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Je crée un module Redis, nommé Redis-llm, qui intègre les LLM (modèles de grande langue) avec redis. Vous pouvez apprendre Redis-plus-plus en posant des questions avec.
Il s'agit d'une bibliothèque client C ++ pour Redis. Il est basé sur Hiredis et est compatible avec C ++ 17, C ++ 14 et C ++ 11.
Remarque : je ne suis pas un locuteur natif. Donc, si la documentation n'est pas claire, n'hésitez pas à ouvrir une demande de problème ou de traction. Je vais répondre dès que possible.
La branche principale est la branche stable, qui passe tous les tests. La branche Dev est instable. Si vous souhaitez contribuer, veuillez créer une demande Pull sur Dev Branch.
Étant donné que Redis-plus-plus est basé sur Hiredis , vous devez d'abord installer Hiredis . L'exigence de version minimale pour Hiredis est V0.12.1 . Cependant, la dernière version stable de Hiredis est toujours recommandée.
Remarque : vous devez vous assurer qu'il n'y a qu'une seule version de Hiredis est installée. Sinon, vous pourriez avoir des problèmes câblés. Vérifiez les problèmes suivants par exemple: numéro 135, numéro 140 et numéro 158.
Normalement, vous pouvez installer Hiredis avec un gestionnaire de packages C ++, et c'est le moyen le plus simple de le faire, par exemple sudo apt-get install libhiredis-dev . Cependant, si vous souhaitez installer le dernier code d'Hiredis, ou une version spécifiée (par exemple, la prise en charge asynchrone a besoin d'Hiredis v1.0.0 ou version ultérieure), vous pouvez l'installer à partir de la source.
Remarque à nouveau: N'installez pas plusieurs versions de Hiredis.
git clone https://github.com/redis/hiredis.git
cd hiredis
make
make installPar défaut, Hiredis est installé sur / usr / local . Si vous souhaitez installer Hiredis à l'emplacement non défaut, utilisez les commandes suivantes pour spécifier le chemin d'installation.
make PREFIX=/non/default/path
make PREFIX=/non/default/path installRedis-plus-plus est construit avec Cmake.
git clone https://github.com/sewenew/redis-plus-plus.git
cd redis-plus-plus
mkdir build
cd build
cmake ..
make
make install
cd .. Si Hiredis est installé à l'emplacement non défaut, vous devez utiliser CMAKE_PREFIX_PATH pour spécifier le chemin d'installation de Hiredis . Par défaut, Redis-plus-Plus est installé sur / usr / local . Cependant, vous pouvez utiliser CMAKE_INSTALL_PREFIX pour installer Redis-plus-plus à l'emplacement non défaut.
cmake -DCMAKE_PREFIX_PATH=/path/to/hiredis -DCMAKE_INSTALL_PREFIX=/path/to/install/redis-plus-plus .. Depuis la version 1.3.0, par défaut, Redis-plus-plus est construit avec la norme -std=c++17 . Afin que nous puissions utiliser les fonctionnalités std :: string_view et std ::. Cependant, il peut également être construit avec la norme -std=c++11 ou -std=c++14 , et dans ce cas, nous avons notre propre implémentation simple de std::string_view et std::optional . Afin de spécifier explicitement la norme C ++, vous pouvez utiliser l'indicateur CMake suivant: -DREDIS_PLUS_PLUS_CXX_STANDARD=11 .
cmake -DCMAKE_PREFIX_PATH=/path/to/hiredis -DCMAKE_INSTALL_PREFIX=/path/to/install/redis-plus-plus -DREDIS_PLUS_PLUS_CXX_STANDARD=11 ..Remarque : vous devez construire Redis-plus-plus et votre application avec la même norme, par exemple si vous créez Redis-plus-plus avec la norme C ++ 17, vous devez également créer votre code d'application avec la norme C ++ 17.
Lors de la compilation de redis-plus-plus , il compile également un programme de test, ce qui pourrait prendre un certain temps. Cependant, vous pouvez désactiver le test de construction avec l'option CMake suivante: -DREDIS_PLUS_PLUS_BUILD_TEST=OFF .
cmake -DCMAKE_PREFIX_PATH=/path/to/hiredis -DCMAKE_INSTALL_PREFIX=/path/to/install/redis-plus-plus -DREDIS_PLUS_PLUS_BUILD_TEST=OFF .. Par défaut, Redis-Plus-plus construit à la fois une bibliothèque statique et une bibliothèque partagée. Si vous voulez seulement en construire l'un d'eux, vous pouvez désactiver l'autre avec -DREDIS_PLUS_PLUS_BUILD_STATIC=OFF ou -DREDIS_PLUS_PLUS_BUILD_SHARED=OFF .
Redis-Plus-Plus construit une bibliothèque statique avec l'option -fPIC , c'est-à-dire le code indépendant de position, par défaut. Cependant, vous pouvez le désactiver avec -DREDIS_PLUS_PLUS_BUILD_STATIC_WITH_PIC=OFF .
Maintenant, Hiredis a la prise en charge de Windows, et depuis Visual Studio 2017, Visual Studio a une prise en charge intégrée pour CMake. Donc, Redis-plus-plus prend également en charge la plate-forme Windows maintenant. Il a été entièrement testé avec Visual Studio 2017 et plus tard Win 10. Je ne connais pas Visual Studio Environment, et le DOC suivant pourrait ne pas être exact. Si vous connaissez la plate-forme Windows, n'hésitez pas à mettre à jour ce doc sur la façon d'installer Redis-plus sur Windows.
Voici quelques liens sur la façon de créer un projet CMake avec Visual Studio 2017 ou ultérieure. Si vous ne le connaissez pas, vous feriez mieux de lire ces instructions en premier:
Remarque : IMHO, la prise en charge de Visual Studio 2017 pour le projet CMake n'est pas très mature, et je vous recommande de construire Hiredis et * redis-plus-plus avec Visual Studio 2019.
Tout d'abord, vous devez obtenir le dernier code de Hiredis sur Master Branch. La version ancienne peut ne pas prendre en charge la plate-forme Windows. Hiredis 'CMakelists.txt utilise la méthode add_compile_definitions , qui n'est prise en charge que par CMake 3.12 ou ultérieure. Cependant, la version CMake de Visual Studio 2017 est plus ancienne que cela. Donc, si vous utilisez Visual Studio 2017, vous devez commenter la ligne suivante dans le fichier cMakelists.txt:
#IF(WIN32)
# ADD_COMPILE_DEFINITIONS(_CRT_SECURE_NO_WARNINGS WIN32_LEAN_AND_MEAN)
#ENDIF()Vous pouvez utiliser la fonction de dossier ouvert pour ouvrir le projet Hiredis et le construire avec les instructions (liens) mentionnées ci-dessus.
Étant donné que Redis-plus-plus dépend des embauchés , nous devons spécifier les chemins d'installation des embauchés avant de le construire. Vous pouvez utiliser la fonction de dossier Open pour ouvrir le projet Redis-plus . Vous devez modifier le fichier cmakesetting.json (généré automatiquement par Visual Studio) pour définir les variables HIREDIS_HEADER , HIREDIS_LIB et TEST_HIREDIS_LIB pour spécifier le chemin d'installation des en-têtes Hiredis, le chemin d'installation de la bibliothèque dynamique Hiredis et le chemin d'installation de la bibliothèque statique HIREDIS. Ce qui suit est un exemple de fichier cmakesetting.json :
{
"configurations" : [
{
"name" : " x64-Release " ,
"generator" : " Visual Studio 15 2017 Win64 " ,
"configurationType" : " Release " ,
"buildRoot" : " ${env.LOCALAPPDATA} \ CMakeBuild \ ${workspaceHash} \ build \ ${name} " ,
"cmakeCommandArgs" : " " ,
"buildCommandArgs" : " -m -v:minimal " ,
"variables" : [
{
"name" : " HIREDIS_HEADER " ,
"value" : " installation path of hiredis header files " ,
"type" : " PATH "
},
{
"name" : " HIREDIS_LIB " ,
"value" : " installation path of dynamic library of hiredis " ,
"type" : " FILEPATH "
},
{
"name" : " TEST_HIREDIS_LIB " ,
"value" : " installation path of static library of hiredis " ,
"type" : " FILEPATH "
}
]
}
]
} Ensuite, vous pouvez le créer les instructions (liens) mentionnées ci-dessus. Si vous construisez avec Visual Studio 2017 en mode débogage, vous pouvez obtenir une erreur / bigobj lors de la création du test. Dans ce cas, vous pouvez désactiver le test de construction en définissant -DREDIS_PLUS_PLUS_BUILD_TEST=OFF ou le construire en mode de libération.
NOTE :
REDIS_PLUS_PLUS_CXX_STANDARD Cmake sur 11.Si vous souhaitez construire le projet avec Visual Studio et avoir des questions à ce sujet, veuillez suivre les étapes ci-dessous. Ce qui suit est testé sur la communauté Visual Studio 2022.
# download two projects into this folder
mkdir redis ++
cd redis ++
# make sure you create a hiredis first to work as a library
mkdir hiredis - lib
cd hiredis - lib
mkdir lib
git clone https: // github.com / redis / hiredis.git
cd hiredis Jusqu'à présent, cela devrait être bien à chaque étape. Ouvrez ensuite le fichier CMakeLists.txt . Modifiez la ligne suivante et commentez-la
...
# SET(CMAKE_DEBUG_POSTFIX d)
...Puis revenez au dossier du projet Hiredis
mkdir build
cd build
# convert project into visual studio 2022, if necessary choose you version e.g 19 2019 etc.
cmake - G " Visual Studio 17 2022 " ..
. / hiredis.sln Définissez hiredis comme projet de démarrage puis cliquez sur Build Solution en mode débogage
Après la construction réussie, copiez tous les fichiers sous Debug dans le dossier hiredis-lib/lib
Ici, le travail pour Hiredis devrait être terminé.
Revenez ensuite dans le dossier redis++ . Terminal ouvert ici
git clone https: // github.com / sewenew / redis - plus - plus.git
cd redis - plus - plus
mkdir build
cd build Maintenant, vous devriez toujours avoir OpenSSL sur votre PC, sinon vous pouvez utiliser Chocolatey pour l'installer. Pour Visual Studio 2022, veuillez installer Pthread séparément à l'aide de vpckg , suivant ce lien
Après toute préparation. Si vous souhaitez convertir tous les projets, alors
cmake - DCMAKE_PREFIX_PATH = " $ ( ABSOLUTE_PATH ) hiredis-lib " - G " Visual Studio 17 2022 " ..
cd build
. / redis ++ .sln Définir redis++_static comme projet de démarrage puis cliquez sur Build Solution
Jusqu'à présent, la construction a été terminée avec succès!
Sur la plate-forme Windows, si votre code d'application doit également inclure Windows.h . Vous devez vous assurer que SW / Redis ++ / Redis ++. H est inclus avant Windows.h . Vérifiez ce problème pour plus de détails.
Le support de base pour la création d'un package GNU / Debian est fourni avec l'utilisation de CMake. L'exemple suivant montre comment construire le package Debian:
mkdir build ; cd build
cmake ..
cpack -G DEBLe préfixe d'installation peut être modifié comme suit:
mkdir build ; cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr ..
cpack -G DEBRedis-plus-plus a été entièrement testé avec les compilateurs suivants:
gcc version 4.8.5 20150623 (Red Hat 4.8.5-39) (GCC)
gcc version 5.5.0 20171010 (Ubuntu 5.5.0-12ubuntu1)
gcc version 6.5.0 20181026 (Ubuntu 6.5.0-2ubuntu1~18.04)
gcc version 7.4.0 (Ubuntu 7.4.0-1ubuntu1~18.04.1)
gcc version 8.3.0 (Ubuntu 8.3.0-6ubuntu1~18.04.1)
gcc version 9.2.1 20191008 (Ubuntu 9.2.1-9ubuntu2)
gcc version 10.2.1 20210110 (Debian 10.2.1-6)
clang version 3.9.1-19ubuntu1 (tags/RELEASE_391/rc2)
clang version 4.0.1-10 (tags/RELEASE_401/final)
clang version 5.0.1-4 (tags/RELEASE_501/final)
clang version 6.0.0-1ubuntu2 (tags/RELEASE_600/final)
clang version 7.0.0-3~ubuntu0.18.04.1 (tags/RELEASE_700/final)
clang version 8.0.1-3build1 (tags/RELEASE_801/final)
Apple clang version 11.0.0 (clang-1100.0.33.12)
Visual Studio 2017 (Win 10)
Visual Studio 2019 (Win 10) Si vous construisez redis-plus-plus avec -DREDIS_PLUS_PLUS_BUILD_TEST=ON (le comportement par défaut, et vous pouvez désactiver le test de construction avec -DREDIS_PLUS_PLUS_BUILD_TEST=OFF ), vous obtiendrez un programme de test dans le répertoire de build / test : build / test / test_redis ++ .
Pour exécuter les tests, vous devez configurer une instance Redis et un cluster redis. Étant donné que le programme de test enverra la plupart des commandes Redis au serveur et au cluster, vous devez configurer Redis de la dernière version. Sinon, les tests pourraient échouer. Par exemple, si vous configurez Redis 4.0 pour les tests, le programme de test échouera lorsqu'il essaie d'envoyer la commande ZPOPMAX (une commande redis 5.0) au serveur. Si vous souhaitez exécuter les tests avec d'autres versions Redis, vous devez commenter des commandes qui n'ont pas été prises en charge par votre redis, à partir des fichiers source de test dans Redis-plus-Plus / Test / SRC / SW / Redis ++ / Directory. Désolé pour l'inconvénient, et je vais résoudre ce problème pour que le programme de test fonctionne avec n'importe quelle version de Redis à l'avenir.
Remarque : La dernière version de Redis n'est qu'une exigence pour exécuter les tests. En fait, vous pouvez utiliser Redis-plus-plus avec Redis de n'importe quelle version, c'est-à-dire Redis 2.0 et supérieur.
N'exécutez jamais le programme de test dans l'essentiel de production, car les clés, que le programme de test lit ou écrit, pourrait entrer en conflit avec votre application.
Afin d'exécuter des tests avec le cluster Redis et Redis, vous pouvez exécuter le programme de test avec la commande suivante:
./build/test/test_redis++ -h host -p port -a auth -n cluster_node -c cluster_portSi vous souhaitez uniquement exécuter des tests avec Redis, il vous suffit de spécifier les options d'hôte , de port et d'automne :
./build/test/test_redis++ -h host -p port -a authDe même, si vous souhaitez uniquement exécuter des tests avec Redis Cluster, spécifiez simplement les options Cluster_Node , Cluster_Port et Auth :
./build/test/test_redis++ -a auth -n cluster_node -c cluster_portPar défaut, le programme de test ne testera pas l'exécution de Redis-plus-plus dans un environnement multi-threads. Si vous souhaitez faire des tests multi-threads, qui pourraient coûter longtemps, vous pouvez spécifier l'option -m :
./build/test/test_redis++ -h host -p port -a auth -n cluster_node -c cluster_port -mSi tous les tests ont été passés, le programme de test imprimera le message suivant:
Pass all testsSinon, il imprime le message d'erreur.
Redis-plus et plus se déroule aussi vite que Hiredis , car c'est un emballage d' embauche . Vous pouvez exécuter Test_redis ++ en mode Benchmark pour vérifier les performances de votre environnement.
./build/test/test_redis++ -h host -p port -a auth -n cluster_node -c cluster_port -b -t thread_num -s connection_pool_size -r request_num -k key_len -v val_len10 par défaut.5 par défaut.100000 par défaut.10 par défaut.10 par défaut. Le Bechmark générera 100 clés binaires aléatoires pour les tests, et la taille de ces clés est spécifiée par Key_len . Lorsque la référence s'exécute, elle lira / écrira avec ces clés. Ainsi, n'exécutez jamais le programme de test dans votre environnement de production, sinon, il pourrait supprimer de manière inexacte vos données.
