Welcome to Hiccup source code!
Hiccup is a rendering technology used to create photorealistic images and game environments. Our target is to create a unified architecture for creating CG content.
The source code is organized into multiple branches:
These steps take you through the process of downloading, compiling and running the editor yourself.
Install a Git client, such as Fork or Github for Windows, then fork and clone this repository. Or, you can use the command-line instead, with the following command:
git clone --recursive -b release https://github.com/avramtraian/Hiccup.git
Either one you choose, make sure to download all the submodules.
Install Visual Studio 2022. Hiccup requires Visual Studio. All desktop editions of Visual Studio 2022 can build Blueberry Engine, including Visual Studio Community 2022, which is free to use. In the Visual Studio Installer, you need to install the following components:
Open the engine folder, and execute Win64-GenProjectFiles.bat. This will create the Visual Studio project files. It shouldn't take more than a few seconds.
Open Hiccup.sln. Select the Release configuration, Win64 platform. Right-click on the solution target and press Build Solution (Ctrl+Shift+B).
After the compilation finishes, you can run the editor by pressing F5.
Currently, MacOS is not available as a build target.
Currently, Linux is not available as a build target.