"Diablo IV" is an action role-playing game developed by Blizzard. I believe that many friends have played the previous game, and Diablo 4 has been online for a while. I wonder if you know how to add points to the Poison Wolf Druid in S1 when playing, so I will tell you below.
In fact, before the last major patch update, the strength of Poison Wolf was already very high, but there were only fewer players who knew about it, or less players who were adapted to the operation method. In the previous version of Poison Wolf, it was possible to pass level 100 without picking a map. Of course, you had to pick some affixes. The most basic thing is that resource burning cannot be defeated.
Among all the styles of druid in the old version, in terms of performance at level 100, it must be in the top three (Bombing Shield Mountain Wind Poison Wolf).
In terms of Lilith's performance, not only Druid, but also probably one of the few in all professions and genres.
As for the mid- and low-level speed grinding, I can only say that my good brother Qiu Mingshan is waiting for you.
A bd that can quickly clear the middle and low levels, hit high levels, and also beat Lilith.
Due to the nerf of Nightmare Dungeon and the addition of new gems. The strength of Poison Wolf cannot be determined here. There are a hundred Hamlets in the eyes of one hundred people.
At the beginning of the new season, many friends said that Poison Wolf could no longer be played. As far as the current actual measurement is concerned, I just reached level 100. I sorted out the equipment and gems, focused on the peak, and made a 99 ticket. From 11:30 to 1:30 that day, including eating, drinking, having sex, and buying and selling equipment. , it took a total of 2 hours to play 15 different 100-layer maps. (The affix was not selected, and the tickets for repeated maps were decomposed) It was not until the 15th map, Iron Castle, that the game passed too fast and no tickets were lost in the middle, so I took a break. I went to hit Lilith again the next day, and the result was still the same.
The current 100-level difficulty level can be said to be very simple for players who often challenged the 100-level level before. As far as we know, some students have been grinding equipment on the 100-level level all year round. I posted a video on Station B before, and a friend said that the ultimate move is unstoppable for only 6 seconds, and that Poisonous Wolf cannot hit affixes such as Strong Ice. In the 15 pictures I played, I have basically encountered all kinds of affixes, and I feel that Qiang Bing has no problems at all. The most important thing is to understand that it is not easy for elites to meet you. Moreover, even if they are frozen, they will not die suddenly at all.
So now Poison Wolf is still a comprehensive genre that takes into account low, medium and high, including Lilith.
Here I will make a more objective summary of the shortcomings for the reference of friends who want to transform:
1. Compared with other genres, the operation is cumbersome and using keyboard and mouse is tiring. The handle may fail at level 100.
2. You need to have a certain understanding of BD itself, otherwise it is easy to be unable to deal damage, and there will be confusion in character growth planning.
3. The 100th floor cannot be done without any sudden movements, it requires some operations and positioning.
4. If players want to play Poison Wolf genre well, they need to have an understanding of different monster types and their attack methods.
5. Pay a little attention to the skill CD, but don’t focus on it. You need to use it reasonably.
The above shortcomings seem to be requirements for players, but in fact they are the shortcomings of BD itself. It can be understood that if you don't know how to play, it is brittle and the damage is low. (Afraid of being sprayed)
Summary of advantages
1. All-professional T0 mobility
2. Powerful single and group damage bursts
3. Applicability to all scenarios
4. Good game fun
1. Like to operate and challenge players
2. Players who like mobility
3. Players who want to use one BD to complete all current challenges
4. Players who want to have some fun XD
Damage composition, defense mechanism and mana recovery mechanism
The damage of the claw itself + the poison damage caused by the power of the lost beast + the lightning damage of the storm claw (trinity)
(1) The damage caused by the claw itself:
It’s easy to understand, basic skill damage (various damage increases, explosive damage) = damage 1
(2) The power of the lost beast detonates poison damage:
Based on the poison damage caused to the enemy * the power percentage of the missing beast * various damage increases * critical damage = damage 2
(Note 1: Toxin damage mainly comes from the passive, Toxin Claw. Toxin damage caused by Toxin Claw = basic damage of werewolf skill * Toxin Claw percentage * peak bonus, equipment bonus)
(Explanation 2: Why not use vines or bite to poison? Answer: The poison damage provided is too low, it is better to scratch it three times with a sharp claw)
(3) Storm Claw Lightning Damage:
Based on the damage caused by the former * Stormclaw power percentage = damage 3
(Explanation: The previous Storm Claw could take damage from peaks, equipment, and powers, but it is now fixed at 30%; there seems to be some bugs with buildings)
(4) The damage and explosive damage bonus of the Furious Werebear’s power
Summary: The power of Lost Trace can be used against groups or individuals. This is the most important source of Poison Wolf's damage.
(1) Power: Bravery + Strength + Disobedience
(2) Skills: Cyclone Armor (passive damage reduction + 10S passive) + Bear Roar (enemy damage reduction + reinforcement + blood recovery) + Wolf Roar (blood recovery + reinforcement) + Grizzly Bear Ultimate Move (reinforcement) + Claw (passive blood recovery)
(3) Favor: alertness + enhancement (coupled with three defense skills) + sadism (the claw itself has 20% luck)
(4) Peak: See the peak plate for details
Summary: Three defensive skills + ultimate move, combined with enhanced grace, as long as it is combined with more than 70% of the reinforcement generation amount, the reinforcement will not be lost at all. Defense terms take priority, strong, near, and far.
(1) Dire wolf power consumption reduction
(2) Desire for Killing will restore spiritual power from a critical hit; a kill from the Ancestral Guidance will restore spiritual power.
(3) Ring, resource generation entry
(4) The claw skill itself consumes very low mana. 35 points of mana can be charged three times (each time counts as two stages, and three claw critical hits can restore mana).
(5) Wolf roar, destroy the enemy and reduce the CD, and restore 20 points of spiritual power at a time
(6) If it doesn't work, just attack with basic attack! (extreme case)
Some students always ask: What should I do if I don’t have enough blue?
Answer: Go take a bath in the monster pile and the mana will be full.
Summary: So the idea for spawning monsters is, single-group-single-group; or preferably group-group-group. If you face the boss alone, if you attack the boss with nearly full spiritual power, you won't be able to use up all your mana if you rush to him until he dies. If you find that there is not enough blue, you must be standing still.