Après avoir compilé le code, vous obtiendrez à la fois la bibliothèque partagée et la bibliothèque statique. Étant donné que redis-plus-plus dépend de Hiredis , vous devez relier les deux bibliothèques à votre application. N'oubliez pas non plus de spécifier la norme C ++, -std=c++17 , -std=c++14 ou -std=c++11 , ainsi que l'option liée au thread.
Prenez GCC à titre d'exemple.
g++ -std=c++17 -o app app.cpp /path/to/libredis++.a /path/to/libhiredis.a -pthread Si Hiredis et Redis-plus-plus sont installés à l'emplacement non défaut, vous devez utiliser -I l'option pour spécifier le chemin d'en-tête.
g++ -std=c++17 -I/non-default/install/include/path -o app app.cpp /path/to/libredis++.a /path/to/libhiredis.a -pthreadg++ -std=c++17 -o app app.cpp -lredis++ -lhiredis -pthread Si Hiredis et Redis-plus-plus sont installés à l'emplacement non défaut, vous devez utiliser des options -I et -L pour spécifier les chemins d'en-tête et de bibliothèque.
g++ -std=c++17 -I/non-default/install/include/path -L/non-default/install/lib/path -o app app.cpp -lredis++ -lhiredis -pthreadLorsque vous liez avec les bibliothèques partagées et l'exécution de votre application, vous pouvez obtenir le message d'erreur suivant:
error while loading shared libraries: xxx: cannot open shared object file: No such file or directory. En effet, le linker ne trouve pas les bibliothèques partagées. Afin de résoudre le problème, vous pouvez ajouter le chemin où vous avez installé des bibliothèques Hiredis et Redis-plus-plus , à la variable d'environnement LD_LIBRARY_PATH . Par exemple:
export LD_LIBRARY_PATH= $LD_LIBRARY_PATH :/usr/local/libVérifiez cette question Stackoverflow pour plus de détails sur la façon de résoudre le problème.
Si vous utilisez CMake pour construire votre application, vous devez ajouter des dépendances Hiredis et Redis-plus plus dans votre CMakelists.txt :
# <---------- set c++ standard ------------->
# NOTE: you must build redis-plus-plus and your application code with the same standard.
set (CMAKE_CXX_STANDARD 17)
set (CMAKE_CXX_STANDARD_REQUIRED ON )
# <------------ add hiredis dependency --------------->
find_path (HIREDIS_HEADER hiredis)
target_include_directories ( target PUBLIC ${HIREDIS_HEADER} )
find_library (HIREDIS_LIB hiredis)
target_link_libraries ( target ${HIREDIS_LIB} )
# <------------ add redis-plus-plus dependency -------------->
# NOTE: this should be *sw* NOT *redis++*
find_path (REDIS_PLUS_PLUS_HEADER sw)
target_include_directories ( target PUBLIC ${REDIS_PLUS_PLUS_HEADER} )
find_library (REDIS_PLUS_PLUS_LIB redis++)
target_link_libraries ( target ${REDIS_PLUS_PLUS_LIB} )Voir ce problème pour un exemple complet de cMakelists.txt .
De plus, si vous avez installé Hiredis et Redis-plus-Plus à l'emplacement non défaut, vous devez exécuter CMake avec CMAKE_PREFIX_PATH pour spécifier le chemin d'installation de ces deux bibliothèques.
cmake -DCMAKE_PREFIX_PATH=/installation/path/to/the/two/libs ..
# include < sw/redis++/redis++.h >
using namespace sw ::redis ;
try {
// Create an Redis object, which is movable but NOT copyable.
auto redis = Redis ( " tcp://127.0.0.1:6379 " );
// ***** STRING commands *****
redis. set ( " key " , " val " );
auto val = redis. get ( " key " ); // val is of type OptionalString. See 'API Reference' section for details.
if (val) {
// Dereference val to get the returned value of std::string type.
std::cout << *val << std::endl;
} // else key doesn't exist.
// ***** LIST commands *****
// std::vector<std::string> to Redis LIST.
std::vector<std::string> vec = { " a " , " b " , " c " };
redis. rpush ( " list " , vec. begin (), vec. end ());
// std::initializer_list to Redis LIST.
redis. rpush ( " list " , { " a " , " b " , " c " });
// Redis LIST to std::vector<std::string>.
vec. clear ();
redis. lrange ( " list " , 0 , - 1 , std::back_inserter (vec));
// ***** HASH commands *****
redis. hset ( " hash " , " field " , " val " );
// Another way to do the same job.
redis. hset ( " hash " , std::make_pair ( " field " , " val " ));
// std::unordered_map<std::string, std::string> to Redis HASH.
std::unordered_map<std::string, std::string> m = {
{ " field1 " , " val1 " },
{ " field2 " , " val2 " }
};
redis. hmset ( " hash " , m. begin (), m. end ());
// Redis HASH to std::unordered_map<std::string, std::string>.
m. clear ();
redis. hgetall ( " hash " , std::inserter (m, m. begin ()));
// Get value only.
// NOTE: since field might NOT exist, so we need to parse it to OptionalString.
std::vector<OptionalString> vals;
redis. hmget ( " hash " , { " field1 " , " field2 " }, std::back_inserter (vals));
// ***** SET commands *****
redis. sadd ( " set " , " m1 " );
// std::unordered_set<std::string> to Redis SET.
std::unordered_set<std::string> set = { " m2 " , " m3 " };
redis. sadd ( " set " , set. begin (), set. end ());
// std::initializer_list to Redis SET.
redis. sadd ( " set " , { " m2 " , " m3 " });
// Redis SET to std::unordered_set<std::string>.
set. clear ();
redis. smembers ( " set " , std::inserter (set, set. begin ()));
if (redis. sismember ( " set " , " m1 " )) {
std::cout << " m1 exists " << std::endl;
} // else NOT exist.
// ***** SORTED SET commands *****
redis. zadd ( " sorted_set " , " m1 " , 1.3 );
// std::unordered_map<std::string, double> to Redis SORTED SET.
std::unordered_map<std::string, double > scores = {
{ " m2 " , 2.3 },
{ " m3 " , 4.5 }
};
redis. zadd ( " sorted_set " , scores. begin (), scores. end ());
// Redis SORTED SET to std::vector<std::pair<std::string, double>>.
// NOTE: The return results of zrangebyscore are ordered, if you save the results
// in to `std::unordered_map<std::string, double>`, you'll lose the order.
std::vector<std::pair<std::string, double >> zset_result;
redis. zrangebyscore ( " sorted_set " ,
UnboundedInterval< double >{}, // (-inf, +inf)
std::back_inserter (zset_result));
// Only get member names:
// pass an inserter of std::vector<std::string> type as output parameter.
std::vector<std::string> without_score;
redis. zrangebyscore ( " sorted_set " ,
BoundedInterval< double >( 1.5 , 3.4 , BoundType::CLOSED), // [1.5, 3.4]
std::back_inserter (without_score));
// Get both member names and scores:
// pass an back_inserter of std::vector<std::pair<std::string, double>> as output parameter.
std::vector<std::pair<std::string, double >> with_score;
redis. zrangebyscore ( " sorted_set " ,
BoundedInterval< double >( 1.5 , 3.4 , BoundType::LEFT_OPEN), // (1.5, 3.4]
std::back_inserter (with_score));
// ***** SCRIPTING commands *****
// Script returns a single element.
auto num = redis. eval < long long >( " return 1 " , {}, {});
// Script returns an array of elements.
std::vector<std::string> nums;
redis. eval ( " return {ARGV[1], ARGV[2]} " , {}, { " 1 " , " 2 " }, std::back_inserter (nums));
// mset with TTL
auto mset_with_ttl_script = R"(
local len = #KEYS
if (len == 0 or len + 1 ~= #ARGV) then return 0 end
local ttl = tonumber(ARGV[len + 1])
if (not ttl or ttl <= 0) then return 0 end
for i = 1, len do redis.call("SET", KEYS[i], ARGV[i], "EX", ttl) end
return 1
)" ;
// Set multiple key-value pairs with TTL of 60 seconds.
auto keys = { " key1 " , " key2 " , " key3 " };
std::vector<std::string> args = { " val1 " , " val2 " , " val3 " , " 60 " };
redis. eval < long long >(mset_with_ttl_script, keys. begin (), keys. end (), args. begin (), args. end ());
// ***** Pipeline *****
// Create a pipeline.
auto pipe = redis. pipeline ();
// Send mulitple commands and get all replies.
auto pipe_replies = pipe . set ( " key " , " value " )
. get ( " key " )
. rename ( " key " , " new-key " )
. rpush ( " list " , { " a " , " b " , " c " })
. lrange ( " list " , 0 , - 1 )
. exec ();
// Parse reply with reply type and index.
auto set_cmd_result = pipe_replies. get < bool >( 0 );
auto get_cmd_result = pipe_replies. get <OptionalString>( 1 );
// rename command result
pipe_replies. get < void >( 2 );
auto rpush_cmd_result = pipe_replies. get < long long >( 3 );
std::vector<std::string> lrange_cmd_result;
pipe_replies. get ( 4 , back_inserter (lrange_cmd_result));
// ***** Transaction *****
// Create a transaction.
auto tx = redis. transaction ();
// Run multiple commands in a transaction, and get all replies.
auto tx_replies = tx. incr ( " num0 " )
. incr ( " num1 " )
. mget ({ " num0 " , " num1 " })
. exec ();
// Parse reply with reply type and index.
auto incr_result0 = tx_replies. get < long long >( 0 );
auto incr_result1 = tx_replies. get < long long >( 1 );
std::vector<OptionalString> mget_cmd_result;
tx_replies. get ( 2 , back_inserter (mget_cmd_result));
// ***** Generic Command Interface *****
// There's no *Redis::client_getname* interface.
// But you can use *Redis::command* to get the client name.
val = redis. command <OptionalString>( " client " , " getname " );
if (val) {
std::cout << *val << std::endl;
}
// Same as above.
auto getname_cmd_str = { " client " , " getname " };
val = redis. command <OptionalString>(getname_cmd_str. begin (), getname_cmd_str. end ());
// There's no *Redis::sort* interface.
// But you can use *Redis::command* to send sort the list.
std::vector<std::string> sorted_list;
redis. command ( " sort " , " list " , " ALPHA " , std::back_inserter (sorted_list));
// Another *Redis::command* to do the same work.
auto sort_cmd_str = { " sort " , " list " , " ALPHA " };
redis. command (sort_cmd_str. begin (), sort_cmd_str. end (), std::back_inserter (sorted_list));
// ***** Redis Cluster *****
// Create a RedisCluster object, which is movable but NOT copyable.
auto redis_cluster = RedisCluster ( " tcp://127.0.0.1:7000 " );
// RedisCluster has similar interfaces as Redis.
redis_cluster. set ( " key " , " value " );
val = redis_cluster. get ( " key " );
if (val) {
std::cout << *val << std::endl;
} // else key doesn't exist.
// Keys with hash-tag.
redis_cluster. set ( " key{tag}1 " , " val1 " );
redis_cluster. set ( " key{tag}2 " , " val2 " );
redis_cluster. set ( " key{tag}3 " , " val3 " );
std::vector<OptionalString> hash_tag_res;
redis_cluster. mget ({ " key{tag}1 " , " key{tag}2 " , " key{tag}3 " },
std::back_inserter (hash_tag_res));
} catch ( const Error &e) {
// Error handling.
}Vous pouvez également voir Redis.h pour la documentation de style Doxygen.
La classe Redis maintient un pool de connexion au serveur Redis. Si la connexion est cassée, Redis se reconnecte automatiquement avec Redis Server.
Vous pouvez initialiser une instance Redis avec ConnectionOptions et ConnectionPoolOptions . ConnectionOptions Spécifie les options de connexion à Redis Server, et ConnectionPoolOptions spécifie les options de pool Conneciton. ConnectionPoolOptions est facultative. S'il n'est pas spécifié, Redis maintient une seule connexion à Redis Server.
ConnectionOptions connection_options;
connection_options.host = " 127.0.0.1 " ; // Required.
connection_options.port = 6666 ; // Optional. The default port is 6379.
connection_options.password = " auth " ; // Optional. No password by default.
connection_options.db = 1 ; // Optional. Use the 0th database by default.
// Optional. Timeout before we successfully send request to or receive response from redis.
// By default, the timeout is 0ms, i.e. never timeout and block until we send or receive successfuly.
// NOTE: if any command is timed out, we throw a TimeoutError exception.
connection_options.socket_timeout = std::chrono::milliseconds( 200 );
// Connect to Redis server with a single connection.
Redis redis1 (connection_options);
ConnectionPoolOptions pool_options;
pool_options.size = 3 ; // Pool size, i.e. max number of connections.
// Optional. Max time to wait for a connection. 0ms by default, which means wait forever.
// Say, the pool size is 3, while 4 threds try to fetch the connection, one of them will be blocked.
pool_options.wait_timeout = std::chrono::milliseconds( 100 );
// Optional. Max lifetime of a connection. 0ms by default, which means never expire the connection.
// If the connection has been created for a long time, i.e. more than `connection_lifetime`,
// it will be expired and reconnected.
pool_options.connection_lifetime = std::chrono::minutes( 10 );
// Connect to Redis server with a connection pool.
Redis redis2 (connection_options, pool_options); Remarque : Si vous définissez ConnectionOptions::socket_timeout et essayez d'appeler les commandes de blocage, par exemple Redis::brpop , Redis::blpop , Redis::bzpopmax , Redis::bzpopmin , vous devez vous assurer que ConnectionOptions::socket_timeout est plus grande que le délai d'expiration spécifié avec ces commandes bloquantes. Sinon, vous pourriez obtenir TimeoutError et perdre des messages.
Voir ConnectionOptions et ConnectionPoolOptions pour plus d'options. Voir également le numéro 80 pour la discussion sur le pool de connexions.
Remarque : la classe Redis est mobile mais pas copieable.
// auto redis3 = redis1; // this won't compile.
// But it's movable.
auto redis3 = std::move(redis1);Redis-plus-plus prend également en charge la connexion à Redis Server avec une prise de domaine UNIX.
ConnectionOptions options;
options.type = ConnectionType::UNIX;
options.path = " /path/to/socket " ;
Redis redis (options);Vous pouvez également vous connecter à Redis Server avec un URI:
tcp://[[username:]password@]host[:port][/db]
redis://[[username:]password@]host[:port][/db]
unix://[[username:]password@]path-to-unix-domain-socket[/db]
Le schéma et les pièces hôtes sont requis et d'autres sont facultatifs. Si vous vous connectez à Redis avec un socket de domaine UNIX, vous devez utiliser le schéma UNIX , sinon, vous devez utiliser le schéma TCP ou Redis . Ce qui suit est une liste de valeurs par défaut pour ces parties facultatives:
Remarque : si votre mot de passe ou nom d'utilisateur contient «@», ou que votre nom d'utilisateur contient «:», vous ne pouvez pas construire un objet Redis avec URI. Parce que Redis-plus-plus analysera incorrectement l'URI. Dans ce cas, vous devez utiliser ConnectionOptions pour construire un objet Redis .
Remarque : Redis 6.0 prend en charge ACL et vous pouvez spécifier un nom d'utilisateur pour la connexion. Cependant, avant Redis 6.0, vous ne pouvez pas faire cela.
En outre, les options de connexion suivantes et les options de pool de connexion peuvent être spécifiées avec la chaîne de requête d'URI, par exemple TCP: //127.0.0.1? Keep_alive = true & socket_timeout = 100ms & connect_timeout = 100ms :
| Option | Paramètre | Défaut |
|---|---|---|
ConnectionOptions::user | utilisateur | défaut |
ConnectionOptions::password | mot de passe | chaîne vide, c'est-à-dire pas de mot de passe |
ConnectionOptions::db | db | 0 |
ConnectionOptions::keep_alive | keep_alive | FAUX |
ConnectionOptions::connect_timeout | connect_timeout | 0 ms |
ConnectionOptions::socket_timeout | socket_timeout | 0 ms |
ConnectionOptions::resp | respect | 2 |
ConnectionPoolOptions::size | pool_size | 1 |
ConnectionPoolOptions::wait_timeout | pool_wait_timeout | 0 ms |
ConnectionPoolOptions::connection_lifetime | pool_connection_lifetime | 0 ms |
ConnectionPoolOptions::connection_idle_time | pool_connection_idle_time | 0 ms |
NOTE :
// Single connection to the given host and port.
