jmp SOME_ADDRESS的别名mmap("/dev/urandom") ,结果是记忆映射,每个读取(无论是什么何处),每次制作时都会返回一个随机值。heap_alloc() :原始堆分配器(释放内存时需要指定尺寸)kmalloc()mman_map_kram() ( mmap() )的内核等效分配整个页面slab_kmalloc() :平板分配器支持kmalloc()realloc() - able(so krealloc()必须将其效仿为malloc()+memcpy()+free()的平板)kmalloc() :与用户空间malloc()几乎相同,但采用一组描述其行为的标志kmalloc()抛出E_BADALLOCkmalloc_nx()在出现问题时返回NULL ( nx代表NoExcept )O_DOSPATH和AT_DOSPATH以指定某些给定路径应使用DOS语义解释fsmode(2) ,可以强制启用/禁用DOSPATH -mode整个过程S_ISBLK() )和字符( S_ISCHR() ) - devices)/dev )/tmp )/proc/[pid]/... )/proc/self/proc/[pid]/exe/proc/[pid]/fd/[fdno]int 80hlcall $7, $0 (根据SYSV的要求)lcall $7, $<sysno>而不必使用%eaxsysentersyscallint 80h相同的ABI/kos/include/kos/ukern.h:userkern_syscall() )/kos/src/kernel/modsctrace和/kos/src/libsctracecall __i386_syscall ,X86_64上的syscall.free Sectory部分,其中包含仅在初始化过程中使用的所有内容(例如内核的初始引导程序输入点或设备初始化代码)if以及在任何内核源文件中的likely / unlikely使用都可以跟踪其哪些分支的次数likely / unlikely注释dd到某些可引导的存储设备上,并启动(或在模拟器的情况下:安装座,将二进制扁平化为原始的,可启动的磁盘图像)/kos/src/kernel/core/arch/i386/boot/_boot0.S /core/arch/i386/boot/_boot0.s/dev/mem , /dev/kmem , /dev/port/dev/null , /dev/zero , /dev/full/dev/random , /dev/urandom/dev/kmsg/dev/tty )off_t , pos_t )time_tsignal() , raise()pipe()fork() , exec()open() , openat()[p]read() , [p]write() , lseek()[f]realpath[at]()/kos/include很多很多!SIGTTIN和SIGTTOU )dup2(1, 0x7fff1234)e[0m )$PROJPATH/kos/misc/make_utility.sh i386 ncurses )中托管libcurses并运行nanopipe()和终端佳能缓冲区的线/环/数据包缓冲区以及套接字readelf -rW /lib/i386-linux-gnu/libc.so.6 ?libc.so进行相同的操作。所以,我要计算14个重新搬迁(但我的功能仍然具有相同的功能,几乎具有100%的API兼容性,并且至少95%的ABI兼容性)。甚至没有提及KOS LIBC中发现的所有扩展,而是GLIBC缺少的。strend() ))memcpy()和朋友的快速实施<stdio.h> , <stdlib.h> , <malloc.h> , <string.h> , <uchar.h> ,...<format-printer.h> , <unicode.h> , <kos/futex.h> ,...和'逃脱) "功能.debug_info , .debug_line中找到的解析信息, .debug_... to ...__thread内存R_386_JMP_SLOT )dlopen() , dlsym() , dlclose()RTLD_NEXTdlgethandle() )dlmodulename() )dlmodulefd() )fdlopen() )dllocksection() )dlmalloc()功能周围的薄包装库ram=[{ ... }, ...]选项)struct对象KEY_*中的一种来自<kos/keyboard.h> )和键修改器为对应于按键键的Unicode字符<libkeymap/keymap.h>中/kos/src/misc/keymaps/*中的类似于类似conf的文件的KMP文件。<regex.h>标题sys_open(filename: "/lib64/libc.so", oflags: O_RDONLY|O_CLOEXEC)struct termios中的所有不同变换标志提供支持.eh_frame的堆栈的放松/kos/misc/libgen/cfi/compiler.dee:compileExpression()vio.c和hw_illegal_instruction.c还不够)E_SEGFAULT ,允许以与访问未上限地址的访问相同的方式处理例外。make_utility安装)来显示PCI供应商/设备名称。/kos/include/*必须检查__CRT_HAVE_{name}是否定义了kos-Headers暴露的任何LIBC功能<libmylibrary/...>中,并且必须始终包含一个<libmylibrary/api.h> ,该文件定义了常见的调用惯例,以及库的dlopen(3)名称,以及配置选项LIBMYLIBRARY_WANT_PROTOTYPES typedef int ( LIBMYLIBRARY_CC * PNAME_OF_EXPORTED_FUNCTION )( int x , int y );
#ifdef LIBMYLIBRARY_WANT_PROTOTYPES
LIBMYLIBRARY_DECL int LIBMYLIBRARY_CC name_of_exported_function ( int x , int y );
