ufbx
1.0.0
单源文件FBX文件加载程序。
ufbx_load_opts opts = { 0 }; // Optional, pass NULL for defaults
ufbx_error error; // Optional, pass NULL if you don't care about errors
ufbx_scene *scene = ufbx_load_file( " thing.fbx " , &opts, &error);
if (!scene) {
fprintf (stderr, " Failed to load: %s n " , error. description . data );
exit ( 1 );
}
// Use and inspect `scene`, it's just plain data!
// Let's just list all objects within the scene for example:
for ( size_t i = 0 ; i < scene->nodes.count; i++) {
ufbx_node *node = scene-> nodes . data [i];
if (node-> is_root ) continue ;
printf ( " Object: %s n " , node-> name . data );
if (node-> mesh ) {
printf ( " -> mesh with %zu faces n " , node-> mesh -> faces . count );
}
}
ufbx_free_scene (scene);在线文档
将ufbx.h和ufbx.c复制到您的项目中, ufbx.c需要以C99/C ++ 11或更多的速度编译。您还可以添加misc/ufbx.natvis以获取类型的调试格式。
目标是与官方的FBX SDK均等。
.obj文件该库是用便携式C(也称为C ++)编写的,几乎应该在任何平台上使用而无需修改。如果在未知编译器(不是MSVC/Clang/GCC/TCC)上以PRE-C11/C ++ 11的汇编,则某些功能将不具有螺纹安全,因为C99不支持原子学。
以下平台在CI上进行了测试并产生比特的结果:
master分支中的最新提交包含库的最新稳定版本。
较旧的版本被标记为vX.YZ ,补丁更新( Z )是ABI兼容的,并与来自同一次要版本( Y )的较旧版本一起使用。预计在1.0.0后,主要词( X )中的次要版本将兼容,但0.YZ发行版可能会破坏每个次要释放。
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Copyright (c) 2020 Samuli Raivio
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