Redis redis1 ( " tcp://127.0.0.1:6666 " );
// Use default port, i.e. 6379.
Redis redis2 ( " tcp://127.0.0.1 " );
// Connect to Redis with password, and default port.
Redis redis3 ( " tcp://[email protected] " );
// Connect to Redis and select the 2nd (db number starts from 0) database.
Redis redis4 ( " tcp://127.0.0.1:6379/2 " );
// Set keep_alive option to true with query string.
Redis redis5 ( " tcp://127.0.0.1:6379/2?keep_alive=true " );
// Set socket_timeout to 50 milliseconds, and connect_timeout to 1 second with query string.
Redis redis6 ( " tcp://127.0.0.1?socket_timeout=50ms&connect_timeout=1s " );
// Connect to Unix Domain Socket.
Redis redis7 ( " unix://path/to/socket " ); Depuis Redis 6.0, il prend en charge une nouvelle version du protocole Redis, c'est-à-dire RESP3. Afin d'utiliser ce nouveau protocole, vous devez définir ConnectionOptions::resp à 3.
ConnectionOptions opts;
opts.resp = 3;
// Set other options...
Par défaut, ConnectionOptions::resp est 2, ConnectionOptions::resp -à-dire utiliser la version 2.
Remarque : Afin d'utiliser ce nouveau protocole, vous devez installer les derniers Hiredis (même Hiredis-V1.0.2 a des bogues sur la prise en charge REP3).
Les connexions dans la piscine sont créées paresseusement. Lorsque le pool de connexion est initialisé, c'est-à-dire le constructeur de Redis , Redis ne se connecte pas au serveur. Au lieu de cela, il se connecte au serveur uniquement lorsque vous essayez d'envoyer la commande. De cette façon, nous pouvons éviter les connexions inutiles. Donc, si la taille de la piscine est de 5, mais le nombre de connexions maximales simultanées est de 3, il n'y aura que 3 connexions dans la piscine.
Vous n'avez pas besoin de vérifier si l'objet Redis se connecte avec succès au serveur. Si Redis ne crée pas de connexion à Redis Server ou si la connexion est rompue à un moment donné, il lance une exception d' Error de type lorsque vous essayez d'envoyer la commande avec Redis . Même lorsque vous obtenez une exception, c'est-à-dire que la connexion est cassée, vous n'avez pas besoin de créer un nouvel objet Redis . Vous pouvez réutiliser l'objet Redis pour envoyer des commandes et l'objet Redis essaiera de se reconnecter automatiquement au serveur. S'il se reconnecte avec succès, il envoie la commande au serveur. Sinon, il lance à nouveau une exception.
Voir la section Exception pour plus de détails sur les exceptions.
Il n'est pas bon marché de créer un objet Redis , car il créera de nouvelles connexions à Redis Server. Vous feriez donc mieux de réutiliser l'objet Redis autant que possible. Il est également sûr d'appeler les fonctions des membres Redis dans un environnement multi-thread, et vous pouvez partager l'objet Redis dans plusieurs threads.
// This is GOOD practice.
auto redis = Redis( " tcp://127.0.0.1 " );
for ( auto idx = 0 ; idx < 100 ; ++idx) {
// Reuse the Redis object in the loop.
redis. set ( " key " , " val " );
}
// This is VERY BAD! It's very inefficient.
// NEVER DO IT!!!
for ( auto idx = 0 ; idx < 100 ; ++idx) {
// Create a new Redis object for each iteration.
auto redis = Redis ( " tcp://127.0.0.1 " );
redis. set ( " key " , " val " );
}Redis-plus-plus a également un support TLS. Cependant, afin d'utiliser cette fonctionnalité, vous devez l'activer lors de la construction d'Hiredis et Redis-plus .
Remarque : Jusqu'à présent, la fonctionnalité TLS n'a pas été testée sur la plate-forme Windows. Je vais le réparer à l'avenir.
Lorsque vous construisez Hiredis avec le support TLS, vous devez télécharger Hiredis of Version v1.0.0 ou ce dernier, et spécifier USE_SSL=1 drapeau:
make PREFIX=/non/default/path USE_SSL=1
make PREFIX=/non/default/path USE_SSL=1 install Ensuite, vous pouvez construire Redis-plus-plus pour activer la prise en charge de TLS en spécifiant l'option -DREDIS_PLUS_PLUS_USE_TLS=ON l'option:
cmake -DREDIS_PLUS_PLUS_USE_TLS=ON ..Afin de se connecter à Redis avec le support TLS, vous devez spécifier les options de connexion suivantes:
ConnectionOptions opts;
opts.host = " 127.0.0.1 " ;
opts.port = 6379 ;
opts.tls.enabled = true ; // Required. `false` by default.
opts.tls.cert = " /path/to/client/certificate " ; // Optional
opts.tls.key = " /path/to/private/key/file " ; // Optional
opts.tls.cacert = " /path/to/CA/certificate/file " ; // You can also set `opts.tls.cacertdir` instead.
opts.tls.sni = " server-name-indication " ; // Optional Bien que tls.cert et tls.key soient facultatifs, si vous en spécifiez l'un, vous devez également spécifier l'autre. Au lieu de spécifier tls.cacert , vous pouvez également spécifier tls.cacertdir au répertoire où les certificats sont stockés.
Ces options sont les mêmes que les arguments de ligne de commande liés à redis-cli , vous pouvez également exécuter redis-cli --help pour obtenir l'explication détaillée de ces options.
Ensuite, vous pouvez utiliser ces ConnectionOptions pour créer un objet Redis pour se connecter à Redis Server avec la prise en charge TLS.
Remarque : Lors de la création de votre code d'application, vous devez également le relier à libhiredis.a , libhiredis_ssl.a , libredis++.a (ou les bibliothèques partagées correspondantes), -lssl et -lcrypto .
Par défaut, Redis-plus-Plus initialise automatiquement la bibliothèque OpenSSL, IE appelle SSL_library_init et initialise les verrous si nécessaire. Cependant, votre code d'application peut déjà initialiser la bibliothèque OpenSSL. Dans ce cas, vous pouvez appeler tls::disable_auto_init() pour désactiver l'initialisation. Vous devez appeler cette fonction une seule fois et l'appeler avant toute autre opération Redis-plus . Sinon, le comportement n'est pas défini.
Depuis Hiredis v1.1.0, il prend en charge la vérification du certificat de sauts. Si vous souhaitez utiliser cette fonctionnalité avec Redis-plus-plus , vous pouvez vérifier ce problème pour un exemple.
Vous pouvez envoyer des commandes redis via l'objet Redis . Redis a une ou plusieurs méthodes (surchargées) pour chaque commande redis. La méthode a le même nom (bas) que la commande correspondante. Par exemple, nous avons 3 méthodes de surcharge pour la commande DEL key [key ...] :
// Delete a single key.
long long Redis::del ( const StringView &key);
// Delete a batch of keys: [first, last).
template < typename Input>
long long Redis::del (Input first, Input last);
// Delete keys in the initializer_list.
template < typename T>
long long Redis::del (std::initializer_list<T> il);Avec les paramètres d'entrée, ces méthodes créent une commande redis basée sur le protocole Redis et envoient la commande à Redis Server. Ensuite, recevez de manière synchrone la réponse, analysez-la et retournez à l'appelant.
Examinons de plus près les paramètres et les valeurs de retour de ces méthodes.
La plupart de ces méthodes ont les mêmes paramètres que les commandes correspondantes. Voici une liste des types de paramètres:
| Type de paramètre | Explication | Exemple | Note |
|---|---|---|---|
| StringView | Paramètres du type de chaîne. Normalement utilisé pour la clé, la valeur, le nom du membre, le nom du champ, etc. | bool redis :: hset (const stringView & key, const stringView & field, const stringview & val) | Voir la section StringView pour plus de détails sur StringView |
| long | Paramètres du type entier. Normalement utilisé pour l'index (par exemple, les commandes de liste) ou entier | void ltrim (const stringView & key, long start long, long long stop) Long long décry (const stringview & key, long long décrément) | |
| double | Paramètres du type à virgule flottante. Normalement utilisé pour le score (par exemple, les commandes de set triée) ou le nombre de types de points flottants | double incryfloat (const stringView & key, double incrément) | |
| STD :: Chrono :: Durée std :: chrono :: time_point | Paramètres liés au temps | bool expire (const stringview & key, const std :: chrono :: seconds & timeout) bool exireat (const stringView & key, const std :: chrono :: time_point <std :: chrono :: system_clock, std :: chrono :: seconds> & tp) | |
| std :: paire <stringView, stringView> | Utilisé pour la paire de Redis Hash (champ, valeur) | bool hset (const stringView & key, const std :: pair <StringView, StringView> & item) | |
| std :: paire <double, double> | Utilisé pour la paire de redis Geo (Longitude, Latitude) | OptionAllonglong Georadius (const stringview & key, const std :: pair <double, double> & location, double rayon, unité geounit, const stringview & destination, bool store_dist, long comptage long) | |
| paire d'itérateurs | Utilisez une paire d'itérateurs pour spécifier une gamme d'entrée, afin que nous puissions passer les données dans un conteneur STL à ces méthodes | modèle <entrée typename> Long Long Del (entrée d'abord, entrée en dernier) | Jetez une exception, si c'est une gamme vide, c'est-à-dire d'abord == dernier |
| std :: initializer_list <t> | Utilisez une liste d'initialisateur pour spécifier un lot d'entrée | modèle <typename t> Long Long Del (std :: initializer_list <T> IL) | |
| Certaines options | Options pour certaines commandes | UpdateType , modèle <typename t> classe BoundmedInterval | Voir command_options.h pour plus de détails |
STD :: String_view est un bon choix pour les types de paramètres de chaîne en lecture seule. std::string_view n'a cependant été introduit que dans la norme C ++ 17, donc si vous créez redis-plus-plus avec le -std=c++11 (ie en spécifiant -DREDIS_PLUS_PLUS_CXX_STANDARD=11 avec la commande cmake) ou le -std=c++14 Standard, une implémentation simple de std::string_view , appelé StringView , est disponible. Vous pouvez construire Redis-plus-plus avec la norme -std=c++17 (c'est-à-dire le comportement par défaut), qui fournira std::string_view nativement. L'implémentation StringView sera alors ignorée en l'aliasant sur std::string_view . Cela se fait à l'intérieur de la bibliothèque redis-plus-plus avec: using StringView = std::string_view .
Puisqu'il y a des conversions de std::string et de la chaîne de style C vers StringView , vous pouvez simplement passer la chaîne std::string ou c-de style C vers des méthodes qui ont besoin d'un paramètre StringView .
// bool Redis::hset(const StringView &key, const StringView &field, const StringView &val)
// Pass c-style string to StringView.
redis.hset( " key " , " field " , " value " );
// Pass std::string to StringView.
std::string key = " key " ;
std::string field = " field " ;
std::string val = " val " ;
redis.hset(key, field, val);
// Mix std::string and c-style string.
redis.hset(key, field, " value " );Le protocole Redis définit 5 types de réponses:
long long . De plus, ces réponses pourraient être nulles . Par exemple, lorsque vous essayez d' GET la valeur d'une clé inexistante, Redis renvoie une réponse de chaîne en vrac nulle .
Comme nous l'avons mentionné ci-dessus, les réponses sont analysées en valeurs de retour de ces méthodes. Ce qui suit est une liste des types de retour:
| Type de retour | Explication | Exemple | Note |
|---|---|---|---|
| vide | Réponse de statut qui devrait toujours renvoyer une chaîne de "OK" | Renommer , setEx | |
| Std :: String | Réponse d'état qui ne renvoie pas toujours "ok", et réponse de chaîne en vrac | Ping , info | |
| bool | Réponse entière qui renvoie toujours 0 ou 1 | Expirer , hset | Voir la section booléenne de valeur de retour pour le sens d'une valeur de retour booléenne |
| long | Réponse entière qui ne renvoie pas toujours 0 ou 1 | Del , ajouter | |
| double | Réponse de chaîne en vrac qui représente un double | Incryfloat , zincrby | |
| paire std :: | Réponse du tableau avec exactement 2 éléments. Étant donné que la valeur de retour est toujours un tableau de 2 éléments, nous retournons les 2 éléments en tant que premier et deuxième et deuxième éléments de std::pair | Blpop | |
| std :: tuple | Réponse du tableau avec une longueur fixe et a plus de 2 éléments. Étant donné que la durée du tableau retourné est fixée, nous renvoyons le tableau en tant que std::tuple | Bzpopmax | |
| itérateur de sortie | Réponse générale du tableau avec une longueur non fixée / dynamique. Nous utilisons une interface de type STL pour renvoyer ce type de réponses de tableau, afin que vous puissiez insérer facilement la valeur de retour dans un conteneur STL | Mget , lrange | De plus, parfois le type d'itérateur de sortie décide quelles options à envoyer avec la commande. Voir la section Exemples pour plus de détails |
| Facultatif <T> | Pour toute réponse de type T qui pourrait être nul | Get , LPOP , BLPOP , BZPOPMAX | Voir la section facultative pour plus de détails sur Optional<T> |
| Variante <args ...> | Pour une réponse qui pourrait être de types servaux différents | Statistiques de mémoire | Remarque: Jusqu'à présent, ce type n'est pris en charge que lors de la compilation de redis-plus-plus avec la norme C ++ 17. Ceci est normalement utilisé avec l'interface de commande générique. Voir la section variante pour plus de détails sur Variant<Args...> |
| Conteneur STL | Réponse du tableau général | Config Get Get | L'itérateur de sortie et le conteneur STL sont utilisés pour la réponse du tableau. La différence est que le conteneur STL est normalement utilisé avec l'interface de commande générique. Voir la section Container STL par exemple |
Le type de retour de certaines méthodes, par exemple EXPIRE , HSET , est bool . Si la méthode renvoie false , cela ne signifie pas que Redis n'a pas réussi à envoyer la commande à Redis Server. Au lieu de cela, cela signifie que Redis Server renvoie une réponse entière , et la valeur de la réponse est 0 . En conséquence, si la méthode renvoie true , cela signifie que Redis Server renvoie une réponse entière et que la valeur de la réponse est 1 . Vous pouvez vérifier le manuel des commandes Redis pour ce que DO 0 et 1 représentent.
Par exemple, lorsque nous envoyons la commande EXPIRE sur Redis Server, il renvoie 1 si le délai d'attente a été défini et qu'il renvoie 0 si la clé n'existe pas. En conséquence, si le délai d'attente était défini, Redis::expire revient true , et si la clé n'existe pas, Redis::expire revient false .
Donc, n'utilisez jamais la valeur de retour pour vérifier si la commande a été envoyée avec succès au serveur Redis. Au lieu de cela, si Redis n'a pas réussi à envoyer la commande au serveur, il lance une exception d' Error de type. Voir la section Exception pour plus de détails sur les exceptions.
STD :: Facultatif est une bonne option pour le type de retour, si Redis peut renvoyer une réponse nul . Cependant, std::optional est introduit dans la norme C ++ 17, et si vous construisez redis-plus-plus avec -std=c++11 Standard (ie en spécifiant -DREDIS_PLUS_PLUS_CXX_STANDARD=11 avec la commande cmake), nous implémentons notre propre version simple, ie template Optional<T> . Au lieu de cela, si vous construisez redis-plus-plus avec -std=c++17 Standard (c'est-à-dire le comportement par défaut), vous pouvez utiliser std::optional , et nous avons un alias: template <typename T> using Optional = std::optional<T> .
Prenez les commandes GET et MGET par exemple:
// Or just: auto val = redis.get("key");
Optional<std::string> val = redis.get( " key " );
// Optional<T> has a conversion to bool.