#endif /* LIBMYLIBRARY_WANT_PROTOTYPES *//kos/misc/magicgenerator/generate_headers.dee自动生成/kos/include/*尽可能多地生成/*/kos/include/hybrid/*不得与/kos/include/__std(cxx|inc).h | firctect(cxx|)em.h and /kos/include/compiler/*都不具有任何交叉依赖性。/kos/.clang-format文件并不完美:/kos/include/hybrid/*获得的更多便携式功能。否则,请务必事先检查内置的__has_builtin()是否存在(不必担心GCC不提供__has_builtin() ; KOS标头能够为GCC效仿该宏)__builtin_va_list , __builtin_va(start|end|copy|arg)(...)__builtin_prefetch(addr)__builtin_choose_expr(cond, tt, ff)__NO_builtin_choose_expr时,可以将此模拟为cond ? tt : ff )__builtin_offsetof(struct, field)__builtin_expect(expr, expected)__builtin_unreachable()__builtin_assume(expr)expr始终是正确的(主要是替代assert()的替代者,因为您真正想获得快速的代码,并且不关心不稳定性,并谨慎使用;请记住,请确保它可能是一个不可能的expr 。__NO_builtin_assume op__builtin_constant_p(expr) (可以模拟以始终评估为false )__NO_builtin_constant_p__restrictrestrict ,但许多编译器尚未支持它,以至于编译器本地理解__restrict的程度比理解restrict编译器更加理解__的限制。__restrict__builtin_types_compatible_p(T1, T2) (固定返回0 )__NO_builtin_types_compatible_p如果不支持<__stdinc.h> ,或包括一个无条件包含的标头(此标头用于完成创建可用功能的常见,跨编译器基础的所有工作)#ifdef __CC__ block ( CC standing C/C++-Compiler)/kos/include/[__]OFFSET_MYSTRUCT_MYFIELD and [__]SIZEOF_MYSTRUCT macros describing the absolute offsets of certain fields$PROJPATH/kos/src/_verify/[arch/(i386|...)/]assert_types.ctcc from inside of KOS after also having installed KOS system headers.MYOBJ_IOC_COMMAND ioctls from files in /kos/include/kos/ioctl/ 要求:
$PATH , this will automatically be downloaded + configured + build by: bash $PROJPATH/kos/misc/make_toolchain.sh i386-kos Don't worry: the install location will still be contained within the KOS source tree. More specifically, the deemon executable will end up as $PROJPATH/binutils/deemon/deemon[.exe]$PROJPATH/binutils/i386-kos/bin/i686-kos-*[.exe]bash $PROJPATH/kos/misc/make_toolchain.sh i386-kos$PATH . otherwise, add the location to the enumerateQEmuInstallationLocations() function in $PROJPATH/kos/misc/magicemulator/qemu.dee )make (obviously...)wget (to download 3rd party packages, including binutils and gcc)mpfr , gmp , mpclib (needed for building gcc)patch (for patching 3rd party packages to better understand KOS)gdb (if you wish to debug KOS)mpfr / gmp / mpclib (as needed for building gcc), I had to do: apt-get install libmpc-devBuilding KOS (from $PROJPATH):
./binutils/deemon/deemon magic.dee --build-only --target=i386 --config=ODRunning KOS (from $PROJPATH):
./binutils/deemon/deemon magic.dee --run-only --target=i386 --config=ODBuilding+Running KOS (from $PROJPATH):
./binutils/deemon/deemon magic.dee --target=i386 --config=OD Be careful if you're using an outdated version of deemon . I (GrieferAtWork) am the BDFL for it, as well as KOS, and it already happened more than once that I fixed/added something in/to deemon because I needed it for use with the KOS toolchain. So if something's not working, try to re-build deemon for the $DEEMON_VERSION declared in kos/misc/make_toolchain.sh , and if that also isn't working, try using the most recent version of deemon. One or the other should be working, and if not, create an issue for it and I'll see if I can help.
