
Diktat adalah standar pengkodean yang ketat untuk Kotlin, yang terdiri dari kumpulan aturan gaya kode Kotlin yang diimplementasikan sebagai pengunjung Sintaks Tree (AST) abstrak yang dibangun di atas KTLint. Ini melayani tujuan mendeteksi dan secara otomatis memperbaiki bau kode dalam proses integrasi/penyebaran kontinu (CI/CD) kontinu. Anda dapat menemukan daftar komprehensif dari aturan dan inspeksi yang didukung di sini.
Diktat telah mendapatkan pengakuan dan telah ditambahkan ke daftar alat analisis statis, Kotlin-Awesome, dan Kompar. Kami menyampaikan rasa terima kasih kami kepada masyarakat atas dukungan ini!
| Codestyle | Inspeksi | Contoh | Demo | Buku putih | Kelompok inspeksi |
Meskipun ada alat lain seperti detekt dan ktlint melakukan analisis statis, Anda mungkin bertanya -tanya mengapa diktat diperlukan. Inilah alasan utamanya:
Lebih Banyak Inspeksi: Diktat menawarkan lebih dari 100 inspeksi dengan erat dengan codestyle.
Inspeksi Unik: Diktat memperkenalkan inspeksi unik yang tidak ditemukan di linter lain.
Sangat dapat dikonfigurasi: Setiap inspeksi sangat dapat dikonfigurasi, memungkinkan penyesuaian dan penindasan. Periksa opsi konfigurasi dan penindasan.
Codestyle yang ketat: Diktat memberlakukan codestyle terperinci yang dapat diadopsi dan diterapkan dalam proyek Anda.
Unduh diktat secara manual: di sini
Atau gunakan curl :
curl -sSLO https://github.com/saveourtool/diktat/releases/download/v2.0.0/diktat && chmod a+x diktatHanya untuk windows . Unduh diktat.cmd secara manual: di sini
Akhirnya, jalankan ktlint (dengan diktat disuntikkan) untuk memeriksa file '*.kt' Anda di 'dir/your/dir':
$ ./diktat " dir/your/dir/**/*.kt "Di windows
diktat.bat "dir/your/dir/**/*.kt"
Untuk mengotominasi semua pelanggaran gaya kode, gunakan opsi --mode fix .
Anda dapat melihat bagaimana itu dikonfigurasi dalam contoh kami:
< plugin >
< groupId >com.saveourtool.diktat</ groupId >
< artifactId >diktat-maven-plugin</ artifactId >
< version >${diktat.version}</ version >
< executions >
< execution >
< id >diktat</ id >
< phase >none</ phase >
< goals >
< goal >check</ goal >
< goal >fix</ goal >
</ goals >
< configuration >
< inputs >
< input >${project.basedir}/src/main/kotlin</ input >
< input >${project.basedir}/src/test/kotlin</ input >
</ inputs >
< diktatConfigFile >diktat-analysis.yml</ diktatConfigFile >
< excludes >
< exclude >${project.basedir}/src/test/kotlin/excluded</ exclude >
</ excludes >
</ configuration >
</ execution >
</ executions >
</ plugin > Untuk menjalankan diktat hanya dalam mode-check menggunakan perintah $ mvn diktat:check@diktat . Untuk menjalankan diktat dalam mode AutoCorrect menggunakan perintah $ mvn diktat:fix@diktat .
Meminta executionId Maven tertentu pada baris perintah (trailing diktat dalam contoh di atas) mungkin penting dalam kasus ini:
Di pom.xml Anda, Anda memiliki beberapa eksekusi dengan konfigurasi yang berbeda (misalnya: beberapa set aturan):
< executions >
< execution >
< id >diktat-basic</ id >
< configuration >
< diktatConfigFile >diktat-analysis.yml</ diktatConfigFile >
</ configuration >
</ execution >
< execution >
< id >diktat-advanced</ id >
< configuration >
< diktatConfigFile >diktat-analysis-advanced.yml</ diktatConfigFile >
</ configuration >
</ execution >
</ executions >File YAML Anda dengan aturan diktat memiliki nama non-default dan/atau berada di lokasi non-default:
< executions >
< execution >
< id >diktat</ id >
< configuration >
< diktatConfigFile >/non/default/rule-set-file.yml</ diktatConfigFile >
</ configuration >
</ execution >
</ executions >diktatConfigFile atau jika menunjuk ke file yang tidak ada maka diktat berjalan dengan konfigurasi default. Jika Anda menghilangkan executionId :
$ mvn diktat:check -Plug-in akan menggunakan konfigurasi default dan mencari file diktat-analysis.yml di direktori proyek (Anda masih dapat menyesuaikan set aturan dengan mengedit file YAML).
Membutuhkan versi gradle tidak lebih rendah dari 7.0
Anda dapat melihat bagaimana plugin dikonfigurasi dalam contoh kami:
plugins {
id( " com.saveourtool.diktat " ) version " 2.0.0 "
}CATATAN Jika Anda ingin menerapkan plugin ke proyek multi-modul "
import com.saveourtool.diktat.plugin.gradle.DiktatGradlePlugin plugins { id( " com.saveourtool.diktat " ) version " 2.0.0 " apply false } allprojects { apply< DiktatGradlePlugin >() }
Anda kemudian dapat mengonfigurasi diktat menggunakan ekstensi diktat :
diktat {
inputs {
include( " src/**/*.kt " ) // path matching this pattern (per PatternFilterable) that will be checked by diktat
exclude( " src/test/kotlin/excluded/** " ) // path matching this pattern will not be checked by diktat
}
debug = true // turn on debug logging
} Juga dalam ekstensi diktat Anda dapat mengkonfigurasi berbagai reporter dan outputnya. Anda dapat menentukan json , html , sarif , plain (default). Jika output diatur, itu harus menjadi jalur file. Jika tidak diatur, hasilnya akan dicetak ke stdout. Anda dapat menentukan beberapa wartawan. Jika tidak ada reporter yang ditentukan, plain akan digunakan dengan stdout sebagai output.
diktat {
reporters {
plain()
json()
html {
output = file( " someFile.html " )
}
// checkstyle()
// sarif()
// gitHubActions()
}
} Anda dapat menjalankan pemeriksaan diktat menggunakan tugas ./gradlew diktatCheck dan secara otomatis memperbaiki kesalahan dengan tugas ./gradlew diktatFix .
Spotless adalah agregator linter.
Diktat dapat dijalankan melalui plugin-gradle-gradle sejak versi 5.10.0
plugins {
id( " com.diffplug.spotless " ) version " 5.10.0 "
}
spotless {
kotlin {
diktat()
}
kotlinGradle {
diktat()
}
}spotless {
kotlin {
diktat( " 2.0.0 " ).configFile( " full/path/to/diktat-analysis.yml " )
}
}Diktat dapat dijalankan melalui spotless-maven-plugin sejak versi 2.8.0
< plugin >
< groupId >com.diffplug.spotless</ groupId >
< artifactId >spotless-maven-plugin</ artifactId >
< version >${spotless.version}</ version >
< configuration >
< kotlin >
< diktat />
</ kotlin >
</ configuration >
</ plugin >< diktat >
< version >2.0.0</ version > <!-- optional -->
< configFile >full/path/to/diktat-analysis.yml</ configFile > <!-- optional, configuration file path -->
</ diktat > Kami menyarankan semua orang untuk menggunakan format "sarif" umum sebagai reporter di CI/CD. GitHub memiliki integrasi dengan format sarif dan memberi Anda pelaporan asli masalah diktat dalam permintaan tarik.

Plugin Gradle:
githubActions = true
Maven Plugin (pom.xml):
< githubActions >true</ githubActions >Maven Plugin (Opsi CLI):
mvn -B diktat:check@diktat -Ddiktat.githubActions=true
- name : Upload SARIF to Github using the upload-sarif action
uses : github/codeql-action/upload-sarif@v1
if : ${{ always() }}
with :
sarif_file : ${{ github.workspace }} CATATAN : codeql-action/upload-sarif membatasi jumlah file yang diunggah pada 15. Jika proyek Anda memiliki lebih dari 15 subproyek, batasnya akan terlampaui dan langkah akan gagal. Untuk menyelesaikan masalah ini, seseorang dapat menggabungkan laporan Sarif.
diktat-gradle-plugin memberikan kemampuan ini dengan tugas mergeDiktatReports . Tugas ini mengumpulkan laporan dari semua tugas Diktat dari semua proyek Gradle, yang menghasilkan laporan sarif, dan menghasilkan laporan yang digabungkan ke direktori pembuatan proyek root. Kemudian file tunggal ini dapat digunakan sebagai input untuk tindakan github:
with :
sarif_file : build/reports/diktat/diktat-merged.sarif diktat-analysis.yml Di Diktat kami telah mendukung diktat-analysis.yml yang dapat dengan mudah diubah dan membantu dalam penyesuaian set aturan Anda sendiri. Ini memiliki bidang sederhana: name - nama aturan, enabled (true/false) - untuk mengaktifkan atau menonaktifkan aturan itu (semua aturan diaktifkan dengan default), configuration - peta sederhana dari beberapa konfigurasi unik ekstra untuk aturan khusus ini. Misalnya:
- name : HEADER_MISSING_OR_WRONG_COPYRIGHT
# all rules are enabled by the default. To disable add 'enabled: false' to the config.
enabled : true
configuration :
isCopyrightMandatory : true
copyrightText : Copyright (c) Jeff Lebowski, 2012-2020. All rights reserved. Perhatikan, bahwa Anda dapat menentukan dan menempatkan diktat-analysis.yml yang berisi konfigurasi diktat di direktori induk proyek Anda pada tingkat yang sama di mana build.gradle/pom.xml disimpan.
Lihat konfigurasi default di diktat-analisis.yml
Juga lihat daftar semua aturan yang didukung oleh diktat.
Misalnya:
@Suppress( " FUNCTION_NAME_INCORRECT_CASE " )
class SomeClass {
fun methODTREE (): String {
}
}Misalnya:
@Suppress( " diktat " )
class SomeClass {
fun methODTREE (): String {
}
}- name : HEADER_NOT_BEFORE_PACKAGE
enabled : true
ignoreAnnotated : [MyAnnotation, Compose, Controller]Kelompok -kelompok ini terkait dengan bab -bab Codestyle.
