WIP Game
0.3.8-alpha
Supported OSs:
Note
Linux Development hasn't started yet. macOS Version won't compile. macOS make sucks.
'*' = REQUIRED
| --- | Windows | macOS | Recommended | |
|---|---|---|---|---|
| Minimum | Windows 10 | macOS Monterey (Intel) | --- | |
| Misc | MSYS2 (Optional) | HomeBrew* | --- | |
| --- | Chocolatey* | --- | --- | |
| Python* | choco install python |
sudo apt install python |
brew install python |
--- |
| Build Tools* | choco install visualstudio2022buildtools |
sudo apt install gcc |
brew install clang |
--- |
| PowerShell* | --- | sudo snap install powershell |
brew install powershell |
--- |
| IDE | ANY | ANY | VSCodium |
git clone --recurse-submodules https://github.com/Daniel-McGuire-Corporation/WIP-Game.git
cd WIP-Game pwsh
./makeinit./make -compile (-run) -[game, tools, all]Clone the Repository
git clone --recurse-submodules https://github.com/Daniel-McGuire-Corporation/WIP-Game.git
cd WIP-GameSetup (Does not require make, uses custom program)
./makeinit
./setenv
make -setupengineCompile the Project Learn Make Syntax
make -compile (-run) -[game, tools, all]Game Controls
Levels are defined in .ini files located in the data/levels directory. The format of these files determines the layout of platforms and other elements.
To enable debugging features, you have to recomp:
make -compile (-run) -[game, tools, all] -debugThis project is licensed under the MIT License. See the LICENSE file for details.
For questions or issues, please contact Daniel McGuire.