The White Night Aurora game has recently launched an overseas version, but the overseas version does not have Chinese. Now the Chinese server is finally officially open to the public. Although there is no difference between regional servers, there are still some differences between ios and Android players. Let’s talk about it below Let’s take a look at the differences between White Night Aurora iOS and Android.

Judging from the current information, White Night Aurora iOS and Android are interoperable. Everyone's email account can be switched between different settings at will. Whether it is an Android or Apple device, you can log in at will and the accounts are interoperable. So you don’t have to worry about experiencing the game on an Android phone because data may be lost after changing the device due to some circumstances.
However, players in the QQ area and WeChat area are not connected to each other, so you still need to pay attention to this.

The battle scene in White Night Aurora is a grid plate. The grid has four colors, arranged in a random manner. The colors of the grid correspond to the attributes of the characters in the game, which are fire, water flow, thunder and lightning, and forest. There are restraints and differences between the attributes. Restrained effect.
By controlling the character on the spectrum to pass through the same color block, the character can choose to move forward in any of the eight surrounding grids. When there are enemy units near the color block you pass, the character has the same attributes as the background color of the grid. The character will cause damage equal to the grid multiplier * white text to the enemy. At the same time, the captain can be exempted from the grid background judgment, and whether it has the same attribute or not, it will cause damage to the enemy.
A slightly simpler summary is: when the player walks in the grid adjacent to the monster, he will automatically perform a normal attack. When the action ends, the chain skill will be triggered on the grid where the player stays based on the total number of grids the player moved.