Untuk menonaktifkan bab, Anda perlu menambahkan konfigurasi berikut ke konfigurasi umum ( - name: DIKTAT_COMMON ):
disabledChapters : " 1, 2, 3 "Pemetaan inspeksi ke bab dapat ditemukan dalam kelompok inspeksi.
Saat menyiapkan analisis gaya kode pada proyek besar yang ada, orang sering tidak memiliki kemampuan untuk memperbaiki semua temuan sekaligus. Untuk memungkinkan adopsi bertahap, Diktat dan KTLint mendukung mode baseline. Saat menjalankan ktlint untuk pertama kalinya dengan baseline aktif, file baseline akan dihasilkan. Ini adalah file XML dengan daftar lengkap temuan oleh alat ini. Pada doa selanjutnya, hanya temuan yang tidak ada dalam file baseline yang akan dilaporkan. Baseline dapat diaktifkan dengan bendera CLI:
./diktat --baseline=diktat-baseline.xml ** / * .ktatau dengan opsi konfigurasi yang sesuai di plugin Maven atau Gradle. Laporan Baseline dimaksudkan untuk ditambahkan ke dalam VC, tetapi dapat dihapus dan dihasilkan kembali nanti, jika diperlukan.
Lihat Kebijakan dan Kode Etik yang berkontribusi
Saya kata pengantar
1. Penamaan
2. Komentar
3. Pemformatan Umum (pengaturan huruf)
4. Variabel dan Jenis
5. Fungsi
6. Kelas, antarmuka, dan fungsi ekstensi
Tujuan dari dokumen ini adalah untuk memberikan spesifikasi yang dapat dirujuk oleh pengembang perangkat lunak untuk meningkatkan kemampuan mereka untuk menulis kode yang konsisten, mudah dibaca, dan berkualitas tinggi. Spesifikasi seperti itu pada akhirnya akan meningkatkan efisiensi pengembangan perangkat lunak dan daya saing produk. Agar kode dianggap berkualitas tinggi, itu harus mensyaratkan karakteristik berikut:
Seperti bahasa pemrograman modern lainnya, Kotlin adalah bahasa pemrograman canggih yang sesuai dengan prinsip -prinsip umum berikut:
Juga, kita perlu mempertimbangkan faktor -faktor berikut saat pemrograman di Kotlin:
Menulis kode Kotlin yang bersih dan sederhana
Kotlin menggabungkan dua paradigma pemrograman utama: fungsional dan berorientasi objek. Kedua paradigma ini adalah praktik rekayasa perangkat lunak yang tepercaya dan terkenal. Sebagai bahasa pemrograman muda, Kotlin dibangun di atas bahasa yang sudah mapan seperti Java, C ++, C#, dan Scala. Ini memungkinkan Kotlin untuk memperkenalkan banyak fitur yang membantu pengembang menulis kode yang lebih bersih, lebih mudah dibaca sementara juga mengurangi jumlah struktur kode kompleks. Misalnya, jenis keselamatan dan nol, fungsi ekstensi, sintaksis infix, kekekalan, diferensiasi val/var, fitur berorientasi ekspresi, "ketika" pernyataan, lebih mudah bekerja dengan koleksi, jenis konversi otomatis, dan gula sintaksis lainnya.
Mengikuti idiom Kotlin
Penulis Kotlin, Andrey Breslav, menyebutkan bahwa Kotlin adalah pragmatis dan praktis, tetapi tidak akademis. Fitur pragmatisnya memungkinkan ide untuk diubah menjadi perangkat lunak yang berfungsi dengan mudah. Kotlin lebih dekat dengan bahasa alami daripada pendahulunya, dan mengimplementasikan prinsip-prinsip desain berikut: keterbacaan, reusabilitas, interoperabilitas, keamanan, dan keramahan alat (https://blog.jetbrains.com/kotlin/2018/10/kotlinconf-2018-nouncements/).
Menggunakan Kotlin secara efisien
Beberapa fitur Kotlin dapat membantu Anda menulis kode kinerja yang lebih tinggi: termasuk perpustakaan yang kaya, urutan, fungsi/kelas inline, array tipe dasar, tailrec, dan callinplace kontrak.
Aturan - konvensi yang harus diikuti saat pemrograman.
Rekomendasi - Konvensi yang harus dipertimbangkan saat pemrograman.
Penjelasan - Penjelasan yang diperlukan tentang aturan dan rekomendasi.
Contoh yang valid - Contoh aturan dan rekomendasi yang disarankan.
Contoh tidak valid - tidak disarankan contoh aturan dan rekomendasi.
Kecuali dinyatakan lain, spesifikasi ini berlaku untuk versi 1.3 dan kemudian dari Kotlin.
Meskipun pengecualian mungkin ada, penting untuk memahami mengapa aturan dan rekomendasi diperlukan. Bergantung pada situasi proyek atau kebiasaan pribadi, Anda dapat melanggar beberapa aturan. Namun, ingatlah bahwa satu pengecualian dapat menyebabkan banyak orang dan pada akhirnya dapat menghancurkan konsistensi kode. Karena itu, harus ada sangat sedikit pengecualian. Saat memodifikasi kode sumber terbuka atau kode pihak ketiga, Anda dapat memilih untuk menggunakan gaya kode dari proyek open-source ini (alih-alih menggunakan spesifikasi yang ada) untuk mempertahankan konsistensi. Perangkat lunak yang secara langsung didasarkan pada antarmuka sistem operasi asli Android, seperti kerangka Android, tetap konsisten dengan gaya Android.
Dalam pemrograman, tidak selalu mudah untuk secara bermakna dan tepat nama variabel, fungsi, kelas, dll. Menggunakan nama yang bermakna membantu untuk dengan jelas mengekspresikan ide dan fungsionalitas utama kode Anda dan menghindari salah tafsir, pengkodean dan decoding yang tidak perlu, angka "sihir", dan singkatan yang tidak pantas.
Catatan: Format pengkodean file sumber (termasuk komentar) hanya harus UTF-8. Karakter ruang horizontal ASCII (0x20, yaitu ruang) adalah satu -satunya karakter whitespace yang diizinkan. Tab tidak boleh digunakan untuk lekukan.
Bagian ini menjelaskan aturan umum untuk pengidentifikasi penamaan.
Untuk pengidentifikasi, gunakan konvensi penamaan berikut:
Semua pengidentifikasi hanya harus menggunakan huruf atau angka ASCII, dan nama -nama tersebut harus cocok dengan ekspresi reguler w{2,64} . Penjelasan: Setiap nama pengidentifikasi yang valid harus cocok dengan ekspresi reguler w{2,64} . {2,64} berarti bahwa panjang nama adalah 2 hingga 64 karakter, dan panjang nama variabel harus sebanding dengan rentang hidupnya, fungsionalitas, dan tanggung jawabnya. Panjang nama kurang dari 31 karakter umumnya direkomendasikan. Namun, ini tergantung pada proyek. Kalau tidak, deklarasi kelas dengan obat generik atau warisan dari superclass dapat menyebabkan pemecahan garis. Tidak ada awalan atau sufiks khusus yang harus digunakan dalam nama. Contoh -contoh berikut adalah nama yang tidak pantas: name_, mname, s_name, dan rajutan.
Pilih nama file yang akan menjelaskan konten. Gunakan casing unta (pascalcase) dan ekstensi .kt .
Contoh khas penamaan:
| Arti | Benar | Salah |
|---|---|---|
| "Permintaan XML HTTP" | XmlHttpRequest | XmlHttpRequest |
| "ID Pelanggan Baru" | newcustomerid | newcustomerid |
| "Stopwatch dalam" | Innerstopwatch | Innerstopwatch |
| "Mendukung IPv6 di iOS" | SupportSIPV6onios | SupportSIPV6onios |
| "Importir YouTube" | YouTubeImporter | YouTubeImporter |
val `my dummy name - with - minus` = " value " Satu -satunya pengecualian adalah nama fungsi dalam Unit tests.
@Test fun `my test` () { /* ... */ }| Mengharapkan | Nama yang membingungkan | Nama yang disarankan |
|---|---|---|
| 0 (nol) | O, d | OBJ, DGT |
| 1 (satu) | I, l | itu, ln, baris |
| 2 (dua) | Z | N1, N2 |
| 5 (lima) | S | XS, str |
| 6 (enam) | e | Ex, Elm |
| 8 (delapan) | B | BT, NXT |
| n, h | h, n | NR, kepala, tinggi |
| rn, m | m, rn | MBR, item |
Pengecualian:
e dapat digunakan untuk menangkap pengecualian di blok tangkapan: catch (e: Exception) {}| Jenis | Gaya penamaan |
|---|---|
| Antarmuka, kelas, anotasi, tipe yang disebutkan, dan nama jenis objek | Kasing unta, dimulai dengan huruf kapital. Kelas tes memiliki sufiks uji. Nama file adalah 'TopClassName'.kt. |
| Bidang kelas, variabel lokal, metode metode, dan metode | Kasing unta dimulai dengan surat kasus rendah. Metode pengujian dapat digarisbawahi dengan '_'; Satu -satunya pengecualian adalah mendukung properti. |
| Konstanta statis dan nilai yang disebutkan | Hanya huruf besar yang digarisbawahi dengan '_' |
| Variabel tipe generik | Huruf kapital tunggal, yang dapat diikuti dengan angka, misalnya: E, T, U, X, T2 |
| Pengecualian | Sama seperti nama kelas, tetapi dengan pengecualian akhiran, misalnya: AccessException dan NullPointerException |
Nama paket dalam huruf kecil dan dipisahkan oleh titik -titik. Kode yang dikembangkan di dalam perusahaan Anda harus mulai dengan your.company.domain. Angka diizinkan dalam nama paket. Setiap file harus memiliki arahan package . Nama paket semuanya ditulis dalam huruf kecil, dan kata -kata berturut -turut digabungkan bersama (tidak ada garis bawah). Nama paket harus berisi nama produk atau modul dan nama departemen (atau tim) untuk mencegah konflik dengan tim lain. Angka tidak diizinkan. Misalnya: org.apache.commons.lang3 , xxx.yyy.v2 .
Pengecualian:
your.company.domain.com.example._123name .org.example.hyphenated_name , int_.example .Contoh yang valid :
package your.company.domain.mobilecontrol.viewsBagian ini menjelaskan aturan umum untuk penamaan kelas, enumerasi, dan antarmuka.