Just like its predecessors, KOS mk4 uses busybox to provide you with the full user-space bash-like shell experience (Personally, I'm really only interested in the whole kernel-space side of hobby OS programming, alongside the design and implementation of user-space libraries). When it comes to front-ends (and yes: I'm calling a commandline a front-end; deal with it puts-on-sunglasses ), I loose all interest.
However, I made it as simple as ever for you to get going with an installation of busybox onto your KOS disk image:
# Make sure that you've already set up the KOS toolchain
bash $PROJPATH /kos/misc/make_toolchain.sh i386-kos
# Make sure that you've built the entirety of KOS at least once (here: in no-optimize-debug mode)
deemon $PROJPATH /magic.dee --target=i386 --config=nOD --build-only
# Do the actual work of downloading, configuring & building busybox
bash $PROJPATH /kos/misc/make_utility.sh i386 busybox就是这样。 That last command will download, build & install busybox into every i386 KOS disk image that it can find under $PROJPATH/bin/... , also meaning that if you choose to clear out $PROJPATH/bin (or have just build KOS for a specific configuration for the first time), you will have to ensure that magic.dee was run at least once for your intended configuration, followed by re-executing the make_utility.sh command.
The plan is to add more software to make_utility.sh in the future, so that you'll be able to install select third-party software with this easy-to-use method of building them.
If you have any suggestions for software (or even better: code snippets for use in make_utility.sh alongside any required patch files), feel free to send them to me and I might add them so that everyone can use them.
Like already mentioned in Ported Applications, building 3rd party programs/libraries for use with KOS is done by invoking the $PROJPATH/kos/misc/make_utility.sh script.
I'd also like to recommend that you dont run make_utility.sh as root. While I'm doing my best to get utilities to behave and not try to copy files into host system paths, given that these aren't my projects, I can't guaranty that some of them might still try to do this in certain situations. As such, by running make_utility.sh as a normal user, 3rd party configure+make scripts won't be able to modify/write files in host system paths.
However, building 3rd party programs sometimes requires additional utilities to be installed. In most cases, these utilities can be read from error messages, however here's a list of some that you'll be needing for quite a few of them:
autoconf + automake + libtool (for projects that don't come with a ready-made ./configure script, but instead the raw configure.ac )cmake (for cmake-based projects)gperf (currently only needed by fontconfig )perl (currently only needed by openssl ) I neither have the time nor will to make sure that any kind of build environment works.
So with that in mind, I can only recommend you'd use the same one I'm using:
If that's not to your liking, you can also try to mirror the environment used in .github/workflows/build-i386-kos-nOD.yml , which essentially just uses linux.
The magic.dee file found in $PROJROOT is the primary controller for doing anything with KOS (you can just think of it as my version of make )
If the file extension (and the use of deemon for starting) wasn't enough, it's a deemon script.