// If it's NOT a null Optional<T> object, it's converted to true.
// Otherwise, it's converted to false.
if (val) {
// Key exists. Dereference val to get the string result.
std::cout << *val << std::endl;
} else {
// Redis server returns a NULL Bulk String Reply.
// It's invalid to dereference a null Optional<T> object.
std::cout << " key doesn't exist. " << std::endl;
}
std::vector<Optional<std::string>> values;
redis.mget({ " key1 " , " key2 " , " key3 " }, std::back_inserter(values));
for ( const auto &val : values) {
if (val) {
// Key exist, process the value.
}
} Nous avons également des types de types pour certains Optional<T> couramment utilisés:
using OptionalString = Optional<std::string>;
using OptionalLongLong = Optional< long long >;
using OptionalDouble = Optional< double >;
using OptionalStringPair = Optional<std::pair<std::string, std::string>>; La variante STD :: est une bonne option pour le type de retour, si la réponse peut être de différents types. Par exemple, la commande MEMORY STATS Renvoie une réponse de tableau, qui est, en fait, une carte des paires de configurations à valeur clé:
127.0.0.1: 6379> memory stats
1) " peak.allocated "
2) (integer) 4471104
...
17) " db.0 "
18) 1) " overhead.hashtable.main "
2) (integer) 104
3) " overhead.hashtable.expires "
4) (integer) 32
...
27) " dataset.percentage "
28) " 9.70208740234375 "
... Cependant, comme vous pouvez le voir, la partie de valeur du résultat peut être de type long (clé: pic.Allocated ), double (clé: dataset.percentage ) ou même une carte (clé: DB.0 ). Vous ne pouvez donc pas simplement analyser le résultat dans un std::unordered_map<std::string, long long> ou std::unordered_map<std::string, double> . Une solution de contournement consiste à analyser le résultat en un tuple , cependant, cette solution de tuple est laide et sujette aux erreurs. Vérifiez ce problème pour plus de détails.
Dans ce cas, Variant , qui est une std::variant Si vous construisez Redis-plus-plus avec la norme C ++ 17, est très utile. Vous pouvez analyser le résultat dans un std::unordered_map<std::string, Variant<double, long long, std::unordered_map<std::string, long long>>> .
using Var = Variant< double , long long , std::unordered_map<std::string, long long >>;
auto r = Redis( " tcp://127.0.0.1 " );
auto v = r.command<std::unordered_map<std::string, Var>>( " memory " , " stats " ); Il y a quelques limites au support Variant :
Variant ne peuvent pas avoir d'éléments en double, par exemple Variant<double, long long, double> ne fonctionnera pas.double doit être placé avant std::string . Parce que la double réponse est, en fait, la réponse de la chaîne, et lorsque la variante d'analyse, nous essayons d'analyser la réponse dans le premier type correspondant, spécifié avec les arguments de type de gauche à droite. Donc, si double est placé après std::string , c'est-à-dire sur le côté droit de std::string , la réponse sera toujours analysée dans std::string .Vérifiez également la section de commande générique pour plus d'exemples sur l'interface de commande générique.
Lorsque vous utilisez l'interface de commande générique, au lieu d'analyser la réponse à l'itérateur de sortie, vous pouvez également l'analyser dans un conteneur STL.
auto r = Redis( " tcp://127.0.0.1 " );
auto v = r.command<std::unordered_map<std::string, std::string>>( " config " , " get " , " * " );Vérifiez également la section de commande générique pour plus d'exemples sur l'interface de commande générique.
Voyons quelques exemples sur la façon d'envoyer des commandes à Redis Server.
// ***** Parameters of StringView type *****
// Implicitly construct StringView with c-style string.
redis.set( " key " , " value " );
// Implicitly construct StringView with std::string.
std::string key ( " key " );
std::string val ( " value " );
redis.set(key, val);
// Explicitly pass StringView as parameter.
std::vector< char > large_data;
// Avoid copying.
redis.set( " key " , StringView(large_data.data(), large_data.size()));
// ***** Parameters of long long type *****
// For index.
redis.bitcount(key, 1 , 3 );
// For number.
redis.incrby( " num " , 100 );
// ***** Parameters of double type *****
// For score.
redis.zadd( " zset " , " m1 " , 2.5 );
redis.zadd( " zset " , " m2 " , 3.5 );
redis.zadd( " zset " , " m3 " , 5 );
// For (longitude, latitude).
redis.geoadd( " geo " , std::make_tuple( " member " , 13.5 , 15.6 ));
// ***** Time-related parameters *****
using namespace std ::chrono ;
redis.expire(key, seconds( 1000 ));
auto tp = time_point_cast<seconds>(system_clock::now() + seconds( 100 ));
redis.expireat(key, tp);
// ***** Some options for commands *****
if (redis.set(key, " value " , milliseconds( 100 ), UpdateType::NOT_EXIST)) {
std::cout << " set OK " << std::endl;
}
redis.linsert( " list " , InsertPosition::BEFORE, " pivot " , " val " );
std::vector<std::string> res;
// (-inf, inf)
redis.zrangebyscore( " zset " , UnboundedInterval< double >{}, std::back_inserter(res));
// [3, 6]
redis.zrangebyscore( " zset " ,
BoundedInterval< double >( 3 , 6 , BoundType::CLOSED),
std::back_inserter (res));
// (3, 6]
redis.zrangebyscore( " zset " ,
BoundedInterval< double >( 3 , 6 , BoundType::LEFT_OPEN),
std::back_inserter (res));
// (3, 6)
redis.zrangebyscore( " zset " ,
BoundedInterval< double >( 3 , 6 , BoundType::OPEN),
std::back_inserter (res));
// [3, 6)
redis.zrangebyscore( " zset " ,
BoundedInterval< double >( 3 , 6 , BoundType::RIGHT_OPEN),
std::back_inserter (res));
// [3, +inf)
redis.zrangebyscore( " zset " ,
LeftBoundedInterval< double >( 3 , BoundType::RIGHT_OPEN),
std::back_inserter (res));
// (3, +inf)
redis.zrangebyscore( " zset " ,
LeftBoundedInterval< double >( 3 , BoundType::OPEN),
std::back_inserter (res));
// (-inf, 6]
redis.zrangebyscore( " zset " ,
RightBoundedInterval< double >( 6 , BoundType::LEFT_OPEN),
std::back_inserter (res));
// (-inf, 6)
redis.zrangebyscore( " zset " ,
RightBoundedInterval< double >( 6 , BoundType::OPEN),
std::back_inserter (res));
// ***** Pair of iterators *****
std::vector<std::pair<std::string, std::string>> kvs = {{ " k1 " , " v1 " }, { " k2 " , " v2 " }, { " k3 " , " v3 " }};
redis.mset(kvs.begin(), kvs.end());
std::unordered_map<std::string, std::string> kv_map = {{ " k1 " , " v1 " }, { " k2 " , " v2 " }, { " k3 " , " v3 " }};
redis.mset(kv_map.begin(), kv_map.end());
std::unordered_map<std::string, std::string> str_map = {{ " f1 " , " v1 " }, { " f2 " , " v2 " }, { " f3 " , " v3 " }};
redis.hmset( " hash " , str_map.begin(), str_map.end());
std::unordered_map<std::string, double > score_map = {{ " m1 " , 20 }, { " m2 " , 12.5 }, { " m3 " , 3.14 }};
redis.zadd( " zset " , score_map.begin(), score_map.end());
std::vector<std::string> keys = { " k1 " , " k2 " , " k3 " };
redis.del(keys.begin(), keys.end());
// ***** Parameters of initializer_list type *****
redis.mset({
std::make_pair ( " k1 " , " v1 " ),
std::make_pair ( " k2 " , " v2 " ),
std::make_pair ( " k3 " , " v3 " )
});
redis.hmset( " hash " ,
{
std::make_pair ( " f1 " , " v1 " ),
std::make_pair ( " f2 " , " v2 " ),
std::make_pair ( " f3 " , " v3 " )
});
redis.zadd( " zset " ,
{
std::make_pair ( " m1 " , 20.0 ),
std::make_pair ( " m2 " , 34.5 ),
std::make_pair ( " m3 " , 23.4 )
});
redis.del({ " k1 " , " k2 " , " k3 " }); // ***** Return void *****
redis.save();
// ***** Return std::string *****
auto info = redis.info();
// ***** Return bool *****
if (!redis.expire( " nonexistent " , std::chrono::seconds( 100 ))) {
std::cerr << " key doesn't exist " << std::endl;
}
if (redis.setnx( " key " , " val " )) {
std::cout << " set OK " << std::endl;
}
// ***** Return long long *****
auto len = redis.strlen( " key " );
auto num = redis.del({ " a " , " b " , " c " });
num = redis.incr( " a " );
// ***** Return double *****
auto real = redis.incrbyfloat( " b " , 23.4 );
real = redis.hincrbyfloat( " c " , " f " , 34.5 );
// ***** Return Optional<std::string>, i.e. OptionalString *****
auto os = redis.get( " kk " );
if (os) {
std::cout << *os << std::endl;
} else {
std::cerr << " key doesn't exist " << std::endl;
}
os = redis.spop( " set " );
if (os) {
std::cout << *os << std::endl;
} else {
std::cerr << " set is empty " << std::endl;
}
// ***** Return Optional<long long>, i.e. OptionalLongLong *****
auto oll = redis.zrank( " zset " , " mem " );
if (oll) {
std::cout << " rank is " << *oll << std::endl;
} else {
std::cerr << " member doesn't exist " << std::endl;
}
// ***** Return Optional<double>, i.e. OptionalDouble *****
auto ob = redis.zscore( " zset " , " m1 " );
if (ob) {
std::cout << " score is " << *ob << std::endl;
} else {
std::cerr << " member doesn't exist " << std::endl;
}
// ***** Return Optional<pair<string, string>> *****
auto op = redis.blpop({ " list1 " , " list2 " }, std::chrono::seconds( 2 ));
if (op) {
std::cout << " key is " << op-> first << " , value is " << op-> second << std::endl;
} else {
std::cerr << " timeout " << std::endl;
}
// ***** Output iterators *****
std::vector<OptionalString> os_vec;
redis.mget({ " k1 " , " k2 " , " k3 " }, std::back_inserter(os_vec));
std::vector<std::string> s_vec;
redis.lrange( " list " , 0 , - 1 , std::back_inserter(s_vec));
std::unordered_map<std::string, std::string> hash;
redis.hgetall( " hash " , std::inserter(hash, hash.end()));
// You can also save the result in a vecotr of string pair.
std::vector<std::pair<std::string, std::string>> hash_vec;
redis.hgetall( " hash " , std::back_inserter(hash_vec));
std::unordered_set<std::string> str_set;
redis.smembers( " s1 " , std::inserter(str_set, str_set.end()));
// You can also save the result in a vecotr of string.
s_vec.clear();
redis.smembers( " s1 " , std::back_inserter(s_vec));sw::redis::Cursor cursor = 0 ;
auto pattern = " *pattern* " ;
auto count = 5 ;
std::unordered_set<std::string> keys;
while ( true ) {
cursor = redis. scan (cursor, pattern, count, std::inserter (keys, keys. begin ()));
// Default pattern is "*", and default count is 10
// cursor = redis.scan(cursor, std::inserter(keys, keys.begin()));
if (cursor == 0 ) {
break ;
}
}Parfois, le type d'itérateur de sortie décide quelles options à envoyer avec la commande.
// If the output iterator is an iterator of a container of string,
// we send *ZRANGE* command without the *WITHSCORES* option.
std::vector<std::string> members;
redis.zrange( " list " , 0 , - 1 , std::back_inserter(members));
// If it's an iterator of a container of a <string, double> pair,
// we send *ZRANGE* command with *WITHSCORES* option.
std::vector<std::pair<std::string, double >> res_with_score;
redis.zrange( " list " , 0 , - 1 , std::back_inserter(res_with_score));
// The above examples also apply to other command with the *WITHSCORES* options,
// e.g. *ZRANGEBYSCORE*, *ZREVRANGE*, *ZREVRANGEBYSCORE*.
// Another example is the *GEORADIUS* command.
// Only get members.
members.clear();
redis.georadius( " geo " ,
std::make_pair ( 10.1 , 11.1 ),
100,
GeoUnit::KM,
10,
true,
std::back_inserter(members));
// If the iterator is an iterator of a container of tuple<string, double>,
// we send the *GEORADIUS* command with *WITHDIST* option.
std::vector<std::tuple<std::string, double >> mem_with_dist;
redis.georadius( " geo " ,
std::make_pair ( 10.1 , 11.1 ),
100,
GeoUnit::KM,
10,
true,
std::back_inserter(mem_with_dist));
// If the iterator is an iterator of a container of tuple<string, double, string>,
// we send the *GEORADIUS* command with *WITHDIST* and *WITHHASH* options.
std::vector<std::tuple<std::string, double , std::string>> mem_with_dist_hash;
redis.georadius( " geo " ,
std::make_pair ( 10.1 , 11.1 ),
100,
GeoUnit::KM,
10,
true,
std::back_inserter(mem_with_dist_hash));
// If the iterator is an iterator of a container of
// tuple<string, string, pair<double, double>, double>,
// we send the *GEORADIUS* command with *WITHHASH*, *WITHCOORD* and *WITHDIST* options.
std::vector<std::tuple<std::string, double , std::string>> mem_with_hash_coord_dist;
redis.georadius( " geo " ,
std::make_pair ( 10.1 , 11.1 ),
100,
GeoUnit::KM,
10,
true,
std::back_inserter(mem_with_hash_coord_dist));Veuillez consulter Redis.h pour les références et exemples de l'API de style Doxygen, et consultez les tests pour d'autres exemples.
Redis lance des exceptions s'il reçoit une réponse d'erreur ou que quelque chose de mal se produit, par exemple, n'a pas créé de connexion au serveur, ou la connexion au serveur est rompue. Toutes les exceptions dérivées de la classe Error . Voir errors.h pour plus de détails.
Error : erreur générique. Il est dérivé de std::exception , et c'est aussi la classe de base d'autres exceptions.IoError : il y a une erreur IO avec la connexion.TimeoutError : l'opération de lecture ou d'écriture a été chronométrée. C'est une classe dérivée d' IoError .ClosedError : Redis Server a fermé la connexion.ProtoError : la commande ou la réponse est invalide, et nous ne pouvons pas le traiter avec le protocole Redis.OomError : la bibliothèque Hiredis a obtenu une erreur hors mémoire.ReplyError : Redis Server a renvoyé une réponse d'erreur, par exemple, nous essayons d'appeler redis::lrange sur un hachage redis.WatchError : la clé de regard a été modifiée. Voir la section Watch pour plus de détails. Remarque : la réponse nul n'est pas considérée comme une exception. Par exemple, si nous essayons d' GET une clé inexistante, nous obtiendrons une réponse de chaîne en vrac nulle . Au lieu de lancer une exception, nous renvoyons la réponse null en tant qu'objet Optional<T> . Voir également la section facultative.
Normalement, lorsque l'exception se produit, vous n'avez pas besoin de créer un objet Redis . C'est en toute sécurité exception et vous pouvez réutiliser l'objet Redis . Même si la connexion à Redis Server est rompue et qu'il lance une exception, par exemple, IoError . La prochaine fois que lorsque vous enverrez la commande avec l'objet Redis , il essaiera de se reconnecter automatiquement au serveur Redis. Cette règle s'applique également au RedisCluster . Cependant, si Pipeline , Transcation et Subscriber lance une exception, vous devez détruire l'objet et en créer un nouveau. Voir la documentation correspondante pour plus de détails.
Ce qui suit est un exemple sur la façon d'attraper ces exceptions:
try {
redis. set ( " key " , " value " );
// Wrong type error
redis. lpush ( " key " , { " a " , " b " , " c " });
} catch ( const ReplyError &err) {
// WRONGTYPE Operation against a key holding the wrong kind of value
cout << err. what () << endl;
} catch ( const TimeoutError &err) {
// reading or writing timeout
} catch ( const ClosedError &err) {
// the connection has been closed.