Kelas, pencacahan, dan nama antarmuka menggunakan nomenklatur UpperCamelCase . Ikuti aturan penamaan yang dijelaskan di bawah ini:
Nama kelas biasanya merupakan kata benda (atau frasa kata benda) yang dilambangkan menggunakan nomenklatur Camel Case, seperti Uppercamelcase. Misalnya: Character atau ImmutableList . Nama antarmuka juga dapat berupa frasa kata benda atau kata benda (seperti List ) atau frasa kata sifat atau kata sifat (seperti Readable ). Perhatikan bahwa kata kerja tidak digunakan untuk menyebutkan kelas. Namun, kata benda (seperti Customer , WikiPage , dan Account ) dapat digunakan. Cobalah untuk menghindari menggunakan kata -kata yang tidak jelas seperti Manager dan Process .
Kelas tes dimulai dengan nama kelas yang mereka uji dan berakhir dengan 'tes'. Misalnya, HashTest atau HashIntegrationTest .
Contoh tidak valid :
class marcoPolo {}
class XMLService {}
interface TAPromotion {}
class info {}Contoh yang valid :
class MarcoPolo {}
class XmlService {}
interface TaPromotion {}
class Order {}Bagian ini menjelaskan aturan umum untuk fungsi penamaan.
Nama fungsi harus menggunakan nomenklatur lowerCamelCase . Ikuti aturan penamaan yang dijelaskan di bawah ini:
lowerCamelCase ). Misalnya: sendMessage , stopProcess , atau calculateValue . Untuk nama fungsi, gunakan aturan pemformatan berikut:a) Untuk mendapatkan, memodifikasi, atau menghitung nilai tertentu: dapatkan + bidang non-boolean (). Perhatikan bahwa kompiler Kotlin secara otomatis menghasilkan getters untuk beberapa kelas, menerapkan sintaks khusus yang disukai untuk bidang 'Get': Kotlin Private Val Field: String get () {}. Kotlin Private Val Field: String get () {}.
private val field : String
get() {
}CATATAN: Sintaks akses properti panggilan lebih disukai untuk dihubungi Getter secara langsung. Dalam hal ini, kompiler Kotlin secara otomatis memanggil pengambil yang sesuai.
b) is + nama variabel boolean ()
c) set + Field/Atribut Nama (). Namun, perhatikan bahwa sintaks dan pembuatan kode untuk Kotlin sama sekali sama dengan yang dijelaskan untuk getters pada titik a.
D) has + kata benda / kata sifat ()
e) kata kerja () Catatan: Catatan: kata kerja terutama digunakan untuk objek tindakan, seperti document.print ()
f) kata kerja + noun ()
g) Fungsi callback memungkinkan nama yang menggunakan format preposisi + kata kerja, seperti: onCreate() , onDestroy() , toString() .
Contoh tidak valid :
fun type (): String
fun Finished (): Boolean
fun visible (boolean)
fun DRAW ()
fun KeyListener ( Listener )Contoh yang valid :
fun getType (): String
fun isFinished (): Boolean
fun setVisible (boolean)
fun draw ()
fun addKeyListener ( Listener )_ ) dapat dimasukkan dalam nama fungsi uji JUnit dan harus digunakan sebagai pemisah. Setiap bagian logis dilambangkan dalam lowerCamelCase , misalnya, pola khas menggunakan garis bawah: pop_emptyStack .Bagian ini menjelaskan aturan umum untuk penamaan kendala.
Nama konstan harus dalam kasus atas, kata -kata yang dipisahkan oleh garis bawah. Konvensi penamaan konstan umum tercantum di bawah ini:
const atau variabel lokal tingkat atas/ val dari suatu objek yang menyimpan data yang tidak dapat diubah. Dalam kebanyakan kasus, konstanta dapat diidentifikasi sebagai properti const val dari object / companion object / file tingkat atas. Variabel -variabel ini berisi nilai -nilai konstan tetap yang biasanya tidak boleh diubah oleh programmer. Ini termasuk tipe dasar, string, tipe abadi, dan koleksi immutable tipe yang tidak dapat diubah. Nilai tidak konstan untuk objek, keadaan mana yang dapat diubah.val adalah konstanta.Logger dan Lock , dapat dalam huruf besar sebagai konstanta atau memiliki casing unta sebagai variabel reguler.magic numbers . SQL atau string logging tidak boleh diperlakukan sebagai angka ajaib, juga tidak boleh didefinisikan sebagai konstanta string. Konstanta ajaib, seperti NUM_FIVE = 5 atau NUM_5 = 5 tidak boleh diperlakukan sebagai konstanta. Ini karena kesalahan akan dengan mudah dilakukan jika diubah menjadi NUM_5 = 50 atau 55. Konstanta ini biasanya mewakili nilai logika bisnis, seperti langkah -langkah, kapasitas, ruang lingkup, lokasi, tarif pajak, diskon promosi, dan kelipatan basis daya dalam algoritma. Anda dapat menghindari menggunakan angka ajaib dengan metode berikut:size == 0 , gunakan fungsi isEmpty() . Untuk bekerja dengan time , gunakan built-in dari java.time API .Contoh tidak valid :
var int MAXUSERNUM = 200 ;
val String sL = " Launcher " ;Contoh yang valid :
const val int MAX_USER_NUM = 200 ;
const val String APPLICATION_NAME = " Launcher " ;Bagian ini menjelaskan aturan umum untuk variabel penamaan.
Nama lapangan non-konstan harus menggunakan casing unta dan mulai dengan huruf kecil. Variabel lokal tidak dapat diperlakukan sebagai konstan bahkan jika final dan abadi. Oleh karena itu, itu tidak boleh menggunakan aturan sebelumnya. Nama variabel jenis koleksi (set, daftar, dll.) Harus berisi kata benda jamak. Misalnya: var namesList: List<String>
Nama variabel non-konstan harus menggunakan lowerCamelCase . Nama bidang abadi akhir yang digunakan untuk menyimpan objek singleton dapat menggunakan notasi casing unta yang sama.
Contoh tidak valid :
customername : String
user : List < String > = listof()Contoh yang valid :
var customerName : String
val users : List < String > = listOf ();
val mutableCollection : MutableSet < String > = HashSet ()Hindari menggunakan nama variabel boolean dengan makna negatif. Saat menggunakan operator dan nama logis dengan makna negatif, kode mungkin sulit dipahami, yang disebut sebagai "negatif ganda". Misalnya, tidak mudah untuk memahami arti! ISNotError. Spesifikasi JavaBeans secara otomatis menghasilkan isxxx () getters untuk atribut kelas Boolean. Namun, tidak semua metode mengembalikan tipe boolean memiliki notasi ini. Untuk variabel atau metode lokal Boolean, sangat disarankan agar Anda menambahkan awalan yang tidak bermaksud, termasuk IS (biasanya digunakan oleh JavaBeans), memiliki, dapat, harus, dan harus. Modern Integrated Development Environments (IDEs) seperti IntelliJ sudah mampu melakukan ini untuk Anda ketika Anda menghasilkan getters di Java. Untuk Kotlin, proses ini bahkan lebih mudah karena semuanya ada di level kode byte di bawah kap.
Contoh tidak valid :
val isNoError : Boolean
val isNotFound : Boolean
fun empty ()
fun next ();Contoh yang valid :
val isError : Boolean
val isFound : Boolean
val hasLicense : Boolean
val canEvaluate : Boolean
val shouldAbort : Boolean
fun isEmpty ()
fun hasNext ()Praktik terbaik adalah memulai kode Anda dengan ringkasan, yang bisa menjadi satu kalimat. Cobalah untuk menyeimbangkan antara menulis tidak ada komentar sama sekali dan pernyataan komentar yang jelas untuk setiap baris kode. Komentar harus diungkapkan secara akurat dan jelas, tanpa mengulangi nama kelas, antarmuka, atau metode. Komentar bukan solusi untuk kode yang salah. Sebaliknya, Anda harus memperbaiki kode segera setelah Anda melihat masalah atau berencana untuk memperbaikinya (dengan memasukkan komentar TODO, termasuk nomor JIRA). Komentar harus secara akurat mencerminkan ide dan logika desain kode dan lebih lanjut menggambarkan logika bisnisnya. Akibatnya, programmer lain akan dapat menghemat waktu ketika mencoba memahami kode. Bayangkan Anda sedang menulis komentar untuk membantu diri sendiri memahami ide -ide asli di balik kode di masa depan.
KDOC adalah kombinasi dari sintaks tag blok Javadoc (diperluas untuk mendukung konstruksi spesifik Kotlin) dan markup inline Markdown. Format dasar KDOC ditampilkan dalam contoh berikut:
/* *
* There are multiple lines of KDoc text,
* Other ...
*/
fun method ( arg : String ) {
// ...
}Ini juga ditunjukkan dalam bentuk baris tunggal berikut:
/* * Short form of KDoc. */Gunakan formulir baris tunggal saat Anda menyimpan seluruh blok KDOC dalam satu baris (dan tidak ada tanda KDOC @xxx). Untuk instruksi terperinci tentang cara menggunakan KDOC, lihat dokumen resmi.
Minimal, KDOC harus digunakan untuk setiap kelas publik, terlindungi, atau dihiasi internal, antarmuka, enumerasi, metode, dan bidang anggota (properti). Blok kode lain juga dapat memiliki KDOC jika diperlukan. Alih -alih menggunakan komentar atau KDOCS sebelum properti di konstruktor utama kelas - gunakan tag @property dalam kDOC kelas. Semua properti konstruktor utama juga harus didokumentasikan dalam KDOC dengan tag @property .
Contoh yang salah:
/* *
* Class description
*/
class Example (
/* *
* property description
*/
val foo : Foo ,
// another property description
val bar : Bar
)Contoh yang Benar:
/* *
* Class description
* @property foo property description
* @property bar another property description
*/
class Example (
val foo : Foo ,
val bar : Bar
)Contoh yang salah:
class Example {
fun doGood () {
/* *
* wrong place for kdoc
*/
1 + 2
}
}Contoh yang Benar:
class Example {
fun doGood () {
/*
* right place for block comment
*/
1 + 2
}
}Pengecualian:
Untuk setter/getters properti, komentar yang jelas (seperti this getter returns field ) adalah opsional. Perhatikan bahwa Kotlin menghasilkan metode get/set sederhana di bawah kap.
Adalah opsional untuk menambahkan komentar untuk metode satu baris sederhana, seperti yang ditunjukkan pada contoh di bawah ini:
val isEmpty : Boolean
get() = this .size == 0atau
fun isEmptyList ( list : List < String >) = list.size == 0Catatan: Anda dapat melewatkan KDOCS untuk override metode jika hampir sama dengan metode superclass.