To help you understand how this script works to do what it does, here is a documentation about its options:
-1-v , --verbose-E , -S-E preprocessor output files-S assembler input files--run-only--build-only-fRebuild kernel in Visual Studio--format-error-messagesfile:line[:column]:... into what is accepted by Visual Studio's file(line[,column]) : ... format (allowing you to click such lines within build output)--install-sh$DESTDIR (see also Installing KOS)--deemon magic.dee -- init=/bin/system-test will run system-test after boot instead of /bin/init-n=N (Defaults to -n=<number-of-cores-on-your-machine> )N--emulator=NAME (Defaults to --emulator=qemu )NAME must be one of qemu , bochs or vbox--changed=FILENAMEFILENAME has changedFILE is interpreted relative to the PWD set when magic.dee got invoked--gdb=MODE (Defaults to not-given)MODE must be one ofserver : Use the builtin GDB server driveremulator : Use the emulators's builtin GDB stub (not supported by all emulators)tcp:localhost:1234 on your machine--emulator-started-pattern=TEXTTEXT to stdout when the emulator is started (needed for syncing with Visual Studio)--target=TARGET (Defaults to automatic detection; see below)TARGET (which must be one of i386 , x86_64 , ...)--config=CONFIG (Defaults to automatic detection; see below)OD and nOD , so there is a high chance that the other two configurations won't even build...--gen=FILEFILE instead of executing everythinglibc.so and libm.so as part of make_toolchain.shFILE is interpreted relative to the PWD set when magic.dee got invoked--gengroup=NAMENAME , as well as steps for dependencies of a group NAMEdeemon magic.dee --gengroup=libs.libc )--gengroup-of=FILE--gengroup=... , but instead of specifying the name of some group, only a source file is givenFILE , then forming a set of all of the groups of those files, before finally running all steps and dependencies of those groupsFILE is interpreted relative to the PWD set when magic.dee got invokedFILE should be passed as the file that is currently opened, allowing you to quickly build (only) the part of the system that you currently have opened.$PROJPATH/kos/misc/build/vsautoconfig.dee--regen=PATTERN--gen=... , but select files using a regular expression patternPATTERN doesn't get formatted according to the PWD set when magic.dee got invoked--driver=NAME[:NAME] , --driver=NAME,CMDLINENAME into the kernel during boot, where NAME is either the driver's filename within $PROJPATH/bin/$TARGET-kos-$CONFIG/os/drivers/ , or a filename within the host filesystem if it contains any slashesCMDLINE may be given, which is then passed to the driver during initializationdeemon magic.dee --driver=usb-storage:usb , deemon magic.dee --driver=usb:usb-storageusb is a dependency of usb-storage , and the initialization order is always:usbusb-storagedeemon magic.dee --driver=usb-storageusb driver is missing $PROJPATH/bin/$TARGET-kos expands to $TARGET-kos-$CONFIG .$PROJPATH/bin/$TARGET-kos/lib is set up as part of the library path used by things such as -lc flags.--target=$TARGET and --config=$CONFIG$PROJPATH/bin/$TARGET-kos/...$PROJPATH/bin/$TARGET-kos-$CONFIG/...$PROJPATH/kos/include/$TARGET_XARCH-kos/...$PROJPATH/kos/src/[...]/$TARGET_XARCH/...TARGET_XARCH = $TARGET == "x86_64" ? "i386" : $TARGET --target=... and --config=... options$PROJPATH/kos/.vs/ProjectSettings.json (which is automatically created and updated by Visual Studio to always reflect the currently selected build configuration) Many KOS system features can be configured before you start building KOS for real. For this purpose, you can create custom configurations (or use the one of the 4 default configurations). Configurations are created by you writing a new header file /kos/include/kos/config/configurations/myconfig.h . For more information on the contents of this file, see the associated README.md.
Files in this folder are interpreted as configurations, which can then be used with magic.dee to build KOS using your custom configuration.
deemon magic.dee --target=i386 --config=myconfig Additionally, custom configurations also appear in VS/VSC project files (though only once you re-generate them). For this, you can simply re-run make_toolchain.sh for any configuration, or directly execute the relevant script ( deemon kos/misc/config/files.dee ).
Build files, binary output, as well as disk images all exist on a per-configuration basis, meaning that after creating a new configuration, you will have to re-install 3rd party library into the new disk images, as well as allow KOS to be re-build from scratch (this is automatically done by magic.dee ).
As such, when executed, your custom config will produce files under the following paths:
/build/i386-kos-myconfig (temporary build files)/bin/i386-kos-myconfig (generated binaries, including your disk image)The following configurations are provided by default:
| 姓名 | Pretty name | Extra GCC commandline options |
|---|---|---|
nOD | DEBUG | -fstack-protector-strong |
nOnD | NDEBUG | -DNDEBUG |
OD | Optimize, DEBUG | -O2 -fstack-protector-strong |
OnD | Optimize, NDEBUG | -O3 -DNDEBUG |
To install (and eventually run) KOS on real hardware, the easiest way is to get a USB thumbdrive, format it as FAT32 (caution: make sure it doesn't get formatted as VFAT), and install GRUB or some other multiboot- or multiboot2-compliant bootloader onto it.