According to the description of the lost power, when sprinting, it is not as complicated as you think. It is actually a walking state. Students who play MOBA should be very familiar with it. It is completely a Hit and Run, A process.
Friends who have never played it can also understand it easily. You can understand that with this power installed, the claw skill becomes two modes: one is melee mode (standing in place and scratching), and the other is long-range mode. Mode (leave a certain distance from the monster, fly back, that is, detonate). The difference in the distance between them is that a monster's body is very short.

According to the description of the Toxin Claw passive, as long as you use the Werewolf skill to hit continuously within the specified time (5.3 seconds with a tracker), you can increase the poison damage within an upper limit. The upper limit of this damage comes from your Peak Disk and equipment. So the fastest way to get poisoned is to stand on the same spot with your sharp claws! (If you bring a barber, just sprint and detonate it)
1. Skills:


illustrate:
(1) The purpose of using basic attack is mainly to reduce the damage of 6S by 20% due to the power of bravery, not to restore mana.
(2) Bear Roar is recharged to reduce the CD.
(3) Quickly brush the wolf head and wolf armor to create a hurricane. Passive exchange for the power of the giant bear
2. Favor:
Alertness + Sickle Claw + Enhancement + Durable Disaster + Sadism
Description: Quickly brush to remove the enhancement, directly replace the two eagles, or click on the wolf glow
1.Power:
(1) The Lost Trail must be placed on the necklace to gain bonuses. It is not interchangeable with the Storm Claw. Do not be misled by some weird BD. It has been tested.
(2) The dire wolf wears a ring to cover the entire process with the guidance of the ancestors
(3) If the shoes are quickly brushed with hurricane force, you can replace them with wind shifters

Glyphs (in order): Werewolf, Fangs and Claws, Bane, Guardian, Tracker, Psychic




1.Gems:
Clothes: 5 blue, or 1 red and 4 blue, depending on your attributes.
Jewelry: shaving (slow), revenge (unimpeded), electric baton
2. Equipment entries:
Equipment affixes (in order of priority):
Helmet: CD, armor, life, elemental resistance to compensate for shortcomings
Breastplate: total armor, strong reduction, near reduction, far reduction (poison reduction, total reduction)
Pants: total armor, strength reduction, near reduction, far reduction, poison reduction, injury reduction
Gloves: Claw +3 critical hit rate, attack speed, werewolf critical hit damage
Shoes: Werewolf total armor, damage reduction, strength generation, movement speed
Amulet: Poison Claw +2, Cooldown Reduction, Strength Reduction, Melee Reduction, (Werewolf Armor, Poison Reduction)
Ring: critical hit rate, poison damage (physical damage, continuous damage), reinforcement generation, resource generation, life
Totem: damage per second, critical hit rate, cooldown reduction, reinforcement reduction, poison damage reduction, (reinforcement generation)
Weapons: instant damage, core damage, concentration, continuous damage, critical hit damage (all attributes)