Ketika metode ini memiliki detail seperti argumen, nilai pengembalian, atau dapat melemparkan pengecualian, itu harus dijelaskan di blok KDOC (dengan @param, @return, @throws, dll.).
Contoh yang valid:
/* *
* This is the short overview comment for the example interface.
* / * Add a blank line between the comment text and each KDoc tag underneath * /
* @since 1.6
*/
protected abstract class Sample {
/* *
* This is a long comment with whitespace that should be split in
* comments on multiple lines if the line comment formatting is enabled.
* / * Add a blank line between the comment text and each KDoc tag underneath * /
* @param fox A quick brown fox jumps over the lazy dog
* @return battle between fox and dog
*/
protected abstract fun foo ( Fox fox)
/* *
* These possibilities include: Formatting of header comments
* / * Add a blank line between the comment text and each KDoc tag underneath * /
* @return battle between fox and dog
* @throws ProblemException if lazy dog wins
*/
protected fun bar () throws ProblemException {
// Some comments / * No need to add a blank line here * /
var aVar = .. .
// Some comments / * Add a blank line before the comment * /
fun doSome ()
}
}Seharusnya hanya ada satu ruang antara tag dan konten KDOC. Tag diatur dalam urutan berikut: @param, @return, dan @throws.
Oleh karena itu, KDOC harus berisi yang berikut:
implSpec , apiNote , dan implNote ) memerlukan garis kosong setelahnya.@implSpec : Spesifikasi yang terkait dengan implementasi API, dan itu harus membiarkan pelaksana memutuskan apakah akan menimpanya.@apiNote : Jelaskan tindakan pencegahan API, termasuk apakah akan mengizinkan null dan apakah metode ini aman, serta kompleksitas algoritma, input, dan rentang output, pengecualian, dll.@implNote : Catatan yang terkait dengan implementasi API, yang harus diingat oleh pelaksana.@param biasa, @return , @throws , dan komentar lainnya.@param , @return , @throws . KDOC tidak boleh mengandung:*/ simbol).@author Tag. Tidak masalah siapa yang awalnya membuat kelas ketika Anda dapat menggunakan git blame atau VC pilihan Anda untuk melihat -lihat sejarah perubahan. Catatan Penting:@deprecated . Sebaliknya, gunakan anotasi @Deprecated .@since harus digunakan hanya untuk versi. Jangan gunakan tanggal dalam tag @since , itu membingungkan dan kurang akurat. Jika tag block tidak dapat dijelaskan dalam satu baris, indentasi konten baris baru dengan empat spasi dari posisi @ untuk mencapai penyelarasan ( @ jumlah sebagai satu + tiga spasi).
Pengecualian:
When the descriptive text in a tag block is too long to wrap, you can indent the alignment with the descriptive text in the last line. The descriptive text of multiple tags does not need to be aligned. See 3.8 Horizontal space.
In Kotlin, compared to Java, you can put several classes inside one file, so each class should have a Kdoc formatted comment (as stated in rule 2.1). This comment should contain @since tag. The right style is to write the application version when its functionality is released. It should be entered after the @since tag.
Examples:
/* *
* Description of functionality
*
* @since 1.6
*/Other KDoc tags (such as @param type parameters and @see.) can be added as follows:
/* *
* Description of functionality
*
* @apiNote: Important information about API
*
* @since 1.6
*/This section describes the general rules of adding comments on the file header.
Comments on the file header should be placed before the package name and imports. If you need to add more content to the comment, subsequently add it in the same format.
Comments on the file header must include copyright information, without the creation date and author's name (use VCS for history management). Also, describe the content inside files that contain multiple or no classes.
The following examples for Huawei describe the format of the copyright license :
Chinese version:版权所有 (c) 华为技术有限公司 2012-2020
English version: Copyright (c) Huawei Technologies Co., Ltd. 2012-2020. All rights reserved. 2012 and 2020 are the years the file was first created and the current year, respectively.
Do not place release notes in header, use VCS to keep track of changes in file. Notable changes can be marked in individual KDocs using @since tag with version.
Invalid example:
/* *
* Release notes:
* 2019-10-11: added class Foo
*/
class FooValid example:
/* *
* @since 2.4.0
*/
class Foo The copyright statement can use your company's subsidiaries, as shown in the below examples:
Chinese version:版权所有 (c) 海思半导体 2012-2020
English version: Copyright (c) Hisilicon Technologies Co., Ltd. 2012-2020. All rights reserved.
The copyright information should not be written in KDoc style or use single-line comments. It must start from the beginning of the file. The following example is a copyright statement for Huawei, without other functional comments:
/*
* Copyright (c) Huawei Technologies Co., Ltd. 2012-2020. All rights reserved.
*/The following factors should be considered when writing the file header or comments for top-level classes:
*/ symbol. If it is a comment for a top-level class, the class declaration should start immediately without using a newline.@apiNote , the entire tag block should be deleted.Comments on the function header are placed above function declarations or definitions. A newline should not exist between a function declaration and its Kdoc. Use the preceding <<c2.1,KDoc>> style rules.
As stated in Chapter 1, the function name should reflect its functionality as much as possible. Therefore, in the Kdoc, try to describe the functionality that is not mentioned in the function name. Avoid unnecessary comments on dummy coding.
The function header comment's content is optional, but not limited to function description, return value, performance constraints, usage, memory conventions, algorithm implementation, reentrant requirements, etc.
This section describes the general rules of adding code comments.
It is a good practice to add a blank line between the body of the comment and Kdoc tag-blocks. Also, consider the following rules:
Valid Examples:
/* *
* This is the short overview comment for the example interface.
*
* @since 1.6
*/
public interface Example {
// Some comments /* Since it is the first member definition in this code block, there is no need to add a blank line here */
val aField : String = .. .
/* Add a blank line above the comment */
// Some comments
val bField : String = .. .
/* Add a blank line above the comment */
/* *
* This is a long comment with whitespace that should be split in
* multiple line comments in case the line comment formatting is enabled.
* /* blank line between description and Kdoc tag */
* @param fox A quick brown fox jumps over the lazy dog
* @return the rounds of battle of fox and dog
*/
fun foo ( Fox fox)
/* Add a blank line above the comment */
/* *
* These possibilities include: Formatting of header comments
*
* @return the rounds of battle of fox and dog
* @throws ProblemException if lazy dog wins
*/
fun bar () throws ProblemException {
// Some comments /* Since it is the first member definition in this range, there is no need to add a blank line here */
var aVar = .. .
// Some comments /* Add a blank line above the comment */
fun doSome ()
}
}if-else-if scenario, put the comments inside the else-if branch or in the conditional block, but not before the else-if . This makes the code more understandable. When the if-block is used with curly braces, the comment should be placed on the next line after opening the curly braces. Compared to Java, the if statement in Kotlin statements returns a value. For this reason, a comment block can describe a whole if-statement .Valid examples:
val foo = 100 // right-side comment
val bar = 200 /* right-side comment */
// general comment for the value and whole if-else condition
val someVal = if (nr % 15 == 0 ) {
// when nr is a multiple of both 3 and 5
println ( " fizzbuzz " )
} else if (nr % 3 == 0 ) {
// when nr is a multiple of 3, but not 5
// We print "fizz", only.
println ( " fizz " )
} else if (nr % 5 == 0 ) {
// when nr is a multiple of 5, but not 3
// we print "buzz" only.
println ( " buzz " )
} else {
// otherwise, we print the number.
println (x)
}// , /* , /** and * )Valid example:
val x = 0 // this is a comment Do not comment on unused code blocks, including imports. Delete these code blocks immediately. A code is not used to store history. Git, svn, or other VCS tools should be used for this purpose. Unused imports increase the coupling of the code and are not conducive to maintenance. The commented out code cannot be appropriately maintained. In an attempt to reuse the code, there is a high probability that you will introduce defects that are easily missed. The correct approach is to delete the unnecessary code directly and immediately when it is not used anymore. If you need the code again, consider porting or rewriting it as changes could have occurred since you first commented on the code.
The code officially delivered to the client typically should not contain TODO/FIXME comments. TODO comments are typically used to describe modification points that need to be improved and added. For example, refactoring FIXME comments are typically used to describe known defects and bugs that will be subsequently fixed and are not critical for an application. They should all have a unified style to facilitate unified text search processing.
Contoh:
// TODO(<author-name>): Jira-XXX - support new json format
// FIXME: Jira-XXX - fix NPE in this code blockAt a version development stage, these annotations can be used to highlight the issues in the code, but all of them should be fixed before a new product version is released.
This section describes the rules related to using files in your code.
If the file is too long and complicated, it should be split into smaller files, functions, or modules. Files should not exceed 2000 lines (non-empty and non-commented lines). It is recommended to horizontally or vertically split the file according to responsibilities or hierarchy of its parts. The only exception to this rule is code generation - the auto-generated files that are not manually modified can be longer.
A source file contains code blocks in the following order: copyright, package name, imports, and top-level classes. They should be separated by one blank line.
a) Code blocks should be in the following order:
@file annotationb) Each of the preceding code blocks should be separated by a blank line.
c) Import statements are alphabetically arranged, without using line breaks and wildcards ( wildcard imports - * ).
d) Recommendation : One .kt source file should contain only one class declaration, and its name should match the filename
e) Avoid empty files that do not contain the code or contain only imports/comments/package name
f) Unused imports should be removed
From top to bottom, the order is the following:
Each category should be alphabetically arranged. Each group should be separated by a blank line. This style is compatible with Android import order.
Valid example :
import android.* // android
import androidx.* // android
import com.android.* // android
import com.your.company.* // your company's libs
import your.company.* // your company's libs
import com.fasterxml.jackson.databind.ObjectMapper // other third-party dependencies
import org.junit.jupiter.api.Assertions
import java.io.IOException // java core packages
import java.net.URL
import kotlin.system.exitProcess // kotlin standard library
import kotlinx.coroutines.* // official kotlin extension library The declaration parts of class-like code structures (class, interface, etc.) should be in the following order: compile-time constants (for objects), class properties, late-init class properties, init-blocks, constructors, public methods, internal methods, protected methods, private methods, and companion object. Blank lines should separate their declaration. Catatan:
const val ) in companion objects should be alphabetically arranged.The declaration part of a class or interface should be in the following order:
Exception: All variants of a private val logger should be placed at the beginning of the class ( private val log , LOG , logger , etc.).