With that done, you can use the KOS build system to build everything you're going to need, as well as have it generate+execute some shell-scripts which can then be used to copy everything onto your USB thumbdrive:
export TARGET= " i386 "
export CONFIG= " nOD "
export DESTDIR= " /path/to/kos/install "
make install-system
make install-busybox If you don't want to use make , but execute the commands yourself, here is how installing works:
deemon magic.dee --install-sh --target=i386 --config=nOD > install.sh
bash kos/misc/make_utility.sh --install-sh i386 busybox >> install.sh This process can later be repeated for any 3rd party utility you wish to install. At this point, install.sh should look like this:
[...]
mkdir -p "$DESTDIR/os/drivers"
KOS_ROOT="${KOS_ROOT:-/cygdrive/e/c/kls/kos}"
cp "$KOS_ROOT/bin/i386-kos-nOD/os/drivers/tar" "$DESTDIR/os/drivers/tar"
mkdir -p "$DESTDIR/lib"
cp "$KOS_ROOT/bin/i386-kos-nOD/lib/libbios86.so" "$DESTDIR/lib/libbios86.so"
cp "$KOS_ROOT/bin/i386-kos-nOD/os/drivers/pe" "$DESTDIR/os/drivers/pe"
mkdir -p "$DESTDIR/bin"
cp "$KOS_ROOT/bin/i386-kos-nOD/bin/init" "$DESTDIR/bin/init"
cp "$KOS_ROOT/bin/i386-kos-nOD/os/drivers/procfs" "$DESTDIR/os/drivers/procfs"
[...]
ln -s "busybox" "$DESTDIR/bin/script"
ln -s "busybox" "$DESTDIR/bin/scriptreplay"
ln -s "busybox" "$DESTDIR/bin/setpriv"
ln -s "busybox" "$DESTDIR/bin/setsid"
ln -s "../bin/busybox" "$DESTDIR/sbin/swapon"
ln -s "../bin/busybox" "$DESTDIR/sbin/swapoff"
ln -s "../bin/busybox" "$DESTDIR/sbin/switch_root"
ln -s "busybox" "$DESTDIR/bin/taskset"
ln -s "busybox" "$DESTDIR/bin/umount"
ln -s "busybox" "$DESTDIR/bin/unshare"
ln -s "busybox" "$DESTDIR/bin/wall"
mkdir -p "$DESTDIR/etc"
ln -s "/proc/mounts" "$DESTDIR/etc/mtab"
Finally, you can execute this script like so (but make sure to replace /path/to/kos/install with where you mounted the USB thumbdrive on your host computer):
cat " install.sh " | DESTDIR= " /path/to/kos/install " bash Once this has been done, you should be able to boot KOS from within grub by loading it from /os/kernel.bin , whilst supplying it the necessary USB drivers as multiboot modules, so that it's able to detect the thumbdrive and mount it during booting.
Note that it's also possible to directly stream these build scripts into bash like so:
deemon magic.dee --install-sh --target=i386 --config=nOD | DESTDIR= " /path/to/kos/install " bash
bash kos/misc/make_utility.sh --recursive --install-sh i386 busybox | DESTDIR= " /path/to/kos/install " bash
bash kos/misc/make_utility.sh --recursive --install-sh i386 vitetris | DESTDIR= " /path/to/kos/install " bash
bash kos/misc/make_utility.sh --recursive --install-sh i386 nano | DESTDIR= " /path/to/kos/install " bash
...That way, you only need a single commandline to install each component.
You will need to install the C/C++ extension (just search for C++ under extensions)
Afterwards, make sure that make_toolchain.sh has already been executed at least once, as it will generate required configuration files for VS code.
Finally, use the Open Folder function to open the /kos sub-folder.
Make sure that make_toolchain.sh has already been executed at least once, as it will generate required configuration files for Visual Studio. Once this has been done, you can use the Open Folder function under the file-tab ( CTRL+SHIFT+ALT+O ) to open the /kos sub-folder. - DONT OPEN THE ACTUAL ROOT FOLDER (see notes below).
