Einzelquellendatei FBX -Dateiloader.
ufbx_load_opts opts = { 0 }; // Optional, pass NULL for defaults
ufbx_error error; // Optional, pass NULL if you don't care about errors
ufbx_scene *scene = ufbx_load_file( " thing.fbx " , &opts, &error);
if (!scene) {
fprintf (stderr, " Failed to load: %s n " , error. description . data );
exit ( 1 );
}
// Use and inspect `scene`, it's just plain data!
// Let's just list all objects within the scene for example:
for ( size_t i = 0 ; i < scene->nodes.count; i++) {
ufbx_node *node = scene-> nodes . data [i];
if (node-> is_root ) continue ;
printf ( " Object: %s n " , node-> name . data );
if (node-> mesh ) {
printf ( " -> mesh with %zu faces n " , node-> mesh -> faces . count );
}
}
ufbx_free_scene (scene);Online -Dokumentation
Kopieren Sie ufbx.h und ufbx.c in Ihr Projekt, ufbx.c muss als C99/C ++ 11 oder neuer kompiliert werden. Sie können auch misc/ufbx.natvis hinzufügen, um Debug -Formatierung für die Typen zu erhalten.
Ziel ist es, Parität mit dem offiziellen FBX SDK zu sein.
.obj -Dateien auch Die Bibliothek ist in tragbarem C geschrieben (auch als C ++ kompiliert) und sollte ohne Änderung auf nahezu jeder Plattform arbeiten. Wenn er als Pre-C11/C ++ 11 in einem unbekannten Compiler (nicht MSVC/Clang/GCC/TCC) kompiliert wird, sind einige Funktionen nicht mit Thread-Safe, da C99 keine Unterstützung für die Atomik hat.
Die folgenden Plattformen werden auf CI getestet und erzielen bit-praktische Ergebnisse:
Das neueste Commit in der master -Filiale enthält die neueste stabile Version der Bibliothek.
Ältere Versionen werden als vX.YZ markiert. Patch -Updates ( Z ) sind abi kompatibel und arbeiten mit älteren Versionen des Headers aus derselben Minor -Version ( Y ). Es wird erwartet, dass kleinere Versionen innerhalb einer großen Verision ( X ) nach 1.0.0 Quellenkompatibel sind, aber die 0.YZ -Releases können für jede geringfügige Veröffentlichung brechen.
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