Fichier source unique FBX File chargeur.
ufbx_load_opts opts = { 0 }; // Optional, pass NULL for defaults
ufbx_error error; // Optional, pass NULL if you don't care about errors
ufbx_scene *scene = ufbx_load_file( " thing.fbx " , &opts, &error);
if (!scene) {
fprintf (stderr, " Failed to load: %s n " , error. description . data );
exit ( 1 );
}
// Use and inspect `scene`, it's just plain data!
// Let's just list all objects within the scene for example:
for ( size_t i = 0 ; i < scene->nodes.count; i++) {
ufbx_node *node = scene-> nodes . data [i];
if (node-> is_root ) continue ;
printf ( " Object: %s n " , node-> name . data );
if (node-> mesh ) {
printf ( " -> mesh with %zu faces n " , node-> mesh -> faces . count );
}
}
ufbx_free_scene (scene);Documentation en ligne
Copiez ufbx.h et ufbx.c à votre projet, ufbx.c doit être compilé comme C99 / C ++ 11 ou plus. Vous pouvez également ajouter misc/ufbx.natvis pour obtenir le formatage de débogage pour les types.
L'objectif est d'être à la parité des fonctionnalités avec le SDK FBX officiel.
.obj également La bibliothèque est écrite en C Portable (compile également comme C ++) et devrait fonctionner sur presque n'importe quelle plate-forme sans modification. Si elle est compilée sous forme de pré-C11 / C ++ 11 sur un compilateur inconnu (pas MSVC / Clang / GCC / TCC), certaines fonctions ne seront pas à filetage car C99 n'a pas de prise en charge de l'atomique.
Les plates-formes suivantes sont testées sur CI et produisent des résultats d'exact bits:
Le dernier engagement de la branche master contient la dernière version stable de la bibliothèque.
Les versions plus anciennes sont marquées comme vX.YZ , les mises à jour de correctifs ( Z ) sont compatibles ABI et fonctionnent avec des versions plus anciennes de l'en-tête à partir de la même version mineure ( Y ). Les versions mineures au sein d'une Verision majeure ( X ) devraient être compatibles à la source après 1.0.0 mais les versions 0.YZ peuvent se casser pour chaque libération mineure.
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