Alternatively (because Open Folder tends to be extremely laggy), you can also run make vs-proj , and open the /.vs/kos.sln file it generated. While this method fixes all of the slow-downs that appear when using Open Folder , take note of the following caveats:
make vs-proj , any changes you made will be overwrittenmake vs-proj (After doing this, VS will detect this and ask you to re-load its project files. When prompted to, confirm this reload)F5 ), you will not actually be debugging KOS, but will be debugging deemon as it is executing /magic.dee (though while it does so, deemon will still launch qemu and KOS as expected). To properly debug KOS, you have to do the following:CTRL+ALT+A to open the "Command Window"alias d Debug.MIDebugLaunch /Executable:foo /OptionsFile:MIOptions.xmld , followed by ENTERCTRL+SHIFT+B ) before running d from the "Command Window". If you fail to do so and run d immediately, you will actually launch whatever configuration you had selected previously. I personally use Visual Studio 2017 Community Edition for this, as it actually has a fairly unknown feature Open Folder which allows for a hacky way to get full support for GDB debugging without having to pay an insane sum of up to $340 for VisualGDB (I'm doing this as a hobby; I don't have that kind of money; Jeez: I could barely scrape together $10 if that was the asking price)
I mean seriously: Even when you scoure the osdev wiki you'll come across references to VisualGDB and VisualKernel, so I really don't understand who wrote that recommendation. - I don't think any of us bare-metal, kernel-development enthusiats (especially newcomers who could use a real, and simple to use integrated debugging experience the most) would be willing to pay that much...
无论如何。 - Even though practically no documentation on this feature of Visual Studio (of which you can get the Community Edition for free by the way) exists, I managed to get it working through trial and error.
And if you don't like Visual Studio (or aren't using Windows) I do know for a fact that Visual Studio Code also includes functionality for connecting to a GDB server/stub when you start diving into extensions
So here are your options:
tcp:localhost:1234 , and have qemu wait until something connects to it):deemon magic.dee --run-only --gdb=server --target=i386 --config=OD This one uses my own personal gdb server that gets loaded into the kernel as a driver. It offers out-of-the-box support for enumerating libraries, drivers, and running threads/processes (offering both multiprocess+ and QNonStop:1 functionality)deemon magic.dee --run-only --gdb=emulator --target=i386 --config=OD This one uses qemu's built-in gdb stub, which offers less functionality since it won't know how to enumerate threads created by the KOS scheduler, or list all of the libraries/drivers loaded into the kernel, meaning that tracebacks will only include source locations from the kernel core. This option is mainly meant for debugging things that happen before the GDB driver is loaded, or things that break the GDB stub driver itself (It's home-made and hacked together based on knowledge leared from observation, qemu's implementation, gdbserver, and bits and pieces of documentation from across the internet)$PROJPATH/kos folder and have all of this happen in 1 step when you press the debug buttongdb built for a generic i386 target and type target remote localhost:1234笔记:
$PROJPATH , but open $PROJPATH/kos instead. - Opening the former will not work properly and Visual Studio may even crash after a while since (at least for me) it seems unable to coax with the thousands of source files apart of binutils and gcc. And despite all of the methods that (supposedly) exist to have Visual Studio ignore certain paths within your source tree, all of them only function to hide folders from the Solution Explorer (despite their documentation claiming to also hide them from the source code scanners). So my solution was to move everything that's actually interesting to me into the $PROJPATH/kos sub-folder and always open that one when programming.make_toolchain.sh at least once to ensure that it was able to generate the file $PROJPATH/kos/.vs/launch.vs.json (this has to be done dynamically since it must contain some absolute paths depending on where your $PROJPATH is located at) (for this purpose, it's likely to work even if make_toolchain.sh fails, since the creation of this file is one of the first things it does) The KOS build system is quite complex, as KOS system headers depend on CRT feature definition files which it will automatically generate/update as features are added to, or removed from the kernel or libc.
Some parts of the system headers and libraries are automatically generated. This normally happens as part of invoking deemon magic.dee , which will check if changes happened to the sources of such files. (You can easily tell that a file is auto-generated by checking if it starts with /* HASH CRC-32:... */ )
Note however that you should not attempt to manually modify automatically generated pieces of code. - Doing so will cause the build system to refuse to overwrite your changes so-as to never accidentally delete them without you realizing what happened.
The most notable feature of the KOS build system is the way that it generates libc headers, as well as sources, inline-substitutions, and a few other files.
