ADC is a very important position in today's version. In the canyon where assassin warriors are rampant, which ADC can maintain a good winning rate? Today I will take stock of the top ten ADC winning rates in the Chinese server.

Winning rate: 49.67%
Ashe is a veteran ADC. Players who know how to play can use her to fight all ADCs. Ashe's kiting ability is very strong, and the range is relatively long. In the early stage, it is easy to lose the distance of AD by breaking the hand in the lane, but she is most afraid of aggressive heroes. So pay attention to your position.
Recommended runes: Fatal Rhythm + Enlightenment (Resolute)

Winning rate: 49.78%
Samira has a unique scoring mechanism. She can quickly achieve an S rating through skill combos, and use her ultimate move to create a huge AOE to complete the harvest. However, her survivability is poor and she is easy to target, so you must control the timing of her entry.
Recommended runes: Conqueror + Overlord

Winning rate: 49.94%
Lucian has a strong laning ability, using his passive and displacement to consume, and his clearing ability is also good. The damage of his ultimate move is very considerable. The disadvantage is that he has short hands and is easily stuck at a distance. His skills are non-directional and difficult to operate. So pay attention to distance control.
Recommended runes: Initiative (Strong Attack) + Sorcery (Domination)

Winning rate: 50.23%
Draven's Q skill has high damage and strong laning ability. He can also passively pick up axes to accumulate worship points. If he kills one person, he can get a large bounty. Moreover, picking up axes and combining with W can always provide attack speed and movement speed. But Draven requires higher operations, and the damage of Draven without an ax will be much lower.
Recommended runes: Deadly Rhythm (Cluster Blade) + Inspiration (Precision)

Winning rate: 50.70%
Xia has relatively good life-saving skills among ADCs. She can use the penetrating effect of passive feathers to inflict considerable damage. She has strong line clearing ability. If she sees the position of the feathers and retracts three or more of them, she can create a imprisonment effect. Her ultimate move cannot be selected to avoid enemies. The key control is that you can also move in the air to adjust your position. The disadvantage is that there is no displacement, skills require prediction, and the CD of the ultimate move is also long.
Recommended runes: Fatal Rhythm + Enlightenment (Witchcraft)

Winning rate: 51.03%
Tucci is a hero with a strong explosive ability in team fights. The stealth of his Q skill allows him to take the initiative unexpectedly. Using a certain number of passives and detonating with the E skill can also prevent the enemy from escaping. Generally, if you have a big move and fight in a group, you can improve it. It has a lot of output space, but its shortcomings are low damage in the early stage, short hands, and insufficient clearing ability.
Recommended runes: Fatal Rhythm (Strong Attack) + Enlightenment (Domination)

Winning rate: 51.07%
Kog'Maw is a late-stage ADC with percentage mixed damage. In the early stage, he mainly develops and fights as little as possible. After the equipment is formed, the damage is very considerable. He also has strong long-range poke ability, but he has no displacement, so he relies heavily on the protection of his teammates and the front row to take damage. Very easy to gank.
Recommended runes: Fatal Rhythm + Enlightenment (Resolute)

Winning rate: 51.24%
Miss Fortune has a super AOE skill. She can use the ejection of her Q skill in the early stage to very well consume the enemy. In team battles, finding a good position and using her ultimate move can instantly change the situation. However, her continuous output ability is insufficient and she relies more on skill output. She has no Displacement is easily penetrated.
Recommended runes: Fatal Rhythm (Strong Attack) + Enlightenment (Witchcraft)

Winning rate: 51.58%
Jhin's attack power is the highest among all ADCs, because he only has four bullets, all of which require movement speed. He can use the slowdown of the E skill combined with the imprisonment of the W to complete the output, and has a super long-range ultimate move to save people for kills. , the disadvantage is that you need to change bullets, and the enemy can easily seize the opportunity during the gap.
Recommended runes: Swift Steps + Enlightenment (Witchcraft)

Winning rate: 55.45%
Nila is the only ADC that can enjoy the melee bonus of Dance of Death. Her output method requires a face-rushing and leveling A. When the distance is enough, she can directly EQ face-rushing and use W's movement speed bonus to chase the enemy's A and continue to output. It has strong abilities, can avoid level A, and increases the shield healing effect of nearby friendly forces, but its hands are too short, it is easy to be pulled, and its fault tolerance rate is low.
Recommended runes: Conqueror (Deadly Rhythm) + Overlord (Enlightenment)
The above are the top ten ADC win rates in the current version of the Chinese server. Do you have your own hero? Everyone is welcome to discuss.