Kotlin allows several top-level declaration types: classes, objects, interfaces, properties and functions. When declaring more than one class or zero classes (eg only functions), as per rule 2.2.1, you should document the whole file in the header KDoc. When declaring top-level structures, keep the following order:
const val , val , lateinit var , var )Note : Extension functions shouldn't have receivers declared in the same file according to rule 6.2.3
Valid example:
package com.saveourtool.diktat.example
const val CONSTANT = 42
val topLevelProperty = " String constant "
internal typealias ExamplesHandler = ( IExample ) -> Unit
interface IExample
class Example : IExample
private class Internal
fun Other. asExample (): Example { /* ... */ }
private fun Other. asInternal (): Internal { /* ... */ }
fun doStuff () { /* ... */ } Note : kotlin scripts (.kts) allow arbitrary code to be placed on the top level. When writing kotlin scripts, you should first declare all properties, classes and functions. Only then you should execute functions on top level. It is still recommended wrapping logic inside functions and avoid using top-level statements for function calls or wrapping blocks of code in top-level scope functions like run .
Contoh:
/* class declarations */
/* function declarations */
run {
// call functions here
}This section describes the general rules of using braces in your code.
Braces should always be used in if , else , for , do , and while statements, even if the program body is empty or contains only one statement. In special Kotlin when statements, you do not need to use braces for single-line statements.
Valid example:
when (node.elementType) {
FILE -> {
checkTopLevelDoc(node)
checkSomething()
}
CLASS -> checkClassElements(node)
} Exception: The only exception is ternary operator in Kotlin (a single line if () <> else <> )
Invalid example:
val value = if (string.isEmpty()) // WRONG!
0
else
1Valid example :
val value = if (string.isEmpty()) 0 else 1 // Okay if (condition) {
println ( " test " )
} else {
println ( 0 )
}For non-empty blocks and block structures, the opening brace is placed at the end of the line. Follow the K&R style (1TBS or OTBS) for non-empty code blocks with braces:
else , finally , and while (from do-while statement), or catch keywords. These keywords should not be split from the closing brace by a newline character.Exception cases :
-> ) (see point 5 of Rule 3.6.2). arg.map { value ->
foo(value)
}else / catch / finally / while (from do-while statement) keywords closing brace should stay on the same line: do {
if ( true ) {
x ++
} else {
x --
}
} while (x > 0 )Valid example:
return arg.map { value ->
while (condition()) {
method()
}
value
}
return MyClass () {
@Override
fun method () {
if (condition()) {
try {
something()
} catch (e : ProblemException ) {
recover()
}
} else if (otherCondition()) {
somethingElse()
} else {
lastThing()
}
}
} Only spaces are permitted for indentation, and each indentation should equal four spaces (tabs are not permitted). If you prefer using tabs, simply configure them to change to spaces in your IDE automatically. These code blocks should be indented if they are placed on the new line, and the following conditions are met:
+ / - / && / = /etc.)someObject
.map()
.filter()arg.map { value ->
foo(value)
}Exceptions :
Argument lists:
a) Eight spaces are used to indent argument lists (both in declarations and at call sites).
b) Arguments in argument lists can be aligned if they are on different lines.
Eight spaces are used if there is a newline after any binary operator.
Eight spaces are used for functional-like styles when the newline is placed before the dot.
Supertype lists:
a) Four spaces are used if the colon before the supertype list is on a new line.
b) Four spaces are used before each supertype, and eight spaces are used if the colon is on a new line.
Note: there should be an indentation after all statements such as if , for , etc. However, according to this code style, such statements require braces.
if (condition)
foo()Exceptions :
8 spaces . A parameter that was moved to a new line can be on the same level as the previous argument: fun visit (
node : ASTNode ,
autoCorrect : Boolean ,
params : KtLint . ExperimentalParams ,
emit : (offset: Int , errorMessage: String , canBeAutoCorrected: Boolean ) -> Unit
) {
}+ / - / * can be indented with 8 spaces : val abcdef = " my splitted " +
" string "lintMethod(
"""
|val q = 1
|
""" .trimMargin()
)4 spaces if they are on different lines or with 8 spaces if the leading colon is also on a separate line class A :
B ()
class A
:
B () Avoid empty blocks, and ensure braces start on a new line. An empty code block can be closed immediately on the same line and the next line. However, a newline is recommended between opening and closing braces {} (see the examples below.)
Generally, empty code blocks are prohibited; using them is considered a bad practice (especially for catch block). They are appropriate for overridden functions, when the base class's functionality is not needed in the class-inheritor, for lambdas used as a function and for empty function in implementation of functional interface.
override fun foo () {
}Valid examples (note once again that generally empty blocks are prohibited):
fun doNothing () {}
fun doNothingElse () {
}
fun foo ( bar : () -> Unit = {})Invalid examples:
try {
doSomething()
} catch (e : Some ) {}Use the following valid code instead:
try {
doSomething()
} catch (e : Some ) {
}Line length should be less than 120 symbols. Otherwise, it should be split.
If complex property initializing is too long, It should be split into priorities:
Invalid example:
val complexProperty = 1 + 2 + 3 + 4Valid example:
val complexProperty = 1 + 2 +
3 + 4Invalid example:
val complexProperty = ( 1 + 2 + 3 > 0 ) && ( 23 * 4 > 10 * 6 )Valid example:
val complexProperty = ( 1 + 2 + 3 > 0 ) &&
( 23 * 4 > 10 * 6 ) If long line should be split in Elvis Operator (?:), it`s done like this
Invalid example:
val value = first ? : secondValid example:
val value = first
? : second If long line in Dot Qualified Expression or Safe Access Expression , it`s done like this:
Invalid example:
val value = This . Is . Very . Long . Dot . Qualified . ExpressionValid example:
val value = This . Is . Very . Long
. Dot . Qualified . ExpressionInvalid example:
val value = This . Is ?. Very ?. Long? . Safe ?. Access ?. ExpressionValid example:
val value = This . Is ?. Very ?. Long
?. Safe ?. Access ?. Expression if value arguments list is too long, it also should be split:
Invalid example:
val result1 = ManyParamInFunction (firstArgument, secondArgument, thirdArgument, fourthArgument, fifthArguments)Valid example:
val result1 = ManyParamInFunction (firstArgument,
secondArgument, thirdArgument, fourthArgument,
fifthArguments) If annotation is too long, it also should be split:
Invalid example:
@Query(value = " select * from table where age = 10 " , nativeQuery = true )
fun foo () {}Valid example:
@Query(
value = " select * from table where age = 10 " ,
nativeQuery = true )
fun foo () {} Long one line function should be split:
Invalid example:
fun foo () = goo().write( " TooLong " )Valid example:
fun foo () =
goo().write( " TooLong " ) Long binary expression should be split into priorities:
Invalid example:
if (( x > 100 ) || y < 100 && ! isFoo()) {}Valid example:
if (( x > 100 ) ||
y < 100 && ! isFoo()) {} String template also can be split in white space in string text
Invalid example:
val nameString = " This is very long string template "Valid example:
val nameString = " This is very long " +
" string template " Long Lambda argument should be split:
Invalid example:
val variable = a?.filter { it.elementType == true } ? : nullValid example:
val variable = a?.filter {
it.elementType == true
} ? : null Long one line When Entry should be split:
Invalid example:
when (elem) {
true -> long.argument.whenEntry
}Valid example:
when (elem) {
true -> {
long.argument.whenEntry
}
} If the examples above do not fit, but the line needs to be split and this in property , this is fixed like thisЖ
Invalid example:
val element = veryLongNameFunction(firstParam)Valid example:
val element =
varyLongNameFunction(firstParam) Eol comment also can be split, but it depends on comment location. If this comment is on the same line with code it should be on line before:
Invalid example:
fun foo () {
val name = " Nick " // this comment is too long
}Valid example:
fun foo () {
// this comment is too long
val name = " Nick "
}But if this comment is on new line - it should be split to several lines:
Invalid example:
// This comment is too long. It should be on two lines.
fun foo () {}Valid example:
// This comment is too long.
// It should be on two lines.
fun foo () {} The international code style prohibits non-Latin ( non-ASCII ) symbols. (See Identifiers) However, if you still intend on using them, follow the following convention:
One wide character occupies the width of two narrow characters. The "wide" and "narrow" parts of a character are defined by its east Asian width Unicode attribute. Typically, narrow characters are also called "half-width" characters. All characters in the ASCII character set include letters (such as a, A ), numbers (such as 0, 3 ), and punctuation spaces (such as , , { ), all of which are narrow characters. Wide characters are also called "full-width" characters. Chinese characters (such as中, 文), Chinese punctuation ( , , ; ), full-width letters and numbers (such as A、3 ) are "full-width" characters. Each one of these characters represents two narrow characters.
Any line that exceeds this limit ( 120 narrow symbols ) should be wrapped, as described in the Newline section.
Exceptions:
package and import statements.This section contains the rules and recommendations on using line breaks.
Each line can have a maximum of one code statement. This recommendation prohibits the use of code with ; because it decreases code visibility.
Invalid example:
val a = " " ; val b = " "Valid example:
val a = " "
val b = " " ; ) after each statement separated by a newline character. There should be no redundant semicolon at the end of the lines. When a newline character is needed to split the line, it should be placed after such operators as && / || / + /etc. and all infix functions (for example, xor ). However, the newline character should be placed before operators such as . , ?. , ?: , Dan :: .
Note that all comparison operators, such as == , > , < , should not be split.
Invalid example :
if (node !=
null && test != null ) {}Valid example :
if (node != null &&
test != null ) {
} Note: You need to follow the functional style, meaning each function call in a chain with . should start at a new line if the chain of functions contains more than one call:
val value = otherValue !!
.map { x -> x }
.filter {
val a = true
true
}
.size Note: The parser prohibits the separation of the !! operator from the value it is checking.
Exception : If a functional chain is used inside the branches of a ternary operator, it does not need to be split with newlines.
Valid example :
if (condition) list.map { foo(it) }.filter { bar(it) } else list.drop( 1 )Note: If dot qualified expression is inside condition or passed as an argument - it should be replaced with new variable.