For this, the KOS system header folder contains crt feature files. These files are literally huge headers with thousands of #define s for every publicly exported symbol (they can be found in /kos/include/i386-kos/crt-features/crt-kos[-kernel].h ).
Using this system, KOS system headers will automatically determine the features provided by the linked libc, and fill in the gaps, thus offering a much more complete API experience, regardless of what the underlying libraries actually offer.
Now assuming that some functionality is missing from linked libraries, this manifests itself by the automatic function substitution system kicking in and providing local definitions (aka. static/inline functions) for pretty much everything found in system headers (eg memcpy is immediately implemented as an inline/static function in /kos/include/libc/local/string/memcpy.h ).
With these substitutions in place, libraries and the kernel can still be built, however will result in below-optimal code being generated, simple due to the rediculous amount of redundancies.
For more information about the header substitution system, and how it makes it possible to use KOS's headers for toolchains other than KOS itself (requiring only minor, to no modifications at all), take a look at the section on Automatic System Headers.
KOS supports emulated execution via one of the following emulators:
deemon magic.deedeemon magic.dee --emulator=qemuenumerateQEmuInstallationLocations() in $PROJPATH/kos/misc/magicemulator/qemu.dee (by default this list contains $PATH )deemon magic.dee --emulator=bochsenumerateBochsInstallationLocations() in $PROJPATH/kos/misc/magicemulator/bochs.dee (by default this list contains $PATH )deemon magic.dee --emulator=vboxenumerateVirtualBoxInstallLocations() in $PROJPATH/kos/misc/magicemulator/vbox.dee (by default this list contains $PATH ) KOS uses various interpreter/intermediate compilers for centralizing the definition, substitution, aliasing, binding, and documentation of most system headers containing definitions of functions exported from libc. (A similar system also exists for defining and updating system calls)
This system is tightly interwoven with the CRT feature files described in the section Notes on building KOS, and will automatically provide and substitute definitions for not only C-standard headers, but also a variety of others.
This is done via a custom function definition protocol implemented by a deemon program found in $PROJPATH/kos/misc/magicgenerator/generate_headers.dee , which when run, will parse and link the definition files from $PROJPATH/kos/src/libc/magic/*.c to gain knowledge of what goes where, how everything looks like, what annotations may be applied to functions, how functions are implemented, and so on...
As the end result, KOS is able to provide definitions for many header functions while simultaniously exporting them from both libc (and sometimes the kernel) in such a way that the possibility of mistakes happening due to redundancy falls away (eg all function prototypes of memcpy() are annotated with ATTR_NONNULL((1, 2)) , and despite this specific annotation existing in possibly more than 20 places, any changes to it would only require a single modification of the tags in /kos/src/libc/magic/string.c ).
Additionally, when using KOS headers with a CRT other than KOS, this makes it possible to substitute KOS-specific extensions such as strend() by automatically providing a local implementation of the function though /kos/include/local/string/strend.h , where this variant of the function is implemented identically to the variant exported by KOS's libc, meaning that in the event of changes having to be made to its implementation, all that's required is another single alteration in /kos/src/libc/magic/string.c .
In the end, thanks to the feature definition files (which basically just needs to contain a list of all the symbols exported from the CRT against which the hosted binary is to-be linked), 90% of the usual work of having KOS headers be hosted by some new libc will only require the addition of a new crt-features file, as well as making use of it in /kos/include/__crt.h , making the KOS toolchain extremely configurable, as well as versatile and portable. (That is: once you understand how everything fits together)
Another useful feature of this lies in the fact that it allows any source file to force the use of local definitions of certain functions, preventing that source file from becoming dependent on being linked against libc (being able to do this is required to build a dynamic linker, which couldn't very well do its job of linking if it had to link itself first...).
