If you don’t know how to play the matrix, you can read my previous post explaining how to play the neural matrix and its basic rules.
I won’t say much below and just put the roadmap for this matrix.
first floor
second floor
third floor
fourth floor
fifth floor
sixth floor
(The above map route is only the shortest route according to my personal understanding, but the map here is fully opened, you can also look for a shorter route)
Integrate
Factor changes
1st and 2nd floors
3rd and 4th floor
5th and 6th floor
The final playing style and equipment are similar to those in the previous issue. You can refer to the equipment ideas in the previous issue (but please note that this time, remember to bring Fubuki Hatsutake at the start of the matrix, because there will be a magma gate in the matrix game this time. block the road), or look at other people's speedrunning strategies. As for the detailed customs clearance equipment, I will add it tomorrow. Today, I will post the route map first.
starting point of dream
How to bring Fubuki Hatsubu? Does Fubuki have to play?
breeze in the clouds
top
Dream is ahead
6
morning waves
guy
Smile under the warm sun
support
wandering stars
hamster
The other side of starlight
big
dancing lightly
support
stars twinkling
come on
wandering clouds
So fast
reflection of time
read
Reverie under the moon
Hamster boss yyds
Meteors streak across the sky
666
moon shadow stars
excellent
wandering galaxy
666
confusion in the wind
1
Waves of heart
Finally waiting for you
blue ocean
Rat Man may be late, but he will never be absent! ! There is no rat in the matrix, and eternity is like the long night!