Invalid example :
if (node.treeParent.treeParent?.treeParent.findChildByType( IDENTIFIER ) != null ) {}Valid example :
val grandIdentifier = node
.treeParent
.treeParent
?.treeParent
.findChildByType( IDENTIFIER )
if (grandIdentifier != null ) {}Second valid example :
val grandIdentifier = node.treeParent
.treeParent
?.treeParent
.findChildByType( IDENTIFIER )
if (grandIdentifier != null ) {}= ).( . A brace should be placed immediately after the name without any spaces in declarations or at call sites., ).it ), the newline character should be placed after the opening brace ( { ). The following examples illustrate this rule:Invalid example:
value.map { name -> foo()
bar()
}Valid example:
value.map { name ->
foo()
bar()
}
val someValue = { node : String -> node }Alih-alih:
override fun toString (): String { return " hi " }menggunakan:
override fun toString () = " hi "Valid example:
class Foo ( val a : String ,
b : String ,
val c : String ) {
}
fun foo (
a : String ,
b : String ,
c : String
) {
}If and only if the first parameter is on the same line as an opening parenthesis, all parameters can be horizontally aligned by the first parameter. Otherwise, there should be a line break after an opening parenthesis.
Kotlin 1.4 introduced a trailing comma as an optional feature, so it is generally recommended to place all parameters on a separate line and append trailing comma. It makes the resolving of merge conflicts easier.
Valid example:
fun foo (
a : String ,
b : String ,
) {
}same should be done for function calls/constructor arguments/etc
Kotlin supports trailing commas in the following cases:
Enumerations Value arguments Class properties and parameters Function value parameters Parameters with optional type (including setters) Indexing suffix Lambda parameters when entry Collection literals (in annotations) Type arguments Type parameters Destructuring declarations
Valid example:
class MyFavouriteVeryLongClassHolder :
MyLongHolder < MyFavouriteVeryLongClass >(),
SomeOtherInterface ,
AndAnotherOne { }Reduce unnecessary blank lines and maintain a compact code size. By reducing unnecessary blank lines, you can display more code on one screen, which improves code readability.
init blocks, and objects (see 3.1.2).Valid example:
fun baz () {
doSomething() // No need to add blank lines at the beginning and end of the code block
// ...
}This section describes general rules and recommendations for using spaces in the code.
Follow the recommendations below for using space to separate keywords:
Note: These recommendations are for cases where symbols are located on the same line. However, in some cases, a line break could be used instead of a space.
Separate keywords (such as if , when , for ) from the opening parenthesis with single whitespace. The only exception is the constructor keyword, which should not be separated from the opening parenthesis.
Separate keywords like else or try from the opening brace ( { ) with single whitespace. If else is used in a ternary-style statement without braces, there should be a single space between else and the statement after: if (condition) foo() else bar()
Use a single whitespace before all opening braces ( { ). The only exception is the passing of a lambda as a parameter inside parentheses:
private fun foo ( a : ( Int ) -> Int , b : Int ) {}
foo({x : Int -> x}, 5 ) // no space before '{'where keyword: where T : Type(str: String) -> str.length()Exceptions:
:: ) are written without spaces:Object::toString. ) that stays on the same line with an object name:object.toString()?. Dan !! that stay on the same line with an object name:object?.toString().. for creating ranges:1..100 Use spaces after ( , ), ( : ), and ( ; ), except when the symbol is at the end of the line. However, note that this code style prohibits the use of ( ; ) in the middle of a line (see 3.3.2). There should be no whitespaces at the end of a line. The only scenario where there should be no space after a colon is when the colon is used in the annotation to specify a use-site target (for example, @param:JsonProperty ). There should be no spaces before , , : and ; .
Exceptions for spaces and colons:
: is used to separate a type and a supertype, including an anonymous object (after object keyword)Valid example:
abstract class Foo < out T : Any > : IFoo { }
class FooImpl : Foo () {
constructor (x : String ) : this (x) { /* ... */ }
val x = object : IFoo { /* ... */ }
} There should be only one space between the identifier and its type: list: List<String> If the type is nullable, there should be no space before ? .
When using [] operator ( get/set ) there should be no spaces between identifier and [ : someList[0] .
There should be no space between a method or constructor name (both at declaration and at call site) and a parenthesis: foo() {} . Note that this sub-rule is related only to spaces; the rules for whitespaces are described in see 3.6.2. This rule does not prohibit, for example, the following code:
fun foo
(
a : String
) Never put a space after ( , [ , < (when used as a bracket in templates) or before ) , ] , > (when used as a bracket in templates).
There should be no spaces between a prefix/postfix operator (like !! or ++ ) and its operand.
Horizontal alignment refers to aligning code blocks by adding space to the code. Horizontal alignment should not be used because:
Recommendation: Alignment only looks suitable for enum class , where it can be used in table format to improve code readability:
enum class Warnings ( private val id : Int , private val canBeAutoCorrected : Boolean , private val warn : String ) : Rule {
PACKAGE_NAME_MISSING ( 1 , true , " no package name declared in a file " ),
PACKAGE_NAME_INCORRECT_CASE ( 2 , true , " package name should be completely in a lower case " ),
PACKAGE_NAME_INCORRECT_PREFIX ( 3 , false , " package name should start from the company's domain " )
;
}Valid example:
private val nr : Int // no alignment, but looks fine
private var color : Color // no alignmentInvalid example :
private val nr : Int // aligned comment with extra spaces
private val color : Color // alignment for a comment and alignment for identifier nameEnum values are separated by a comma and line break, with ';' placed on the new line.
; on the new line: enum class Warnings {
A ,
B ,
C ,
;
}This will help to resolve conflicts and reduce the number of conflicts during merging pull requests. Also, use trailing comma.
enum class Suit { CLUBS , HEARTS , SPADES , DIAMONDS } val isCelsius = true
val isFahrenheit = falseuse enum class:
enum class TemperatureScale { CELSIUS , FAHRENHEIT }-1, 0, and 1 ; use enums instead. enum class ComparisonResult {
ORDERED_ASCENDING ,
ORDERED_SAME ,
ORDERED_DESCENDING ,
;
}This section describes rules for the declaration of variables.
Each property or variable must be declared on a separate line.
Invalid example :
val n1 : Int ; val n2 : Int Declare local variables close to the point where they are first used to minimize their scope. This will also increase the readability of the code. Local variables are usually initialized during their declaration or immediately after. The member fields of the class should be declared collectively (see Rule 3.1.2 for details on the class structure).
The when statement must have an 'else' branch unless the condition variable is enumerated or a sealed type. Each when statement should contain an else statement group, even if it does not contain any code.
Exception: If 'when' statement of the enum or sealed type contains all enum values, there is no need to have an "else" branch. The compiler can issue a warning when it is missing.
Each annotation applied to a class, method or constructor should be placed on its own line. Consider the following examples:
Valid example :
@MustBeDocumented
@CustomAnnotation
fun getNameIfPresent () { /* ... */ }Valid example :
@CustomAnnotation class Foo {}Valid example :
@MustBeDocumented @CustomAnnotation val loader : DataLoaderBlock comments should be placed at the same indentation level as the surrounding code. See examples below.
Valid example :
class SomeClass {
/*
* This is
* okay
*/
fun foo () {}
} Note : Use /*...*/ block comments to enable automatic formatting by IDEs.
This section contains recommendations regarding modifiers and constant values.
If a declaration has multiple modifiers, always follow the proper sequence. Valid sequence:
public / internal / protected / private
expect / actual
final / open / abstract / sealed / const
external
override
lateinit
tailrec
crossinline
vararg
suspend
inner
out
enum / annotation
companion
inline / noinline
reified
infix
operator
dataAn underscore character should separate long numerical values. Note: Using underscores simplifies reading and helps to find errors in numeric constants.
val oneMillion = 1_000_000
val creditCardNumber = 1234_5678_9012_3456L
val socialSecurityNumber = 999_99_9999L
val hexBytes = 0xFF_EC_DE_5E
val bytes = 0b11010010_01101001_10010100_10010010 Prefer defining constants with clear names describing what the magic number means. Valid example :
class Person () {
fun isAdult ( age : Int ): Boolean = age >= majority
companion object {
private const val majority = 18
}
}Invalid example :
class Person () {
fun isAdult ( age : Int ): Boolean = age >= 18
}This section describes the general rules of using strings.
String concatenation is prohibited if the string can fit on one line. Use raw strings and string templates instead. Kotlin has significantly improved the use of Strings: String templates, Raw strings. Therefore, compared to using explicit concatenation, code looks much better when proper Kotlin strings are used for short lines, and you do not need to split them with newline characters.
Invalid example :
val myStr = " Super string "
val value = myStr + " concatenated "Valid example :
val myStr = " Super string "
val value = " $myStr concatenated " Redundant curly braces in string templates
If there is only one variable in a string template, there is no need to use such a template. Use this variable directly. Invalid example :
val someString = " ${myArgument} ${myArgument.foo()} "Valid example :
val someString = " $myArgument ${myArgument.foo()} "Redundant string template
In case a string template contains only one variable - there is no need to use the string template. Use this variable directly.
Invalid example :
val someString = " $myArgument "Valid example :
val someString = myArgumentThis section describes the general rules related to the сonditional statements.
The nested if-statements, when possible, should be collapsed into a single one by concatenating their conditions with the infix operator &&.
This improves the readability by reducing the number of the nested language constructs.
Invalid example :
if (cond1) {
if (cond2) {
doSomething()
}
}Valid example :
if (cond1 && cond2) {
doSomething()
}Invalid example :
if (cond1) {
if (cond2 || cond3) {
doSomething()
}
}Valid example :
if (cond1 && (cond2 || cond3)) {
doSomething()
}Too complex conditions should be simplified according to boolean algebra rules, if it is possible. The following rules are considered when simplifying an expression:
foo() || false -> foo() )!(!a) -> a )a && b && a -> a && b )a || (a && b) -> a )a && (a || b) -> a )!(a || b) -> !a && !b )Valid example
if (condition1 && condition2) {
foo()
}Invalid example
if (condition1 && condition2 && condition1) {
foo()
}This section is dedicated to the rules and recommendations for using variables and types in your code.
The rules of using variables are explained in the below topics.
Floating-point numbers provide a good approximation over a wide range of values, but they cannot produce accurate results in some cases. Binary floating-point numbers are unsuitable for precise calculations because it is impossible to represent 0.1 or any other negative power of 10 in a binary representation with a finite length.
The following code example seems to be obvious:
val myValue = 2.0 - 1.1
println (myValue) However, it will print the following value: 0.8999999999999999
Therefore, for precise calculations (for example, in finance or exact sciences), using such types as Int , Long , BigDecimal are recommended. The BigDecimal type should serve as a good choice.
