godot 4.0 tool_button
Old Version
Tombol editor dengan Satu baris kode: nol baris kode.@tool
Cukup instal, dan pilih semua node:
Untuk fitur yang lebih canggih, baca di bawah ini.

@tool ke atas skrip Anda._get_tool_buttons() -> Array ."my_method"my_methodmethod.bind(true, "ok" 1.0)func(): print("Hey!")func press_me(): print("You pressed me!")"my_signal"my_signal["my_signal", [true, "ok"]]{call=method.bind(true), text="My Method", tint=Color.RED}["my_method", method2.bind(1.0), "a_signal", {text="X", call=reset}] 
Untuk menentukan tombol yang menunjukkan di atas inspektur, tambahkan fungsi _get_tool_buttons .

Dengan Strings :
@tool
extends Node
func _get_tool_buttons() :
return [ boost_score, remove_player ]
func boost_score() :
Player.score += 100
func remove_player() :
Player.queue_free() dan/atau sm Callable
# WARNING, some stuff won't work: If you get *"Cannot access member without instance"*: https://github.com/godotengine/godot/issues/56780
@tool
extends Node
func _get_tool_buttons() :
return [
func add_score() : score += 10 ,
func reset_health() : health = 0
] dan/atau Dictionarys
@tool
extends Node
signal reset()
func _get_tool_buttons() : return [
" boost_score " ,
{ call = " boost_score " , args = [ 100 ] , tint = Color.DEEP_SKY_BLUE } ,
{ call = " emit_signal " , args = [ " reset " ] , text = " Reset " , tint = Color.TOMATO } ,
{
call = func() : print( " My Health: " , health),
text = " Print Health " ,
tint = func() : return Color(health * . 1 , 0.0 , 0.0 )
lock = func() : return health == 100
}
]
func boost_score(x = 10 ) :
Player.score += x call adalah wajib. Lainnya opsional.
| kunci | desc | bawaan |
|---|---|---|
| panggilan | Metode untuk menelepon. | - |
| args | Array argumen untuk dilewati. (Tombol Over Mouse untuk melihat Args.) | - |
| teks | Label tombol. | - |
| warna | Warna tombol. | Color.White |
| ikon | Ikon Tombol. | - |
| datar | Tombol adalah gaya datar. | PALSU |
| petunjuk | Petunjuk teks untuk mouse. | - |
| mencetak | Cetak output panggilan metode? | BENAR |
| meluruskan | Perataan tombol. | Boxcontainer.alignment_center |
| kunci | Nonaktifkan tombol? | PALSU |
| update_filesystem | Memberitahu Editor Godot ke Sistem File Rescan. | PALSU |
Untuk _get_tool_buttons untuk bekerja pada Resource yang harus statis.
@tool
extends Resource
class_name MyResource
# STATIC
static func _get_tool_buttons() :
return [ " my_button " ]
# LOCAL
export(String) var my_name : String = " "
func my_button() :
print(my_name)signal my_signal()
signal my_arg_signal(x, y)
func _get_tool_buttons() :
return [
my_signal,
[ my_arg_signal, [ true , " okay " ]]
] Anda dapat memiliki beberapa tombol di baris yang sama.
Mereka semua dapat dipanggil sekaligus (default), atau terpisah, berdasarkan sakelar.
func _get_tool_buttons():
return [
[msg, msg.bind("yes"), msg.bind("no")],
]
func msg(msg := "Default Message"):
print("Got: ", msg)
func doit():
pass
@SELECT_AND_EDIT::file_path , @EDIT_RESOURCE::file_path , @SELECT_FILE::file_path . 4.0.alpha2Callable call text icon tint lock { text="Callable", call=func(): print("From Callable with love") }disabled untuk lock