} catch ( const IoError &err) {
// there's an IO error on the connection.
} catch ( const Error &err) {
// other errors
} Il y a trop de commandes redis, nous ne les avons pas tous implémentés. Cependant, vous pouvez utiliser les méthodes Redis::command pour envoyer toutes les commandes à redis. Contrairement aux autres bibliothèques clients, Redis::command n'utilise pas de chaîne de format pour combiner les arguments de commande dans une chaîne de commande. Au lieu de cela, vous pouvez transmettre directement les arguments de commande de type StringView ou type arithmétique comme paramètres de Redis::command . Pour la raison pour laquelle nous n'utilisons pas de chaîne de format, veuillez consulter cette discussion.
auto redis = Redis( " tcp://127.0.0.1 " );
// Redis class doesn't have built-in *CLIENT SETNAME* method.
// However, you can use Redis::command to send the command manually.
redis.command< void >( " client " , " setname " , " name " );
auto val = redis.command<OptionalString>( " client " , " getname " );
if (val) {
std::cout << *val << std::endl;
}
// NOTE: the following code is for example only. In fact, Redis has built-in
// methods for the following commands.
// Arguments of the command can be strings.
// NOTE: for SET command, the return value is NOT always void, I'll explain latter.
redis.command< void >( " set " , " key " , " 100 " );
// Arguments of the command can be a combination of strings and integers.
auto num = redis.command< long long >( " incrby " , " key " , 1 );
// Argument can also be double.
auto real = redis.command< double >( " incrbyfloat " , " key " , 2.3 );
// Even the key of the command can be of arithmetic type.
redis.command< void >( " set " , 100 , " value " );
val = redis.command<OptionalString>( " get " , 100 );
// If the command returns an array of elements.
std::vector<OptionalString> result;
redis.command( " mget " , " k1 " , " k2 " , " k3 " , std::back_inserter(result));
// Or just parse it into a vector.
result = redis.command<std::vector<OptionalString>>( " mget " , " k1 " , " k2 " , " k3 " );
// Arguments of the command can be a range of strings.
auto set_cmd_strs = { " set " , " key " , " value " };
redis.command< void >(set_cmd_strs.begin(), set_cmd_strs.end());
auto get_cmd_strs = { " get " , " key " };
val = redis.command<OptionalString>(get_cmd_strs.begin(), get_cmd_strs.end());
// If it returns an array of elements.
result.clear();
auto mget_cmd_strs = { " mget " , " key1 " , " key2 " };
redis.command(mget_cmd_strs.begin(), mget_cmd_strs.end(), std::back_inserter(result)); Remarque : Le nom de certaines commandes Redis est composé de deux chaînes, par exemple le nom du client . Dans ce cas, vous devez passer ces deux chaînes sous forme de deux arguments pour Redis::command .
// This is GOOD.
redis.command< void >( " client " , " setname " , " name " );
// This is BAD, and will fail to send command to Redis server.
// redis.command<void>("client setname", "name"); As I mentioned in the comments, the SET command not always returns void . Because if you try to set a (key, value) pair with NX or XX option, you might fail, and Redis will return a NULL REPLY . Besides the SET command, there're other commands whose return value is NOT a fixed type, you need to parse it by yourself. For example, Redis::set method rewrite the reply of SET command, and make it return bool type, ie if no NX or XX option specified, Redis server will always return an "OK" string, and Redis::set returns true ; if NX or XX specified, and Redis server returns a NULL REPLY , Redis::set returns false .
So Redis class also has other overloaded command methods, these methods return a ReplyUPtr , ie std::unique_ptr<redisReply, ReplyDeleter> , object. Normally you don't need to parse it manually. Instead, you only need to pass the reply to template <typename T> T reply::parse(redisReply &) to get a value of type T . Check the Return Type section for valid T types. If the command returns an array of elements, besides calling reply::parse to parse the reply to an STL container, you can also call template <typename Output> reply::to_array(redisReply &reply, Output output) to parse the result into an array or STL container with an output iterator.
Let's rewrite the above examples:
auto redis = Redis( " tcp://127.0.0.1 " );
redis.command( " client " , " setname " , " name " );
auto r = redis.command( " client " , " getname " );
assert (r);
// If the command returns a single element,
// use `reply::parse<T>(redisReply&)` to parse it.
auto val = reply::parse<OptionalString>(*r);
if (val) {
std::cout << *val << std::endl;
}
// Arguments of the command can be strings.
redis.command( " set " , " key " , " 100 " );
// Arguments of the command can be a combination of strings and integers.
r = redis.command( " incrby " , " key " , 1 );
auto num = reply::parse< long long >(*r);
// Argument can also be double.
r = redis.command( " incrbyfloat " , " key " , 2.3 );
auto real = reply::parse< double >(*r);
// Even the key of the command can be of arithmetic type.
redis.command( " set " , 100 , " value " );
r = redis.command( " get " , 100 );
val = reply::parse<OptionalString>(*r);
// If the command returns an array of elements.
r = redis.command( " mget " , " k1 " , " k2 " , " k3 " );
// Use `reply::to_array(redisReply&, OutputIterator)` to parse the result into an STL container.
std::vector<OptionalString> result;
reply::to_array (*r, std::back_inserter(result));
// Or just call `reply::parse` to parse it into vector.
result = reply::parse<std::vector<OptionalString>>(*r);
// Arguments of the command can be a range of strings.
auto get_cmd_strs = { " get " , " key " };
r = redis.command(get_cmd_strs.begin(), get_cmd_strs.end());
val = reply::parse<OptionalString>(*r);
// If it returns an array of elements.
result.clear();
auto mget_cmd_strs = { " mget " , " key1 " , " key2 " };
r = redis.command(mget_cmd_strs.begin(), mget_cmd_strs.end());
reply::to_array (*r, std::back_inserter(result)); In fact, there's one more Redis::command method:
template < typename Cmd, typename ...Args>
auto command (Cmd cmd, Args &&...args)
-> typename std::enable_if<!std::is_convertible<Cmd, StringView>::value, ReplyUPtr>::type;However, this method exposes some implementation details, and is only for internal use. You should NOT use this method.
You can use Redis::publish to publish messages to channels. Redis randomly picks a connection from the underlying connection pool, and publishes message with that connection. So you might publish two messages with two different connections.
When you subscribe to a channel with a connection, all messages published to the channel are sent back to that connection. So there's NO Redis::subscribe method. Instead, you can call Redis::subscriber to create a Subscriber and the Subscriber maintains a connection to Redis. The underlying connection is a new connection, NOT picked from the connection pool. This new connection has the same ConnectionOptions as the Redis object.
If you want to have different connection options, eg ConnectionOptions::socket_timeout , for different channels, you should create Redis objects with different connection options, then you can create Subscriber objects with these Redis objects. Check this issue for a use case.
ConnectionOptions opts1;
opts1.host = " 127.0.0.1 " ;
opts1.port = 6379 ;
opts1.socket_timeout = std::chrono::milliseconds( 100 );
auto redis1 = Redis(opts1);
// sub1's socket_timeout is 100ms.
auto sub1 = redis1.subscriber();
ConnectionOptions opts2;
opts2.host = " 127.0.0.1 " ;
opts2.port = 6379 ;
opts2.socket_timeout = std::chrono::milliseconds( 300 );
auto redis2 = Redis(opts2);
// sub2's socket_timeout is 300ms.
auto sub2 = redis2.subscriber(); NOTE : Although the above code creates two Redis objects, it has no performance penalty. Because Redis object creates connections lazily, ie no connection will be created until we send some command with Redis object, and the connection is created only when we call Redis::subscriber to create Subscriber object.
With Subscriber , you can call Subscriber::subscribe , Subscriber::unsubscribe , Subscriber::psubscribe and Subscriber::punsubscribe to send SUBSCRIBE , UNSUBSCRIBE , PSUBSCRIBE and PUNSUBSCRIBE commands to Redis.
Subscriber is NOT thread-safe. If you want to call its member functions in multi-thread environment, you need to synchronize between threads manually.
If any of the Subscriber 's method throws an exception other than ReplyError or TimeoutError , you CANNOT use it any more. Instead, you have to destroy the Subscriber object, and create a new one.
There are 6 kinds of messages:
We call messages of SUBSCRIBE , UNSUBSCRIBE , PSUBSCRIBE and PUNSUBSCRIBE types as META MESSAGE s.
In order to process these messages, you can set callback functions on Subscriber :
Subscriber::on_message(MsgCallback) : set callback function for messages of MESSAGE type, and the callback interface is: void (std::string channel, std::string msg) .Subscriber::on_pmessage(PatternMsgCallback) : set the callback function for messages of PMESSAGE type, and the callback interface is: void (std::string pattern, std::string channel, std::string msg) .Subscriber::on_meta(MetaCallback) : set callback function for messages of META MESSAGE type, and the callback interface is: void (Subscriber::MsgType type, OptionalString channel, long long num) . type is an enum, it can be one of the following enum: Subscriber::MsgType::SUBSCRIBE , Subscriber::MsgType::UNSUBSCRIBE , Subscriber::MsgType::PSUBSCRIBE , Subscriber::MsgType::PUNSUBSCRIBE , Subscriber::MsgType::MESSAGE , and Subscriber::MsgType::PMESSAGE . If you haven't subscribe/psubscribe to any channel/pattern, and try to unsubscribe/punsubscribe without any parameter, ie unsubscribe/punsubscribe all channels/patterns, channel will be null. So the second parameter of meta callback is of type OptionalString . All these callback interfaces pass std::string by value, and you can take their ownership (ie std::move ) safely.
You can call Subscriber::consume to consume messages published to channels/patterns that the Subscriber has been subscribed.
Subscriber::consume waits for message from the underlying connection. If the ConnectionOptions::socket_timeout is reached, and there's no message sent to this connection, Subscriber::consume throws a TimeoutError exception. If ConnectionOptions::socket_timeout is 0ms , Subscriber::consume blocks until it receives a message.
After receiving the message, Subscriber::consume calls the callback function to process the message based on message type. However, if you don't set callback for a specific kind of message, Subscriber::consume will consume the received message and discard it, ie Subscriber::consume returns without running the callback.
The following example is a common pattern for using Subscriber :
// Create a Subscriber.
auto sub = redis.subscriber();
// Set callback functions.
sub.on_message([](std::string channel, std::string msg) {
// Process message of MESSAGE type.
});
sub.on_pmessage([](std::string pattern, std::string channel, std::string msg) {
// Process message of PMESSAGE type.
});
sub.on_meta([](Subscriber::MsgType type, OptionalString channel, long long num) {
// Process message of META type.
});
// Subscribe to channels and patterns.
sub.subscribe( " channel1 " );
sub.subscribe({ " channel2 " , " channel3 " });
sub.psubscribe( " pattern1* " );
// Consume messages in a loop.
while ( true ) {
try {
sub. consume ();
} catch ( const Error &err) {
// Handle exceptions.
}
} If ConnectionOptions::socket_timeout is set, you might get TimeoutError exception before receiving a message:
while ( true ) {
try {
sub. consume ();
} catch ( const TimeoutError &e) {
// Try again.
continue ;
} catch ( const Error &err) {
// Handle other exceptions.
}
}The above examples use lambda as callback. If you're not familiar with lambda, you can also set a free function as callback. Check this issue for detail.
Pipeline is used to reduce RTT (Round Trip Time), and speed up Redis queries. redis-plus-plus supports pipeline with the Pipeline class.
You can create a pipeline with Redis::pipeline method, which returns a Pipeline object.
ConnectionOptions connection_options;
ConnectionPoolOptions pool_options;
Redis redis (connection_options, pool_options);
auto pipe = redis.pipeline(); When creating a Pipeline object, by default, Redis::pipeline method creates a new connection to Redis server. This connection is NOT picked from the connection pool, but a newly created connection. This connection has the same ConnectionOptions as other connections in the connection pool. Pipeline object maintains the new connection, and all piped commands are sent through this connection.
NOTE : By default, creating a Pipeline object is NOT cheap, since it creates a new connection. So you'd better reuse the Pipeline object as much as possible. Check this to see how to create a Pipeline object without creating a new connection.
You can send Redis commands through the Pipeline object. Just like the Redis class, Pipeline has one or more (overloaded) methods for each Redis command. However, you CANNOT get the replies until you call Pipeline::exec . So these methods do NOT return the reply, instead they return the Pipeline object itself. And you can chain these methods calls.
pipe.set( " key " , " val " ).incr( " num " ).rpush( " list " , { 0 , 1 , 2 }).command( " hset " , " key " , " field " , " value " ); Once you finish sending commands to Redis, you can call Pipeline::exec to get replies of these commands. You can also chain Pipeline::exec with other commands.
pipe.set( " key " , " val " ).incr( " num " );
auto replies = pipe.exec();
// The same as:
replies = pipe.set( " key " , " val " ).incr( " num " ).exec(); In fact, these commands won't be sent to Redis, until you call Pipeline::exec . So Pipeline::exec does 2 work in order: send all piped commands, then get all replies from Redis.
Also you can call Pipeline::discard to discard those piped commands.
pipe.set( " key " , " val " ).incr( " num " );
pipe.discard(); Pipeline::exec returns a QueuedReplies object, which contains replies of all commands that have been sent to Redis. You can use QueuedReplies::get method to get and parse the ith reply. It has 3 overloads:
template <typename Result> Result get(std::size_t idx) : Return the ith reply as a return value, and you need to specify the return type as tempalte parameter.template <typename Output> void get(std::size_t idx, Output output) : If the reply is of type Array Reply , you can call this method to write the ith reply to an output iterator. Normally, compiler will deduce the type of the output iterator, and you don't need to specify the type parameter explicitly.redisReply& get(std::size_t idx) : If the reply is NOT a fixed type, call this method to get a reference to redisReply object. In this case, you need to call template <typename T> T reply::parse(redisReply &) to parse the reply manually.Check the Return Type section for details on the return types of the result.
auto replies = pipe.set( " key " , " val " ).incr( " num " ).lrange( " list " , 0 , - 1 ).exec();
auto set_cmd_result = replies.get< bool >( 0 );
auto incr_cmd_result = replies.get< long long >( 1 );
std::vector<std::string> list_cmd_result;
replies.get( 2 , std::back_inserter(list_cmd_result)); If any of Pipeline 's method throws an exception other than ReplyError , the Pipeline object enters an invalid state. You CANNOT use it any more, but only destroy the object, and create a new one.
Pipeline is NOT thread-safe. If you want to call its member functions in multi-thread environment, you need to synchronize between threads manually.
YOU MUST CAREFULLY READ ALL WORDS IN THIS SECTION AND THE VERY IMPORTANT NOTES BEFORE USING THIS FEATURE!!!
In fact, you can also create a Pipeline object with a connection from the underlying connection pool, so that calling Redis::pipeline method can be much cheaper (since it doesn't need to create a new connection).
The prototype of Redis::pipeline is as follows: Pipeline pipeline(bool new_connection = true); . If new_connection is false, the Pipeline object will be created with a connection from the underlying pool.
ConnectionOptions connection_options;
ConnectionPoolOptions pool_options;
Redis redis (connection_options, pool_options);
// Create a Pipeline without creating a new connection.
auto pipe = redis.pipeline( false ); However, in this case, you MUST be very careful, otherwise, you might get bad performance or even dead lock. Because when you run command with Pipeline object, it will hold the connection until Pipeline::exec , Pipeline::discard or Pipeline 's destructor is called (the connection will also be released if any method of Pipeline throws Exception ). If the Pipeline object holds the connection for a long time, other Redis methods might not be able to get a connection from the underlying pool.
Check the following dead lock example:
// By defaul, create a `Redis` object with only ONE connection in pool.
// Also by default, the `ConnectionPoolOptions::wait_timeout` is 0ms,
// which means if the pool is empty, `Redis` method will be blocked until
// the pool is not empty.