For example, an application could force the headers to provide a local implementation of sprintf() :
/* Load CRT features so we can modify them to our liking */
#include <__crt.h>
/* Delete sprintf() support from libc (`sprintf()' will now be
* defined with a local implementation that invokes `vsprintf()') */
#undef __CRT_HAVE_sprintf
/* Delete vsprintf() support from libc (`vsprintf()' will now be
* defined with a local implementation that invokes `format_vprintf()') */
#undef __CRT_HAVE_vsprintf
/* Delete format_vprintf() support from libc (`format_vprintf()' will
* now be implemented entirely within this compilation unit, and no
* longer be loaded from libc) */
#undef __CRT_HAVE_format_vprintf
/* The same procedure could now be repeated for all of the functions
* which may be called by `format_vprintf()', until eventually there
* won't be any trace left of the dependencies normally related to
* `sprintf()' */
#include <stdio.h>
/* This application does not have a dependency on libc:`sprintf' */
int main () {
char buf [ 64 ];
sprintf ( buf , "foo = %d" , 42 );
printf ( "%sn" , buf );
return 0 ;
} Note however, that some functions can't easily be substituted (eg open(2) ). As such, if a function appears in a header, but isn't provided by libc, nor has a local implementation, the function will simply not be defined (giving you a compile-time error, rather than having to wait for link-time).
Lastly, if there ever ends up being some gaping flaw in how KOS defines functions in headers, the fix will always be as simple as making a limited number of changes to the code generator scripts, instead of requiring millions of code locations to be updated, only to forget a hand full of them and have them lingering as dormant bugs to re-surface years in the future.
WARNING: NOTHING IN THE FOLLOWING SECTION IS LEGAL ADVICE, OR MAY BE CONSIDERED AS LEGALLY BINDING IN ANY SORT OF COURT! IT'S ONLY PURPOSE IS TO HELP CLARIFY HOW TO DEAL WITH CODE THAT IS LICENSED DIFFERENTLY!
Certain components of KOS, its (system-)headers, libraries, or some other component found as part of its source tree, as one is presented with in whatever form of distribution you may encouter it (KOS's source tree) in, may contain few parts that are not necessarily licensed under the ZLib license (the ZLib license being the primary license under which all of the new (as in: specifically written for the purpose of use with KOS) code falls)
One example for this would be the implementation of the libc function qsort() , as exported from the header <stdlib.h> , who's implementation has been lifted from Glibc (which is not licensed under ZLib, and as such requires derived code's direct (as in: static inclusion during linking, or automatic inline substitution during compilation, as opposed to dynamic linking at runtime) use in any derived software to also comply with its (Glibc's) license agreement)
For this purpose, note that the ZLib license is compatible with GPL (which is the license that applies to the aformentioned , meaning that use of KOS in its entirety in any product requires that product to comply with the requirements of both GPL, as well as ZLib.qsort() function)
For the purpose of using only parts of KOS (such as copy-pasting a piece of KOS-specific ( new ) code), it is usually sufficient to include a copy of the copyright notice that should be located at the top of the original source file, or can also be found in $PROJPATH/LICENSE , as well as include a reference (eg a link) to the original source (and git revision/commit id), and document the fact if changes have been made. However, once any code is included that is not part of the aformentioned KOS-specific ( new ) code (such code is plainly marked as such), you once again will have to comply to its specific copyright requirements as well.
Note that for this purpose, GPL was only mentioned as an example, but not as the rule, as other pieces of code may exist that use different licenses yet.
In practice this means that the KOS source tree, and its repository are required to remain open-source forever, thus complying with GPL, however other projects are allowed to lift KOS-specific code (and KOS-specific code only), and only have to comply with requirements stated by the ZLib license. (eg You could steal my pageframe allocator system and use it in a commercial kernel, so-long as you neither claim to have written it yourself, and as an extension: don't claim to have written everything in your project yourself, as well as take the blame when it does end up breaking for some reason at some point)
Another important distinction applies to GPL code that has been modified for the purpose of being made functional with KOS. Such code will always be marked as such and must be handled as falling under both the GPL, and the ZLib license (the original base code being GPL, and the changed made (ie an imaginary *.patch file) being ZLib), meaning that it (the end-product of the imaginary *.patch file), too, has to remain open-source, may not end up being used in commercial products, and any further changes made to it in the context of other projects will also have to be marked as such (in this case it sufficies to include all pre-exting copyright notices, before adding your own (GPL- and ZLib-compatible) license alongside a comment stating something something along the lines of Originally lifted from https://github.com/GrieferAtWork/KOSmk4/..., before changes were made to the original source material ) The exact changes are not required to be marked on a per-line basis, since the inclusion of a reference to the original source (alongside a git revision/commit id) would allow one to perform a diff between the two versions to determine changes made.