Invalid example : Float values containing more than six or seven decimal numbers will be rounded.
val eFloat = 2.7182818284f // Float, will be rounded to 2.7182817Valid example : (when precise calculations are needed):
val income = BigDecimal ( " 2.0 " )
val expense = BigDecimal ( " 1.1 " )
println (income.subtract(expense)) // you will obtain 0.9 here Numeric float type values should not be directly compared with the equality operator (==) or other methods, such as compareTo() and equals() . Since floating-point numbers involve precision problems in computer representation, it is better to use BigDecimal as recommended in Rule 4.1.1 to make accurate computations and comparisons. The following code describes these problems.
Invalid example :
val f1 = 1.0f - 0.9f
val f2 = 0.9f - 0.8f
if (f1 == f2) {
println ( " Expected to enter here " )
} else {
println ( " But this block will be reached " )
}
val flt1 = f1;
val flt2 = f2;
if (flt1.equals(flt2)) {
println ( " Expected to enter here " )
} else {
println ( " But this block will be reached " )
}Valid example :
val foo = 1.03f
val bar = 0.42f
if (abs(foo - bar) > 1e - 6f ) {
println ( " Ok " )
} else {
println ( " Not " )
} Variables with the val modifier are immutable (read-only). Using val variables instead of var variables increases code robustness and readability. This is because var variables can be reassigned several times in the business logic. However, in some scenarios with loops or accumulators, only var s are permitted.
This section provides recommendations for using types.
The Kotlin compiler has introduced Smart Casts that help reduce the size of code.
Invalid example :
if (x is String ) {
print ((x as String ).length) // x was already automatically cast to String - no need to use 'as' keyword here
}Valid example :
if (x is String ) {
print (x.length) // x was already automatically cast to String - no need to use 'as' keyword here
} Also, Kotlin 1.3 introduced Contracts that provide enhanced logic for smart-cast. Contracts are used and are very stable in stdlib , for example:
fun bar ( x : String? ) {
if ( ! x.isNullOrEmpty()) {
println ( " length of ' $x ' is ${x.length} " ) // smartcasted to not-null
}
}Smart cast and contracts are a better choice because they reduce boilerplate code and features forced type conversion.
Invalid example :
fun String?. isNotNull (): Boolean = this != null
fun foo ( s : String? ) {
if (s.isNotNull()) s !! .length // No smartcast here and !! operator is used
}Valid example :
fun foo ( s : String? ) {
if (s.isNotNull()) s.length // We have used a method with contract from stdlib that helped compiler to execute smart cast
} Type aliases provide alternative names for existing types. If the type name is too long, you can replace it with a shorter name, which helps to shorten long generic types. For example, code looks much more readable if you introduce a typealias instead of a long chain of nested generic types. We recommend using a typealias if the type contains more than two nested generic types and is longer than 25 chars .
Invalid example :
val b : MutableMap < String , MutableList < String >>Valid example :
typealias FileTable = MutableMap < String , MutableList < String >>
val b : FileTableYou can also provide additional aliases for function (lambda-like) types:
typealias MyHandler = ( Int , String , Any ) -> Unit
typealias Predicate < T > = ( T ) -> BooleanKotlin is declared as a null-safe programming language. However, to achieve compatibility with Java, it still supports nullable types.
To avoid NullPointerException and help the compiler prevent Null Pointer Exceptions, avoid using nullable types (with ? symbol).
Invalid example :
val a : Int? = 0Valid example :
val a : Int = 0 Nevertheless, when using Java libraries extensively, you have to use nullable types and enrich the code with !! Dan ? symbols. Avoid using nullable types for Kotlin stdlib (declared in official documentation). Try to use initializers for empty collections. For example, if you want to initialize a list instead of null , use emptyList() .
Invalid example :
val a : List < Int > ? = nullValid example :
val a : List < Int > = emptyList()Like in Java, classes in Kotlin may have type parameters. To create an instance of such a class, we typically need to provide type arguments:
val myVariable : Map < Int , String > = emptyMap< Int , String >()However, the compiler can inherit type parameters from the r-value (value assigned to a variable). Therefore, it will not force users to declare the type explicitly. These declarations are not recommended because programmers would need to find the return value and understand the variable type by looking at the method.
Invalid example :
val myVariable = emptyMap< Int , String >()Valid example :
val myVariable : Map < Int , String > = emptyMap() Try to avoid explicit null checks (explicit comparison with null ) Kotlin is declared as Null-safe language. However, Kotlin architects wanted Kotlin to be fully compatible with Java; that's why the null keyword was also introduced in Kotlin.
There are several code-structures that can be used in Kotlin to avoid null-checks. For example: ?: , .let {} , .also {} , etc
Invalid example:
// example 1
var myVar : Int? = null
if (myVar == null ) {
println ( " null " )
return
}
// example 2
if (myVar != null ) {
println ( " not null " )
return
}
// example 3
val anotherVal = if (myVar != null ) {
println ( " not null " )
1
} else {
2
}
// example 4
if (myVar == null ) {
println ( " null " )
} else {
println ( " not null " )
}Valid example:
// example 1
var myVar : Int? = null
myVar ? : run {
println ( " null " )
return
}
// example 2
myVar?. let {
println ( " not null " )
return
}
// example 3
val anotherVal = myVar?. also {
println ( " not null " )
1
} ? : 2
// example 4
myVar?. let {
println ( " not null " )
} ? : run { println ( " null " ) }Exceptions:
In the case of complex expressions, such as multiple else-if structures or long conditional statements, there is common sense to use explicit comparison with null .
Valid examples:
if (myVar != null ) {
println ( " not null " )
} else if (anotherCondition) {
println ( " Other condition " )
} if (myVar == null || otherValue == 5 && isValid) {} Please also note, that instead of using require(a != null) with a not null check - you should use a special Kotlin function called requireNotNull(a) .
This section describes the rules of using functions in your code.
Developers can write clean code by gaining knowledge of how to build design patterns and avoid code smells. You should utilize this approach, along with functional style, when writing Kotlin code. The concepts behind functional style are as follows: Functions are the smallest unit of combinable and reusable code. They should have clean logic, high cohesion , and low coupling to organize the code effectively. The code in functions should be simple and not conceal the author's original intentions.
Additionally, it should have a clean abstraction, and control statements should be used straightforwardly. The side effects (code that does not affect a function's return value but affects global/object instance variables) should not be used for state changes of an object. The only exceptions to this are state machines.
Kotlin is designed to support and encourage functional programming, featuring the corresponding built-in mechanisms. Also, it supports standard collections and sequences feature methods that enable functional programming (for example, apply , with , let , and run ), Kotlin Higher-Order functions, function types, lambdas, and default function arguments. As previously discussed, Kotlin supports and encourages the use of immutable types, which in turn motivates programmers to write pure functions that avoid side effects and have a corresponding output for specific input. The pipeline data flow for the pure function comprises a functional paradigm. It is easy to implement concurrent programming when you have chains of function calls, where each step features the following characteristics:
There can be only one side effect in this data stream, which can be placed only at the end of the execution queue.
The function should be displayable on one screen and only implement one certain logic. If a function is too long, it often means complex and could be split or simplified. Functions should consist of 30 lines (non-empty and non-comment) in total.
Exception: Some functions that implement complex algorithms may exceed 30 lines due to aggregation and comprehensiveness. Linter warnings for such functions can be suppressed .
Even if a long function works well, new problems or bugs may appear due to the function's complex logic once it is modified by someone else. Therefore, it is recommended to split such functions into several separate and shorter functions that are easier to manage. This approach will enable other programmers to read and modify the code properly.
The nesting depth of a function's code block is the depth of mutual inclusion between the code control blocks in the function (for example: if, for, while, and when). Each nesting level will increase the amount of effort needed to read the code because you need to remember the current "stack" (for example, entering conditional statements and loops). Exception: The nesting levels of the lambda expressions, local classes, and anonymous classes in functions are calculated based on the innermost function. The nesting levels of enclosing methods are not accumulated. Functional decomposition should be implemented to avoid confusion for the developer who reads the code. This will help the reader switch between contexts.
Nested functions create a more complex function context, thereby confusing readers. With nested functions, the visibility context may not be evident to the code reader.
Invalid example :
fun foo () {
fun nested (): String {
return " String from nested function "
}
println ( " Nested Output: ${nested()} " )
}Don't use negated function calls if it can be replaced with negated version of this function
Invalid example :
fun foo () {
val list = listOf ( 1 , 2 , 3 )
if ( ! list.isEmpty()) {
// Some cool logic
}
}Valid example :
fun foo () {
val list = listOf ( 1 , 2 , 3 )
if (list.isNotEmpty()) {
// Some cool logic
}
}The rules for using function arguments are described in the below topics.
With such notation, it is easier to use curly brackets, leading to better code readability.
Valid example :
// declaration
fun myFoo ( someArg : Int , myLambda : () -> Unit ) {
// ...
}
// usage
myFoo( 1 ) {
println ( " hey " )
}A long argument list is a code smell that leads to less reliable code. It is recommended to reduce the number of parameters. Having more than five parameters leads to difficulties in maintenance and conflicts merging. If parameter groups appear in different functions multiple times, these parameters are closely related and can be encapsulated into a single Data Class. It is recommended that you use Data Classes and Maps to unify these function arguments.
In Java, default values for function arguments are prohibited. That is why the function should be overloaded when you need to create a function with fewer arguments. In Kotlin, you can use default arguments instead.
Invalid example :
private fun foo ( arg : Int ) {
// ...
}
private fun foo () {
// ...
}Valid example :
private fun foo ( arg : Int = 0) {
// ...
} Try to avoid using runBlocking in asynchronous code
Invalid example :
GlobalScope .async {
runBlocking {
count ++
}
}The lambda without parameters shouldn't be too long. If a lambda is too long, it can confuse the user. Lambda without parameters should consist of 10 lines (non-empty and non-comment) in total.
Expressions with unnecessary, custom labels generally increase complexity and worsen the maintainability of the code.
Invalid example :
run lab@ {
list.forEach {
return @lab
}
}Valid example :
list.forEachIndexed { index, i ->
return @forEachIndexed
}
lab@ for (i : Int in q) {
for (j : Int in q) {
println (i)
break @lab
}
}This section describes the rules of denoting classes in your code.
When a class has a single constructor, it should be defined as a primary constructor in the declaration of the class. If the class contains only one explicit constructor, it should be converted to a primary constructor.