Redis redis ( " tcp://127.0.0.1 " );
// Create a `Pipeline` with a connection in the underlying pool.
// In fact, the connection hasn't been fetched from the pool
// until some method of `Pipeline` has been called.
auto pipe = redis.pipeline( false );
// Now the `Pipeline` object fetches a connection from the pool.
pipe.set( " key1 " , " val " );
// `Pipeline` object still holds the connection until `Pipeline::exec`,
// `Pipeline::discard` or the destructor is called.
pipe.set( " key2 " , " val " );
// Try to send a command with `Redis` object.
// However, the pool is empty, since the `Pipeline` object still holds
// the connection, and this call will be blocked forever.
// DEAD LOCK!!!
redis.get( " key " );
// NEVER goes here.
pipe.exec();BEST PRACTICE :
When creating Pipeline without creating a new connection:
ConnectionPoolOptions::wait_timeout larger than 0ms (ie when pool is empty, never block forever).Pipeline 's methods.Pipeline methods and the Pipeline::exec in one statements.Pipeline related code in a block scope. ConnectionOptions opts;
opts.host = " 127.0.0.1 " ;
opts.port = 6379 ;
opts.socket_timeout = std::chrono::milliseconds( 50 );
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ;
// Always set `wait_timeout` larger than 0ms.
pool_opts.wait_timeout = std::chrono::milliseconds( 50 );
auto redis = Redis(opts, pool_opts);
{
// Better put `Pipeline` related code in a block scope.
auto pipe = redis. pipeline ( false );
pipe . set ( " key1 " , " val " );
// DON'T run slow operations here, since `Pipeline` object still holds
// the connection, other threads using this `Redis` object, might be blocked.
pipe . set ( " key2 " , " val " );
// When `Pipeline::exec` finishes, `Pipeline` releases the connection, and returns it to pool.
auto replies = pipe . exec ();
// This is even better, i.e. chain `Pipeline` methods with `Pipeline::exec`.
replies = pipe . set ( " key1 " , " val " ). set ( " key2 " , " val " ). exec ();
}
for ( auto i = 0 ; i < 10 ; ++i) {
// This operation, i.e. creating a `Pipeline` object with connection in pool, is cheap
auto pipe = redis. pipeline ( false );
// Fetch a connection from the underlying pool, and hold it.
pipe . set ( " key1 " , " val " ). set ( " key2 " , " val " );
// Although `Pipeline::exec` and `Pipeline::discard` haven't been called,
// when `Pipeline`'s destructor is called, the connection will also be
// returned to the pool.
}Transaction is used to make multiple commands runs atomically.
You can create a transaction with Redis::transaction method, which returns a Transaction object.
ConnectionOptions connection_options;
ConnectionPoolOptions pool_options;
Redis redis (connection_options, pool_options);
auto tx = redis.transaction(); As the Pipeline class, Transaction maintains a newly created connection to Redis. This connection has the same ConnectionOptions as the Redis object.
NOTE : Creating a Transaction object is NOT cheap, since it creates a new connection. So you'd better reuse the Transaction as much as possible. Check this to see how to create a Transaction object without creating a new connection.
Also you don't need to send MULTI command to Redis. Transaction will do that for you automatically.
Transaction shares most of implementation with Pipeline . It has the same interfaces as Pipeline . You can send commands as what you do with Pipeline object.
tx.set( " key " , " val " ).incr( " num " ).lpush( " list " , { 0 , 1 , 2 }).command( " hset " , " key " , " field " , " val " ); When you call Transaction::exec , you explicitly ask Redis to execute those queued commands, and return the replies. Otherwise, these commands won't be executed. Also, you can call Transaction::discard to discard the execution, ie no command will be executed. Both Transaction::exec and Transaction::discard can be chained with other commands.
auto replies = tx.set( " key " , " val " ).incr( " num " ).exec();
tx.set( " key " , " val " ).incr( " num " );
// Discard the transaction.
tx.discard();See Pipeline's Parse Replies section for how to parse the replies.
Normally, we always send multiple commnds in a transaction. In order to improve the performance, you can send these commands in a pipeline. You can create a piped transaction by passing true as parameter of Redis::transaction method.
// Create a piped transaction
auto tx = redis.transaction( true );With this piped transaction, all commands are sent to Redis in a pipeline.
If any of Transaction 's method throws an exception other than WatchError or ReplyError , the Transaction object enters an invalid state. You CANNOT use it any more, but only destroy the object and create a new one.
Transacation is NOT thread-safe. If you want to call its member functions in multi-thread environment, you need to synchronize between threads manually.
WATCH is used to provide a check-and-set(CAS) behavior to Redis transactions.
The WATCH command must be sent in the same connection as the transaction. And normally after the WATCH command, we also need to send some other commands to get data from Redis before executing the transaction. Take the following check-and-set case as an example:
WATCH key // watch a key
val = GET key // get value of the key
new_val = val + 1 // incr the value
MULTI // begin the transaction
SET key new_val // set value only if the value is NOT modified by others
EXEC // try to execute the transaction.
// if val has been modified, the transaction won't be executed.
However, with Transaction object, you CANNOT get the result of commands until the whole transaction has been finished. Instead, you need to create a Redis object from the Transaction object. The created Redis object shares the connection with Transaction object. With this created Redis object, you can send WATCH command and any other Redis commands to Redis server, and get the result immediately.
Let's see how to implement the above example with redis-plus-plus :
auto redis = Redis( " tcp://127.0.0.1 " );
// Create a transaction.
auto tx = redis.transaction();
// Create a Redis object from the Transaction object. Both objects share the same connection.
auto r = tx.redis();
// If the watched key has been modified by other clients, the transaction might fail.
// So we need to retry the transaction in a loop.
while ( true ) {
try {
// Watch a key.
r. watch ( " key " );
// Get the old value.
auto val = r. get ( " key " );
auto num = 0 ;
if (val) {
num = std::stoi (*val);
} // else use default value, i.e. 0.
// Incr value.
++num;
// Execute the transaction.
auto replies = tx. set ( " key " , std::to_string (num)). exec ();
// Transaction has been executed successfully. Check the result and break.
assert (replies. size () == 1 && replies. get < bool >( 0 ) == true );
break ;
} catch ( const WatchError &err) {
// Key has been modified by other clients, retry.
continue ;
} catch ( const Error &err) {
// Something bad happens, and the Transaction object is no longer valid.
throw ;
}
} NOTE : in the example above, we create Transaction object outside the while loop, in order to avoid creating new connection again and again.
NOTE : YOU MUST CAREFULLY READ ALL WORDS AND THE VERY IMPORTANT NOTES LINK IN THIS SECTION BEFORE USING THIS FEATURE!!!
In fact, you can also create a transaction object with a connection from the underlying connection pool, so that calling Redis::transaction method can be much cheaper (since it doesn't need to create a new connection).
The prototype of Redis::transaction is as follows: Transaction transaction(bool piped = false, bool new_connection = true); . If new_connection is false, the Transaction object will be created with a connection from the underlying pool.
ConnectionOptions connection_options;
ConnectionPoolOptions pool_options;
Redis redis (connection_options, pool_options);
// Create a Transaction without creating a new connection.
auto tx = redis.transaction( false , false );However, in this case, you MUST be very careful, otherwise, you might get bad performance or even dead lock. Please carefully check the similar pipeline's VERY IMPORTANT NOTES section, before you use it!
Besides those very important notes, there's another important note for Transaction :
Redis object created by Transaction::Redis , ie destroy it ASAP.Check the following example:
auto redis = Redis(opts, pool_opts);
// Create a `Transaction` object without creating a new connection.
auto tx = redis.Transaction( false , false );
// Create a `Redis`, and this `Redis` object shares the same connection with the `Transaction` object.
auto r = tx.redis();
// Other code here...
// Execute the transaction.
auto replies = tx.set( " key " , " val " ).exec();
// Although `Transaction::exec` has been called, the connection has not been returned to pool.
// Because the `Redis` object, i.e. `r`, still holds the connection.So the above watch example should be modified as follows:
auto redis = Redis(opts, pool_opts);
// If the watched key has been modified by other clients, the transaction might fail.
// So we need to retry the transaction in a loop.
while ( true ) {
try {
// Create a transaction without creating a new connection.
auto tx = redis. transaction ( false , false );
// Create a Redis object from the Transaction object. Both objects share the same connection.
auto r = tx. redis ();
// Watch a key.
r. watch ( " key " );
// Get the old value.
auto val = r. get ( " key " );
auto num = 0 ;
if (val) {
num = std::stoi (*val);
} // else use default value, i.e. 0.
// Incr value.
++num;
// Execute the transaction.
auto replies = tx. set ( " key " , std::to_string (num)). exec ();
// Transaction has been executed successfully. Check the result and break.
assert (replies. size () == 1 && replies. get < bool >( 0 ) == true );
break ;
} catch ( const WatchError &err) {
// Key has been modified by other clients, retry.
continue ;
} catch ( const Error &err) {
// Something bad happens, and the Transaction object is no longer valid.
throw ;
}
} NOTE : The difference is that we create the Transaction object in the while loop (it's cheap, since it doesn't need to create a new connection). When the Transaction object and the Redis object created by Transaction::redis have been destroyed, the connection will be return to pool.
redis-plus-plus supports Redis Cluster. You can use RedisCluster class to send commands to Redis Cluster. It has similar interfaces as Redis class.
By default, RedisCluster connects to all master nodes in the cluster. For each master node, it maintains a connection pool. If you want to read from slave nodes, you need to explicitly set an option (see below for reference).
You can initialize a RedisCluster instance with ConnectionOptions and ConnectionPoolOptions . You only need to set one master node's host & port in ConnectionOptions , and RedisCluster will get other nodes' info automatically (with the CLUSTER SLOTS command). For each master node, it creates a connection pool with the specified ConnectionPoolOptions . If ConnectionPoolOptions is not specified, RedisCluster maintains a single connection to every master node.
// Set a master node's host & port.
ConnectionOptions connection_options;
connection_options.host = " 127.0.0.1 " ; // Required.
connection_options.port = 7000 ; // Optional. The default port is 6379.
connection_options.password = " auth " ; // Optional. No password by default.
// Automatically get other nodes' info,
// and connect to every master node with a single connection.
RedisCluster cluster1 (connection_options);
ConnectionPoolOptions pool_options;
pool_options.size = 3 ;
// For each master node, maintains a connection pool of size 3.
RedisCluster cluster2 (connection_options, pool_options); You can also specify connection option with an URI. However, in this way, you can only use default ConnectionPoolOptions , ie pool of size 1, and CANNOT specify password.
// Specify a master node's host & port.
RedisCluster cluster3 ( " tcp://127.0.0.1:7000 " );
// Use default port, i.e. 6379.
RedisCluster cluster4 ( " tcp://127.0.0.1 " ); If you want to scale read by reading (possible stale) data from slave nodes, you can specifiy Role::SLAVE as the third parameter of RedisCluster 's constructor. In this case, redis-plus-plus will randomly pick a replica node for each master node of the cluster, and create a connection pool for the replica node.
RedisCluster cluster (connection_options, pool_options, Role::SLAVE);
auto val = cluster.get( " key " ); In this case, you can only send readonly commands to Redis Cluster. If you try to send a write command, eg set , hset , redis-plus-plus will throw an exception. Currently, redis-plus-plus doesn't handle this case, ie sending write command in Role::SLAVE mode, elegantly, and you might get some performance problem. So, NEVER send write command in Role::SLAVE mode. I'll fix this issue in the future.
NOTE : In Role::SLAVE mode, you don't need to manually send READONLY command to slave nodes. Instead, redis-plus-plus will send READONLY command to slave nodes automatically.
RedisCluster only works with tcp connection. It CANNOT connect to Unix Domain Socket. If you specify Unix Domain Socket in ConnectionOptions , it throws an exception.ConnectionOptions::db is ignored. As we mentioned above, RedisCluster 's interfaces are similar to Redis . It supports most of Redis ' interfaces, including the generic command interface (see Redis ' API Reference section for details), except the following:
PING , INFO . Since there's no key parameter, RedisCluster has no idea on to which node these commands should be sent. However there're 2 workarounds for this problem:
Redis object with that node's host and port, and use the Redis object to do the work.Redis RedisCluster::redis(const StringView &hash_tag) to create a Redis object with a hash-tag specifying the node. In this case, the returned Redis object creates a new connection to Redis server. NOTE : the returned Redis object, IS NOT THREAD SAFE! . Also, when using the returned Redis object, if it throws exception, you need to destroy it, and create a new one with the RedisCluster::redis method.Also you can use the hash tags to send multiple-key commands.
See the example section for details.
You can publish and subscribe messages with RedisCluster . The interfaces are exactly the same as Redis , ie use RedisCluster::publish to publish messages, and use RedisCluster::subscriber to create a subscriber to consume messages. See Publish/Subscribe section for details.
You can also create Pipeline and Transaction objects with RedisCluster , but the interfaces are different from Redis . Since all commands in the pipeline and transaction should be sent to a single node in a single connection, we need to tell RedisCluster with which node the pipeline or transaction should be created.
Instead of specifying the node's IP and port, RedisCluster 's pipeline and transaction interfaces allow you to specify the node with a hash tag . RedisCluster will calculate the slot number with the given hash tag , and create a pipeline or transaction with the node holding the slot.
Pipeline RedisCluster::pipeline ( const StringView &hash_tag, bool new_connection = true );
Transaction RedisCluster::transaction ( const StringView &hash_tag, bool piped = false , bool new_connection = true ); With the created Pipeline or Transaction object, you can send commands with keys located on the same node as the given hash_tag . See Examples section for an example.
NOTE : By default, Pipeline and Transaction will be created with a new connection. In order to avoid creating new connection, you can pass false as the last parameter. However, in this case, you MUST be very careful, otherwise, you might get bad performance or even dead lock. Please carefully check the related pipeline section before using this feature.
# include < sw/redis++/redis++.h >
using namespace sw ::redis ;
auto redis_cluster = RedisCluster( " tcp://127.0.0.1:7000 " );
redis_cluster.set( " key " , " value " );
auto val = redis_cluster.get( " key " );
if (val) {
std::cout << *val << std::endl;
}
// With hash-tag.
redis_cluster.set( " key{tag}1 " , " val1 " );
redis_cluster.set( " key{tag}2 " , " val2 " );
redis_cluster.set( " key{tag}3 " , " val3 " );
std::vector<OptionalString> hash_tag_res;
redis_cluster.mget({ " key{tag}1 " , " key{tag}2 " , " key{tag}3 " },
std::back_inserter (hash_tag_res));
redis_cluster.lpush( " list " , { " 1 " , " 2 " , " 3 " });
std::vector<std::string> list;
redis_cluster.lrange( " list " , 0 , - 1 , std::back_inserter(list));
// Pipeline.
auto pipe = redis_cluster.pipeline( " counter " );
auto replies = pipe.incr( " {counter}:1 " ).incr( " {counter}:2 " ).exec();
// Transaction.
auto tx = redis_cluster.transaction( " key " );
replies = tx.incr( " key " ).get( " key " ).exec();
// Create a Redis object with hash-tag.
// It connects to the Redis instance that holds the given key, i.e. hash-tag.
auto r = redis_cluster.redis( " hash-tag " );
// And send command without key parameter to the server.
r.command( " client " , " setname " , " connection-name " ); NOTE : By default, when you use RedisCluster::redis(const StringView &hash_tag, bool new_connection = true) to create a Redis object, instead of picking a connection from the underlying connection pool, it creates a new connection to the corresponding Redis server. So this is NOT a cheap operation, and you should try to reuse this newly created Redis object as much as possible. If you pass false as the second parameter, you can create a Redis object without creating a new connection. However, in this case, you should be very careful, otherwise, you might get bad performance or even dead lock. Please carefully check the related pipeline section before using this feature.
// This is BAD! It's very inefficient.
// NEVER DO IT!!!
