shadesmar
1.0.0
An IPC library that uses the system's shared memory to pass messages. Supports publish-subscribe and RPC.
Requires: Linux and x86. Caution: Alpha software.
Multiple subscribers and publishers.
Uses a circular buffer to pass messages between processes.
Faster than using the network stack. High throughput, low latency for large messages.
Decentralized, without resource starvation.
Minimize or optimize data movement using custom copiers.
There's a single header file generated from the source code which can be found here.
If you want to generate the single header file yourself, clone the repo and run:
$ cd shadesmar
$ python3 simul/simul.py
This will generate the file in include/.
Publisher:
#include <shadesmar/pubsub/publisher.h>
int main() {
shm::pubsub::Publisher p("topic_name");
const uint32_t data_size = 1024;
void *data = malloc(data_size);
for (int i = 0; i < 1000; ++i) {
p.publish(data, data_size);
}
}Subscriber:
#include <shadesmar/pubsub/subscriber.h>
void callback(shm::memory::Memblock *msg) {
// `msg->ptr` to access `data`
// `msg->size` to access `data_size`
// The memory will be free'd at the end of this callback.
// Copy to another memory location if you want to persist the data.
// Alternatively, if you want to avoid the copy, you can call
// `msg->no_delete()` which prevents the memory from being deleted
// at the end of the callback.
}
int main() {
shm::pubsub::Subscriber sub("topic_name", callback);
// Using `spin_once` with a manual loop
while(true) {
sub.spin_once();
}
// OR
// Using `spin`
sub.spin();
}Client:
#include <shadesmar/rpc/client.h>
int main() {
Client client("channel_name");
shm::memory::Memblock req, resp;
// Populate req.
client.call(req, &resp);
// Use resp here.
// resp needs to be explicitly free'd.
client.free_resp(&resp);
}Server:
#include <shadesmar/rpc/server.h>
bool callback(const shm::memory::Memblock &req,
shm::memory::Memblock *resp) {
// resp->ptr is a void ptr, resp->size is the size of the buffer.
// You can allocate memory here, which can be free'd in the clean-up lambda.
return true;
}
void clean_up(shm::memory::Memblock *resp) {
// This function is called *after* the callback is finished. Any memory
// allocated for the response can be free'd here. A different copy of the
// buffer is sent to the client, this can be safely cleaned.
}
int main() {
shm::rpc::Server server("channel_name", callback, clean_up);
// Using `serve_once` with a manual loop
while(true) {
server.serve_once();
}
// OR
// Using `serve`
server.serve();
}