Invalid example :
class Test {
var a : Int
constructor (a : Int ) {
this .a = a
}
}Valid example :
class Test ( var a : Int ) {
// ...
}
// in case of any annotations or modifiers used on a constructor:
class Test private constructor( var a : Int ) {
// ...
} Some people say that the data class is a code smell. However, if you need to use it (which makes your code more simple), you can utilize the Kotlin data class . The main purpose of this class is to hold data, but also data class will automatically generate several useful methods:
Therefore, instead of using normal classes:
class Test {
var a : Int = 0
get() = field
set(value : Int ) { field = value}
}
class Test {
var a : Int = 0
var b : Int = 0
constructor (a : Int , b : Int ) {
this .a = a
this .b = b
}
}
// or
class Test ( var a : Int = 0 , var b : Int = 0 )
// or
class Test () {
var a : Int = 0
var b : Int = 0
}prefer data classes:
data class Test1 ( var a : Int = 0 , var b : Int = 0 )Exception 1 : Note that data classes cannot be abstract, open, sealed, or inner; that is why these types of classes cannot be changed to a data class.
Exception 2 : No need to convert a class to a data class if this class extends some other class or implements an interface.
The primary constructor is a part of the class header; it is placed after the class name and type parameters (optional) but can be omitted if it is not used.
Invalid example :
// simple case that does not need a primary constructor
class Test () {
var a : Int = 0
var b : Int = 0
}
// empty primary constructor is not needed here
// it can be replaced with a primary contructor with one argument or removed
class Test () {
var a = " Property "
init {
println ( " some init " )
}
constructor (a : String ) : this () {
this .a = a
}
}Valid example :
// the good example here is a data class; this example also shows that you should get rid of braces for the primary constructor
class Test {
var a : Int = 0
var b : Int = 0
} Several init blocks are redundant and generally should not be used in your class. The primary constructor cannot contain any code. That is why Kotlin has introduced init blocks. These blocks store the code to be run during the class initialization. Kotlin allows writing multiple initialization blocks executed in the same order as they appear in the class body. Even when you follow (rule 3.2)[#r3.2], this makes your code less readable as the programmer needs to keep in mind all init blocks and trace the execution of the code. Therefore, you should try to use a single init block to reduce the code's complexity. If you need to do some logging or make some calculations before the class property assignment, you can use powerful functional programming. This will reduce the possibility of the error if your init blocks' order is accidentally changed and make the code logic more coupled. It is always enough to use one init block to implement your idea in Kotlin.
Invalid example :
class YourClass ( var name : String ) {
init {
println ( " First initializer block that prints ${name} " )
}
val property = " Property: ${name.length} " . also (::println)
init {
println ( " Second initializer block that prints ${name.length} " )
}
}Valid example :
class YourClass ( var name : String ) {
init {
println ( " First initializer block that prints ${name} " )
}
val property = " Property: ${name.length} " . also { prop ->
println (prop)
println ( " Second initializer block that prints ${name.length} " )
}
} The init block was not added to Kotlin to help you initialize your properties; it is needed for more complex tasks. Therefore if the init block contains only assignments of variables - move it directly to properties to be correctly initialized near the declaration. In some cases, this rule can be in clash with 6.1.1, but that should not stop you.
Invalid example :
class A ( baseUrl : String ) {
private val customUrl : String
init {
customUrl = " $baseUrl /myUrl "
}
}Valid example :
class A ( baseUrl : String ) {
private val customUrl = " $baseUrl /myUrl "
}The explicit supertype qualification should not be used if there is no clash between called methods. This rule is applicable to both interfaces and classes.
Invalid example :
open class Rectangle {
open fun draw () { /* ... */ }
}
class Square () : Rectangle() {
override fun draw () {
super < Rectangle >.draw() // no need in super<Rectangle> here
}
} Abstract classes are used to force a developer to implement some of its parts in their inheritors. When the abstract class has no abstract methods, it was set abstract incorrectly and can be converted to a regular class.
Invalid example :
abstract class NotAbstract {
fun foo () {}
fun test () {}
}Valid example :
abstract class NotAbstract {
abstract fun foo ()
fun test () {}
}
// OR
class NotAbstract {
fun foo () {}
fun test () {}
}Kotlin has a mechanism of backing properties. In some cases, implicit backing is not enough and it should be done explicitly:
private var _table : Map < String , Int > ? = null
val table : Map < String , Int >
get() {
if ( _table == null ) {
_table = HashMap () // Type parameters are inferred
}
return _table ? : throw AssertionError ( " Set to null by another thread " )
} In this case, the name of the backing property ( _table ) should be the same as the name of the real property ( table ) but should have an underscore ( _ ) prefix. It is one of the exceptions from the identifier names rule
Kotlin has a perfect mechanism of properties. Kotlin compiler automatically generates get and set methods for properties and can override them.
Invalid example:
class A {
var size : Int = 0
set(value) {
println ( " Side effect " )
field = value
}
// user of this class does not expect calling A.size receive size * 2
get() = field * 2
} From the callee code, these methods look like access to this property: A().isEmpty = true for setter and A().isEmpty for getter.
However, when get and set are overridden, it isn't very clear for a developer who uses this particular class. The developer expects to get the property value but receives some unknown value and some extra side-effect hidden by the custom getter/setter. Use extra functions instead to avoid confusion.
Valid example :
class A {
var size : Int = 0
fun initSize ( value : Int ) {
// some custom logic
}
// this will not confuse developer and he will get exactly what he expects
fun goodNameThatDescribesThisGetter () = this .size * 2
} Exception: Private setters are only exceptions that are not prohibited by this rule.
If you ignored recommendation 6.1.8, be careful with using the name of the property in your custom getter/setter as it can accidentally cause a recursive call and a StackOverflow Error . Use the field keyword instead.
Invalid example (very bad) :
var isEmpty : Boolean
set(value) {
println ( " Side effect " )
isEmpty = value
}
get() = isEmptyIn Java, trivial getters - are the getters that are just returning the field value. Trivial setters - are merely setting the field with a value without any transformation. However, in Kotlin, trivial getters/setters are generated by default. There is no need to use it explicitly for all types of data structures in Kotlin.
Invalid example :
class A {
var a : Int = 0
get() = field
set(value : Int ) { field = value }
//
}Valid example :
class A {
var a : Int = 0
get() = field
set(value : Int ) { field = value }
//
} In Java, before functional programming became popular, many classes from common libraries used the configuration paradigm. To use these classes, you had to create an object with the constructor with 0-2 arguments and set the fields needed to run the object. In Kotlin, to reduce the number of dummy code line and to group objects apply extension was added:
Invalid example :
class HttpClient ( var name : String ) {
var url : String = " "
var port : String = " "
var timeout = 0
fun doRequest () {}
}
fun main () {
val httpClient = HttpClient ( " myConnection " )
httpClient.url = " http://example.com "
httpClient.port = " 8080 "
httpClient.timeout = 100
httpCLient.doRequest()
}
Valid example :
class HttpClient ( var name : String ) {
var url : String = " "
var port : String = " "
var timeout = 0
fun doRequest () {}
}
fun main () {
val httpClient = HttpClient ( " myConnection " )
. apply {
url = " http://example.com "
port = " 8080 "
timeout = 100
}
httpClient.doRequest()
}If a class has only one immutable property, then it can be converted to the inline class.
Sometimes it is necessary for business logic to create a wrapper around some type. However, it introduces runtime overhead due to additional heap allocations. Moreover, if the wrapped type is primitive, the performance hit is terrible, because primitive types are usually heavily optimized by the runtime, while their wrappers don't get any special treatment.
Invalid example :
class Password {
val value : String
}Valid example :
inline class Password ( val value : String )This section describes the rules of using extension functions in your code.
Extension functions is a killer-feature in Kotlin. It gives you a chance to extend classes that were already implemented in external libraries and helps you to make classes less heavy. Extension functions are resolved statically.
It is recommended that for classes, the non-tightly coupled functions, which are rarely used in the class, should be implemented as extension functions where possible. They should be implemented in the same class/file where they are used. This is a non-deterministic rule, so the code cannot be checked or fixed automatically by a static analyzer.
You should avoid declaring extension functions with the same name and signature if their receivers are base and inheritor classes (possible_bug), as extension functions are resolved statically. There could be a situation when a developer implements two extension functions: one is for the base class and another for the inheritor. This can lead to an issue when an incorrect method is used.
Invalid example :
open class A
class B : A ()
// two extension functions with the same signature
fun A. foo () = " A "
fun B. foo () = " B "
fun printClassName ( s : A ) { println (s.foo()) }
// this call will run foo() method from the base class A, but
// programmer can expect to run foo() from the class inheritor B
fun main () { printClassName( B ()) }You should not use extension functions for the class in the same file, where it is defined.
Invalid example :
class SomeClass {
}
fun SomeClass. deleteAllSpaces () {
}You should not use property length with operation - 1, you can change this to lastIndex
Invalid example :
val A = " name "
val B = A .length - 1
val C = A [ A .length - 1 ]Valid example :
val A = " name "
val B = A .lastIndex
val C = A [ A .lastIndex] An Interface in Kotlin can contain declarations of abstract methods, as well as method implementations. What makes them different from abstract classes is that interfaces cannot store state. They can have properties, but these need to be abstract or to provide accessor implementations.
Kotlin's interfaces can define attributes and functions. In Kotlin and Java, the interface is the main presentation means of application programming interface (API) design and should take precedence over the use of (abstract) classes.
This section describes the rules of using objects in code.
Avoid using utility classes/objects; use extensions instead. As described in 6.2 Extension functions, using extension functions is a powerful method. This enables you to avoid unnecessary complexity and class/object wrapping and use top-level functions instead.
Invalid example :
object StringUtil {
fun stringInfo ( myString : String ): Int {
return myString.count{ " something " .contains(it) }
}
}
StringUtil .stringInfo( " myStr " )Valid example :
fun String. stringInfo (): Int {
return this .count{ " something " .contains(it) }
}
" myStr " .stringInfo()Kotlin's objects are extremely useful when you need to implement some interface from an external library that does not have any state. There is no need to use classes for such structures.
Valid example :
interface I {
fun foo()
}
object O: I {
override fun foo() {}
}
This section describes general rules for .kts files
It is still recommended wrapping logic inside functions and avoid using top-level statements for function calls or wrapping blocks of code in top-level scope functions like run .
Valid example :
run {
// some code
}
fun foo() {
}