PangGame
1.0.0
Note:
This is an independent game development clone from scratch.
It is a small challenge for me to develop this game of my childhood.
Out of respect, I will not publish the game code.
This page will act as a visual wiki of development.
I want to share a single goal that is the development of games for all audiences
and continue learning day to day.
Name : Pang | Pomping World | ポンピング・ワールド | Ponpingu Wārudo | Buster Bros
Developer : Mitchell
Publisher : JP/EU: Mitchell | NA: Capcom
Director : Yoshiki Okamoto
Designer : Toshihiko Uda (NDA)
Composer : Tamayo Kawamoto
Platform : Arcade, TurboGrafx-CD, SNES, Game Boy, ZX Spectrum, Commodore 64, Amstrad CPC,
Commodore Amiga, Atari ST, DOS...
Release : 1989
Genre : Arcade
Mode : Two-player




水平的
垂直的
其他的





MT.Fuji(1)
1
* BG Display
* OBJ (Sprites)
2
* BG Display
* OBJ (Sprites)
* BG Tile
* Blocks Fade Out
3
* BG Display
* OBJ (Sprites)
* BG Tile
* Blocks { Fade Out | Statics }
MT.Keirin(2)
4
* BG Display
* OBJ (Sprites)
* BG Tile
* Ladders
* Block static
5
* BG Display
* OBJ (Sprites)
* BG Tile
* Blocks Fade Out | Vertical
6
* BG Display
* OBJ (Sprites)
* BG Tile
* Blocks { Fade Out | Statics }
在慣性的參考框架中,一個物體要么保持靜止,要么繼續以恆定速度移動,除非由力採取。
在慣性參考框架中,對像上力f的矢量總和等於該對象的質量m乘以對象的加速度a:f = ma
當一個身體在第二個身體上施加力時,第二個身體同時施加了幅度相等的力,在第一身體上的方向相反。
基於與環境因素的拋物線運動






@author:Victor Bolinches
Twitter: @vicboma1