// After sending PING command, the newly created Redis object will be destroied.
cluster.redis( " key " ).ping();
// Then it creates a connection to Redis, and closes the connection after sending the command.
cluster.redis( " key " ).command( " client " , " setname " , " hello " );
// Instead you should reuse the Redis object.
// This is GOOD!
auto redis = cluster.redis( " key " );
redis.ping();
redis.command( " client " , " setname " , " hello " );
// This is GOOD! Create `Redis` object without creating a new connection. Use it, and destroy it ASAP.
cluster.redis( " key " , false ).ping(); RedisCluster maintains the newest slot-node mapping, and sends command directly to the right node. Normally it works as fast as Redis . If the cluster reshards, RedisCluster will follow the redirection, and it will finally update the slot-node mapping. It can correctly handle the following resharding cases:
redis-plus-plus is able to handle both MOVED and ASK redirections, so it's a complete Redis Cluster client.
If master is down, the cluster will promote one of its replicas to be the new master. redis-plus-plus can also handle this case:
Since redis-plus-plus 1.3.13, it also updates the slot-node mapping every ClusterOptions::slot_map_refresh_interval time interval (by default, it updates every 10 seconds).
Redis Sentinel provides high availability for Redis. If Redis master is down, Redis Sentinels will elect a new master from slaves, ie failover. Besides, Redis Sentinel can also act like a configuration provider for clients, and clients can query master or slave address from Redis Sentinel. So that if a failover occurs, clients can ask the new master address from Redis Sentinel.
redis-plus-plus supports getting Redis master or slave's IP and port from Redis Sentinel. In order to use this feature, you only need to initialize Redis object with Redis Sentinel info, which is composed with 3 parts: std::shared_ptr<Sentinel> , master name and role (master or slave).
Before using Redis Sentinel with redis-plus-plus , ensure that you have read Redis Sentinel's doc.
You can create a std::shared_ptr<Sentinel> object with SentinelOptions .
SentinelOptions sentinel_opts;
sentinel_opts.nodes = {{ " 127.0.0.1 " , 9000 },
{ " 127.0.0.1 " , 9001 },
{ " 127.0.0.1 " , 9002 }}; // Required. List of Redis Sentinel nodes.
// Optional. Timeout before we successfully connect to Redis Sentinel.
// By default, the timeout is 100ms.
sentinel_opts.connect_timeout = std::chrono::milliseconds( 200 );
// Optional. Timeout before we successfully send request to or receive response from Redis Sentinel.
// By default, the timeout is 100ms.
sentinel_opts.socket_timeout = std::chrono::milliseconds( 200 );
auto sentinel = std::make_shared<Sentinel>(sentinel_opts); SentinelOptions::connect_timeout and SentinelOptions::socket_timeout CANNOT be 0ms, ie no timeout and block forever. Otherwise, redis-plus-plus will throw an exception.
See SentinelOptions for more options.
Besides std::shared_ptr<Sentinel> and master name, you also need to specify a role. There are two roles: Role::MASTER , and Role::SLAVE .
With Role::MASTER , redis-plus-plus will always connect to current master instance, even if a failover occurs. Each time when redis-plus-plus needs to create a new connection to master, or a connection is broken, and it needs to reconnect to master, redis-plus-plus will ask master address from Redis Sentinel, and connects to current master. If a failover occurs, redis-plus-plus can automatically get the address of the new master, and refresh all connections in the underlying connection pool.
Similarly, with Role::SLAVE , redis-plus-plus will always connect to a slave instance. A master might have several slaves, redis-plus-plus will randomly pick one, and connect to it, ie all connections in the underlying connection pool, connect to the same slave instance (check this discussion on why redis-plus-plus not connect to all slaves). If the connection is broken, while this slave instance is still an alive slave, redis-plus-plus will reconnect to this slave. However, if this slave instance is down, or it has been promoted to be the master, redis-plus-plus will randomly connect to another slave. If there's no slave alive, it throws an exception.
When creating a Redis object with sentinel, besides the sentinel info, you should also provide ConnectionOptions and ConnectionPoolOptions . These two options are used to connect to Redis instance. ConnectionPoolOptions is optional, if not specified, it creates a single connection the instance.
ConnectionOptions connection_opts;
connection_opts.password = " auth " ; // Optional. No password by default.
connection_opts.connect_timeout = std::chrono::milliseconds( 100 ); // Required.
connection_opts.socket_timeout = std::chrono::milliseconds( 100 ); // Required.
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ; // Optional. The default size is 1.
auto redis = Redis(sentinel, " master_name " , Role::MASTER, connection_opts, pool_opts); You might have noticed that we didn't specify the host and port fields for ConnectionOptions . Because, Redis will get these info from Redis Sentinel. Also, in this case, ConnectionOptions::connect_timeout and ConnectionOptions::socket_timeout CANNOT be 0ms, otherwise, it throws an exception. So you always need to specify these two timeouts manually.
After creating the Redis object with sentinel, you can send commands with it, just like an ordinary Redis object.
If you want to write to master, and scale read with slaves. You can use the following pattern:
auto sentinel = std::make_shared<Sentinel>(sentinel_opts);
auto master = Redis(sentinel, " master_name " , Role::MASTER, connection_opts, pool_opts);
auto slave = Redis(sentinel, " master_name " , Role::SLAVE, connection_opts, pool_opts);
// Write to master.
master.set( " key " , " value " );
// Read from slave.
slave.get( " key " );Since Redis 5.0, it introduces a new data type: Redis Stream . redis-plus-plus has built-in methods for all stream commands except the XINFO command (of course, you can use the Generic Command Interface to send XINFO command).
However, the replies of some streams commands, ie XPENDING , XREAD , are complex. So I'll give some examples to show you how to work with these built-in methods.
auto redis = Redis( " tcp://127.0.0.1 " );
using Attrs = std::vector<std::pair<std::string, std::string>>;
// You can also use std::unordered_map, if you don't care the order of attributes:
// using Attrs = std::unordered_map<std::string, std::string>;
Attrs attrs = { { " f1 " , " v1 " }, { " f2 " , " v2 " } };
// Add an item into the stream. This method returns the auto generated id.
auto id = redis.xadd( " key " , " * " , attrs.begin(), attrs.end());
// Each item is assigned with an id: pair<id, Optional<attributes>>.
// NOTE: the attribute part might be nil reply, check [this issue](https://github.com/sewenew/redis-plus-plus/issues/283) for detail.
using Item = std::pair<std::string, Optional<Attrs>>;
using ItemStream = std::vector<Item>;
// If you don't care the order of items in the stream, you can also use unordered_map:
// using ItemStream = std::unordered_map<std::string, Attrs>;
// Read items from a stream, and return at most 10 items.
// You need to specify a key and an id (timestamp + offset).
std::unordered_map<std::string, ItemStream> result;
redis.xread( " key " , id, 10 , std::inserter(result, result.end()));
// Read from multiple streams. For each stream, you need to specify a key and an id.
std::unordered_map<std::string, std::string> keys = { { " key " , id}, { " another-key " , " 0-0 " } };
redis.xread(keys.begin(), keys.end(), 10 , std::inserter(result, result.end()));
// Block for at most 1 second if currently there's no data in the stream.
redis.xread( " key " , id, std::chrono::seconds( 1 ), 10 , std::inserter(result, result.end()));
// Block for multiple streams.
redis.xread(keys.begin(), keys.end(), std::chrono::seconds( 1 ), 10 , std::inserter(result, result.end()));
// Read items in a range:
ItemStream item_stream;
redis.xrange( " key " , " - " , " + " , std::back_inserter(item_stream));
// Trim the stream to a given number of items. After the operation, the stream length is NOT exactly
// 10. Instead, it might be much larger than 10.
// `XTRIM key MAXLEN 10`
redis.xtrim( " key " , 10 );
// In order to trim the stream to exactly 10 items, specify the third argument, i.e. approx, as false.
// `XTRIM key MAXLEN ~ 10`
redis.xtrim( " key " , 10 , false );
// Delete an item from the stream.
redis.xdel( " key " , id);
// Create a consumer group.
redis.xgroup_create( " key " , " group " , " $ " );
// If the stream doesn't exist, you can set the fourth argument, i.e. MKSTREAM, to be true.
// redis.xgroup_create("key", "group", "$", true);
id = redis.xadd( " key " , " * " , attrs.begin(), attrs.end());
// Read item by a consumer of a consumer group.
redis.xreadgroup( " group " , " consumer " , " key " , " > " , 1 , std::inserter(result, result.end()));
using PendingItem = std::tuple<std::string, std::string, long long , long long >;
std::vector<PendingItem> pending_items;
// Get pending items of a speicified consumer.
redis.xpending( " key " , " group " , " - " , " + " , 1 , " consumer " , std::back_inserter(pending_items));
redis.xack( " key " , " group " , id);
redis.xgroup_delconsumer( " key " , " group " , " consumer " );
redis.xgroup_destroy( " key " , " group " );If you have any problem on sending stream commands to Redis, please feel free to let me know.
Redis Modules enrich Redis. However, redis-plus-plus does not have built-in support/method for these modules, although you can use the generic interface to send commands related to these modules.
The generic command interface uses the second argument as the key for hashing. If your custom command places the key at a different argument (ie: module-name create key1 arg1 arg2 ), and you are using the RedisCluster client, then it will fail to send the command to the correct Redis instance. In this case you could use the following work-around:
auto redis_cluster = RedisCluster( " tcp://127.0.0.1:6379 " );
std::vector<std::string> raw_cmd;
raw_cmd.push_back( " module-name " );
raw_cmd.push_back( " create " );
raw_cmd.push_back( " key1 " );
raw_cmd.push_back( " arg1 " );
raw_cmd.push_back( " arg2 " );
// create it with a connection from the underlying connection pool
auto redis = redis_cluster.redis( " key1 " , false );
redis.command< void >(raw_cmd.begin(), raw_cmd.end());Fortunately, @wingunder did a great job to make the work easier. He wrote redis-plus-plus-modules, which is a header only project that has built-in support for some popular modules. If you need to work with Redis Modules, you should have a try.
@wingunder also contributes a lot to redis-plus-plus . Many thanks to @wingunder!
redis-plus-plus also supports async interface, however, async support for Transaction is still on the way.
The async interface depends on third-party event library, and so far, only libuv is supported.
You must install libuv (eg apt-get install libuv1-dev ) before install hiredis and redis-plus-plus . The required libuv version is 1.x .
hiredis v1.0.0's async interface is different from older version, and redis-plus-plus only supports hiredis v1.0.0 or later. So you need to ensure you've installed the right version of hiredis before installing redis-plus-plus . Also, you should NEVER install multiple versions of hiredis , otherwise, you'll get some wired problems. If you already installed an older version, remove it, and install a newer version.
When installing redis-plus-plus , you should specify the following command line option: -DREDIS_PLUS_PLUS_BUILD_ASYNC=libuv .
cmake -DCMAKE_PREFIX_PATH=/installation/path/to/libuv/and/hiredis -DREDIS_PLUS_PLUS_BUILD_ASYNC=libuv ..
make
make install The async interface is similar to sync interface, except that you should include sw/redis++/async_redis++.h , and define an object of sw::redis::AsyncRedis , and the related methods return Future object (so far, only std::future and boost::future are supported, support for other implementations of future is on the way).
However, C++'s support for continuation and executor is not done yet, so the async interface also supports the old callback way. The following is the callback interface:
template <typename ReplyType>
void (sw::redis::Future<ReplyType> &&fut);
In the callback, in order to get the reply, you need to call sw::redis::Future<ReplyType>::get() . If something bad happened, get throws exception. So you need to catch possible exception in the callback. The callback runs in the underlying event loop thread, so DO NOT do slow operations in the callback, otherwise, it blocks the event loop and hurts performance.
NOTE :
AsyncRedis alive before all callbacks have been executed (with some synchronization work). Because, once AsyncRedis is destroyed, it will stop the underlying event loop. And any commands that haven't sent to Redis yet, might fail. These notes also work with AsyncRedisCluster .
# include < sw/redis++/async_redis++.h >
ConnectionOptions opts;
opts.host = " 127.0.0.1 " ;
opts.port = 6379 ;
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ;
auto async_redis = AsyncRedis(opts, pool_opts);
Future<string> ping_res = async_redis.ping();
// Async interface returning Future object.
Future< bool > set_res = async_redis.set( " key " , " val " );
// Async interface with callback.
async_redis.set( " key " , " val " ,
[](Future< bool > &&fut) {
try {
auto set_res = fut. get ();
} catch ( const Error &err) {
// handle error
}
});
Future<Optional<string>> get_res = async_redis.get( " key " );
async_redis.get( " key " , [](Future<OptionalString> &&fut) {
try {
auto val = fut. get ();
if (val)
cout << *val << endl;
else
cout << " not exist " << endl;
} catch ( const Error &err) {
// handle error
}
});
unordered_map<string, string> m = {{ " a " , " b " }, { " c " , " d " }};
Future< void > hmset_res = async_redis.hmset( " hash " , m.begin(), m.end());
auto hgetall_res = async_redis.hgetall<std::unordered_map<std::string, std::string>>( " hash " );
cout << ping_res.get() << endl;
cout << set_res.get() << endl;
auto val = get_res.get();
if (val)
cout << *val << endl;
else
cout << " not exist " << endl;
hmset_res.get();
for ( const auto &ele : hgetall_res.get())
cout << ele.first << " t " << ele.second << endl;
// Generic interface.
// There's no *AsyncRedis::client_getname* interface.
// But you can use *Redis::command* to get the client name.
auto getname_res = async_redis.command<OptionalString>( " client " , " getname " );
val = getname_res.get();
if (val) {
std::cout << *val << std::endl;
}
async_redis.command<OptionalString>( " client " , " getname " ,
[](Future<OptionalString> &&fut) {
try {
auto val = fut. get ();
} catch ( const Error &e) {
// handle error
}
});
async_redis.command< long long >( " incr " , " number " ,
[](Future< long long > &&fut) {
try {
cout << fut. get () << endl;
} catch ( const Error &e) {
// handle error
}
});Aysnc interface also supports Redis Sentinel.
# include < sw/redis++/async_redis++.h >
SentinelOptions sentinel_opts;
sentinel_opts.nodes = {
{ " 127.0.0.1 " , 8000 },
{ " 127.0.0.1 " , 8001 },
{ " 127.0.0.1 " , 8002 }
};
sentinel_opts.connect_timeout = std::chrono::milliseconds( 100 );
sentinel_opts.socket_timeout = std::chrono::milliseconds( 100 );
auto sentinel = std::make_shared<AsyncSentinel>(sentinel_opts);
onnectionOptions connection_opts;
connection_opts.connect_timeout = std::chrono::milliseconds( 100 ); // Required.
connection_opts.socket_timeout = std::chrono::milliseconds( 100 ); // Required.
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ; // Optional. The default size is 1.
// Connect to master node.
AsyncRedis redis (sentinel, " mymaster " , Role::MASTER, connection_opts, pool_opts);
// The following code randomly connects to one of the slave nodes.
// AsyncRedis redis(sentinel, "mymaster", Role::SLAVE, connection_opts, pool_opts);
redis.set( " key " , " value " );
auto value = redis.get( " key " ).get(); The async support for sentinel is similar with the sync one, except that you need to create an AsyncSentinel object instead of a Sentinel object. Check Redis Sentinel for more details on SentinelOptions , ConnectionOptions and Role .
Aysnc interface also supports Redis Cluster. Instead of AsyncRedis , you need to create an AsyncRedisCluster object.
ConnectionOptions opts;
opts.host = " 127.0.0.1 " ;
opts.port = 6379 ;
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ;
auto async_cluster = AsyncRedisCluster(opts, pool_opts);
Future< bool > set_res = async_cluster.set( " key " , " val " );
Future<Optional<string>> get_res = async_cluster.get( " key " );
auto mget_res = async_cluster.mget<std::vector<OptionalString>>({ " {hashtag}key1 " , " {hashhag}key2 " , " {hashtag}key3 " });
unordered_map<string, string> m = {{ " a " , " b " }, { " c " , " d " }};
Future< void > hmset_res = async_redis.hmset( " hash " , m.begin(), m.end());
// Create an AsyncRedis object with hash-tag, so that we can send commands that has no key.
// It connects to Redis instance that holds the given key, i.e. hash-tag.
auto r = async_cluster.redis( " hash-tag " );
Future<string> ping_res = r.command<string>( " ping " ); NOTE : By default, when you use AsyncRedisCluster::redis(const StringView &hash_tag, bool new_connection = true) to create an AsyncRedis object, instead of picking a connection from the underlying connection pool, it creates a new connection to the corresponding Redis server. So this is NOT a cheap operation, and you should try to reuse this newly created AsyncRedis object as much as possible. If you pass false as the second parameter, you can create a AsyncRedis object without creating a new connection. However, in this case, you should be very careful, otherwise, you might get bad performance or even dead lock. Please carefully check the related pipeline section before using this feature. Also the returned AsyncRedis object is NOT thread-safe, and if it throws exception, you need to destroy it, and create a new one with the AsyncRedisCluster::redis method.
NOTE : I'm not quite satisfied with the interface of AsyncSubscriber . If you have a better idea, feel free to open an issue for discussion.
You can use AsyncSubscriber to subscribe to channels or patterns asynchronously. The interface is similar to Subscriber , except a few differences (please read Publish/Subscribe section first):
consume method for AsyncSubscriber . Once you setup callbacks, and subscribe to some channel, redis-plus-plus will run callbacks with received messages in the underlying event loop.AsyncSubscriber::subscribe , AsyncSubscriber::psubscriber and other related methods return Future<void> . You can use it to check if the subscription has been sent.AsyncSubscriber::on_error(ErrCallback &&) to handle possible errors. The error callback interface is: void (std::exception_ptr err) , and you can get the exception with given exception pointer. AsyncSubscriber is NOT thread-safe. If you want to call its member functions in multi-thread environment, you need to synchronize between threads manually.AsyncSubscriber is destroyed, the underlying connection will be closed. If there're still channels or patterns not unsubscribed, the error callback will be called. In order to avoid it, you need to call AsyncSubscriber::unsubscribe() or AsyncSubscriber::punsubscribe() to unsubscribe all channels or patterns before destroying AsyncSubscriber . NOTE: this behavior might be changed in the future, ie we'll unsubscribe channels and patterns in the destructor of AsyncSubscriber . The following example is a common pattern to use AsyncSubscriber :
// Create an `AsyncSubscriber`. You can create it with either an `AsyncRedis` or `AsyncRedisCluster` object.
auto sub = async_redis.subscriber();
// Set callbacks.
sub.on_message([](std::string channel, std::string msg) {
// Process message of MESSAGE type.
});
sub.on_pmessage([](std::string pattern, std::string channel, std::string msg) {
// Process message of PMESSAGE type.
});
sub.on_meta([](Subscriber::MsgType type, OptionalString channel, long long num) {
// Process message of META type.
});
// You need to set error callback to handle error.
sub.on_error([](std::exception_ptr e) {
try {
std::rethrow_exception (e);
} catch ( const std:: exception &err) {
std::cerr << " err: " << err. what () << std::endl;
}
});
// Subscribe to channels and patterns.
Future< void > fut1 = sub.subscribe( " channel " );
Future< void > fut2 = sub.psubscribe( " pattern1* " );
// Once you call `subscribe` or `psubscribe`, callbacks will be run in the underlying
// event loop automatically. NOTE : The following is an experimental feature, and might be modified or abandaned in the future.
By default, AsyncRedis and AsyncRedisCluster create a default event loop, and runs the loop in a dedicated thread to handle read and write operations. However, you can also share the underlying event loop with multiple AsyncRedis and AsyncRedisCluster objects. In order to do that, you need to create a std::shared_ptr<EventLoop> , and pass it to the constructors of AsyncRedis and AsyncRedisCluster .
auto event_loop = std::make_shared<EventLoop>();
auto redis = AsyncRedis(connection_opts, pool_opts, loop);
auto cluster = AsyncRedisCluster(connection_opts, pool_opts, Role::MASTER, loop); NOTE : You must ensure event_loop lives longer than AsyncRedis and AsyncRedisCluster objects.
Unfortunately, std::future doesn't support continuation so far, which is inconvenient. However, some other libraries, eg boost and folly, have continuation support.
By default, redis-plus-plus returns std::future for async interface. However, you can also make it return boost::future by specifying -DREDIS_PLUS_PLUS_ASYNC_FUTURE=boost when running cmake ( folly and other libraries might be supported in the future). Of course, in this case, you need to install Boost first (the minimum version requirement for Boost is 1.55.0 ).
cmake -DREDIS_PLUS_PLUS_BUILD_ASYNC=libuv -DREDIS_PLUS_PLUS_ASYNC_FUTURE=boost ..NOTE : When building your application code, don't forget to link boost related libs, eg -lboost_thread, -lboost_system.
Then you can take advantage of boost::future 's continuation support:
# include < sw/redis++/async_redis++.h >
ConnectionOptions opts;
opts.host = " 127.0.0.1 " ;
opts.port = 6379 ;
auto redis = AsyncRedis(opts);
auto fut = redis.get( " key " ).then([](sw::redis::Future<sw::redis::Optional<std::string>> fut) {
auto val = fut. get ();
if (val) cout << *val << endl;
});
// Do other things
// Wait for the continuation finishes.
fut.get();You can also use a thread pool to run the continuation:
# define BOOST_THREAD_PROVIDES_EXECUTORS
// You might also need to `#define BOOST_THREAD_USES_MOVE` with some version of Boost.
// See [this issue](https://github.com/sewenew/redis-plus-plus/issues/272) for detail.
# include < sw/redis++/async_redis++.h >
# include < boost/thread/executors/basic_thread_pool.hpp >
boost::executors::basic_thread_pool pool ( 3 );
auto fut = redis.get( " key " ).then(pool,
[](sw::redis::Future<sw::redis::Optional<std::string>> fut) {
auto val = fut. get ();
if (val) cout << *val << endl;
});
// Do other things
fut.get();redis-plus-plus also supports coroutine interface, however, coroutine support for Subscriber and Transaction is still on the way.
NOTE : Coroutine support is still experimental, and the interface might be changed in the future.
The coroutine interface depends on async interface, which depends on third-party event library. So you need to install libuv first, and hiredis v1.0.0 or later. Check async interface for detail.
When installing redis-plus-plus , you should specify the following command line options: -DREDIS_PLUS_PLUS_BUILD_ASYNC=libuv , -DREDIS_PLUS_PLUS_BUILD_CORO=ON and -DREDIS_PLUS_PLUS_CXX_STANDARD=20 .
cmake -DCMAKE_PREFIX_PATH=/installation/path/to/libuv/and/hiredis -DREDIS_PLUS_PLUS_CXX_STANDARD=20 -DREDIS_PLUS_PLUS_BUILD_ASYNC=libuv -DREDIS_PLUS_PLUS_BUILD_CORO=ON ..
make
make install The coroutine interface is similar to sync interface, except that you should include sw/redis++/co_redis++.h , and define an object of sw::redis::CoRedis or sw::redis::CoRedisCluster , and the related methods return sw::redis::CoRedis::Awaiter<Result> or sw::redis::CoRedisCluster::Awaiter<Result> object.
NOTE :
# include < sw/redis++/co_redis++.h >
# include < cppcoro/task.hpp >
# include < cppcoro/sync_wait.hpp >
ConnectionOptions opts;
opts.host = " 127.0.0.1 " ;
opts.port = 6379 ;
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ;
// `CoRedisCluster` has similar inteface as `CoRedis`.
// auto co_redis_cluster = CoRedisCluster(opts, pool_opts);
auto co_redis = CoRedis(opts, pool_opts);
cppcoro::sync_wait ([&co_redis]() -> cppcoro::task<> {
try {
co_await co_redis. set ( " key " , " val " );
auto val = co_await co_redis. get ( " key " );
if (val)
cout << *val << endl;
else
cout << " not exist " << endl;
co_await co_redis. command < long long >( " incr " , " num " );
val = co_await co_redis. command <OptionalString>( " get " , " num " );
} catch ( const Error &e) {
cout << e. what () << endl;
}
}());Coroutine interface also supports Redis Sentinel.
# include < sw/redis++/co_redis++.h >
SentinelOptions sentinel_opts;
sentinel_opts.nodes = {
{ " 127.0.0.1 " , 8000 },
{ " 127.0.0.1 " , 8001 },
{ " 127.0.0.1 " , 8002 }
};
sentinel_opts.connect_timeout = std::chrono::milliseconds( 100 );
sentinel_opts.socket_timeout = std::chrono::milliseconds( 100 );
auto sentinel = std::make_shared<CoSentinel>(sentinel_opts);
onnectionOptions connection_opts;
connection_opts.connect_timeout = std::chrono::milliseconds( 100 ); // Required.
connection_opts.socket_timeout = std::chrono::milliseconds( 100 ); // Required.
ConnectionPoolOptions pool_opts;
pool_opts.size = 3 ; // Optional. The default size is 1.
// Connect to master node.
CoRedis co_redis (sentinel, " mymaster " , Role::MASTER, connection_opts, pool_opts);
// The following code randomly connects to one of the slave nodes.
// CoRedis co_redis(sentinel, "mymaster", Role::SLAVE, connection_opts, pool_opts);
cppcoro::sync_wait ([&co_redis]() -> cppcoro::task<> {
try {
auto val = co_await co_redis. get ( " key " );
if (val)
cout << *val << endl;
else
cout << " not exist " << endl;
} catch ( const Error &e) {
cout << e. what () << endl;
}
}()); The coroutine support for sentinel is similar with the sync one, except that you need to create an CoSentinel object instead of a Sentinel object. Check Redis Sentinel for more details on SentinelOptions , ConnectionOptions and Role .
We can create many interesting data structures and algorithms based on Redis, such as Redlock. We call these data structures and algorithms as Redis Patterns . redis-plus-plus will support some of these patterns.
NOTE : These patterns will be first implemented on the patterns branch. I'd like to hear your feedback on the API of these patterns, and when these APIs become stable, I'll merge the code into the master branch. So APIs on the patterns branch are NOT stable, and might be changed in the future.
Redlock is a distributed lock based on Redis. Thanks to @wingunder's suggestion, redis-plus-plus supports Redlock now. @wingunder and I made two different implementation of Redlock: one based on Lua script, and the other based on transaction. The Lua script version should be faster, and also it has many other parameters to control the behavior. However, if you are not allowed to, or don't want to run Lua scripts inside Redis, you could try using the transaction version.
Also there's a high level API, which works like std::mutex . With this high level API, you don't need to manually extend the lock, instead, the lock will be automatically extened by redis-plus-plus.
The basic idea of acquiring a Redlock is setting a key in Redis if the key does not exist. Since Redis operation is atomic, when mutiple clients acquire the same lock, ie setting the same key if it does not exist, only one client wins, and others will find the key has already been set. So only one client can acquire the lock, and others have to wait and try again.
When setting the key, we also need to set a TTL/expireation for the key. Otherwise, if the winning client crashes, the lock cannot be acquired by others forever. However, it also brings a new problem. Since the key has a TTL, once you acquire the lock, you must ensure all code in critical section must be finished before the key expires. Otherwise, other clients might acquire the lock successfully when you are still running critical section code (ie more than one clients acquire the lock successfully). So when you run critical section code, you have to check if the key is going to be expired and extend the lock (ie extending the TTL) before key expires, from time to time.
Also, in order to make the algorithm more robust, normally we need to set key on multiple independent stand-alone Redis (not Redis Cluster).
There're still more details on the mechanism of Redlock. Please read Redlock's doc for more info, before using it.
The high level API is quite simple. It works like a std::mutex , and can be used with std::lock_guard and std::unique_lock . Also it can automatically extend the lock before the key expires. So that user code doesn't need to extend the lock manually. In order to use Redlock, you can create a RedMutex object with the following parameters:
Redis instances: There're two versions of Redlock, ie single instance version and multiple instances version. The multiple instances version is more robust.RedMutex should be created with the same resource id.RedMutexOptions (optional): Some options to control the behavior of RedMutex . If not specified, default options will be used. Check below for more detail.LockWatcher (optional): A watcher which will automatically extend the lock before it expires. So that you don't need to manually check if the lock has been expired. If no watcher is specified (the default behavior), redis-plus-plus will create a one for this Redlock. Check below for more detail. class RedMutex {
public:
RedMutex(std::initializer_list<std::shared_ptr<Redis>> masters,
const std::string &resource,
std::function<void (std::exception_ptr)> auto_extend_err_callback = nullptr,
const RedMutexOptions &opts = {},
const std::shared_ptr<LockWatcher> &watcher = nullptr);
void lock();
bool try_lock();
void unlock();
};
As we mentioned the high level API can automatically extend the lock. However, we might fail to extend the lock, eg connection to Redis is broken. In that case, the auto_extend_err_callback will be called, so that the application can be notified that the lock might no longer be locked, and stop running code in critical section.
The following is the prototype of error callback.
void (std::exception_ptr err);
If error callback is not set (the default behavior), the error will be ignored. And you're on risk of running critical section code with multiple clients.
struct RedMutexOptions {
std::chrono::milliseconds ttl;
std::chrono::milliseconds retry_delay;
bool scripting = true;
};
ttl , otherwise, you might fail to lock or fail to extend the lock.RedMutex::lock repeat trying to lock until it acquires the lock. If it fails, it wait retry_delay before the next retrying. 100 milliseconds by default. LockWatcher watches RedMutex , and try to extend the lock from time to time. You can construct RedMutex with a std::shared_ptr<LockWatcher> , so that it will watch the corresponding Redlock. LockWatcher does the work in a background thread. So creating a LockWatcher object also creates a std::thread . If you want to avoid creating multiple threads, you can construct multiple RedMutex with the same std::shared_ptr<LockWatcher> .
If you don't specify LockWatcher , RedMutex will create one (the default behavior), and start a thread. Although it's expensive to create thread, it's still quite cheap compared to acquiring a distributed lock.
RedMutex is NOT reentrant. If you try to lock a mutex which has already been locked by the current thread, the behavior is undefined.# include < memory >
# include < sw/redis++/redis++.h >
# include < sw/redis++/patterns/redlock.h >
auto redis = std::make_shared<Redis>( " tcp://127.0.0.1 " );
auto redis1 = std::make_shared<Redis>( " tcp://127.0.0.1:7000 " );
auto redis2 = std::make_shared<Redis>( " tcp://127.0.0.1:7001 " );
auto redis3 = std::make_shared<Redis>( " tcp://127.0.0.1:7002 " );
try {
{
// Create a `RedMutex` with a single stand-alone Redis and default settings.
RedMutex mtx (redis, " resource " );
std::lock_guard<RedMutex> lock (mtx);
}
{
// Create a `RedMutex` with multiple stand-alone Redis and default settings.
RedMutex mtx ({redis1, redis2, redis3}, " resource " );
std::lock_guard<RedMutex> lock (mtx);
}
{
RedMutexOptions opts;
opts. ttl = std::chrono::seconds ( 5 );
auto watcher = std::make_shared<LockWatcher>();
// Create a `RedMutex` with auto_extend_err_callback and other options.
RedMutex mtx ({redis1, redis2, redis3}, " resource " ,
[](std::exception_ptr err) {
try {
std::rethrow_exception (err);
} catch ( const Error &e) {
// Notify application code that the lock might no longer be locked.
}
},
opts, watcher);
std::unique_lock<RedMutex> lock (mtx, std::defer_lock);
lock. lock ();
lock. unlock ();
lock. try_lock ();
}
} catch ( const Error &err) {
// handle error.
} // Lua script version:
{
RedLockMutex mtx({redis1, redis2, redis3}, "resource");
// Not locked.
RedLock<RedLockMutex> lock(mtx, std::defer_lock);
// Try to get the lock, and keep 30 seconds.
// It returns the validity time of the lock, i.e. the lock is only
// valid in *validity_time*, after that the lock might be acquired by others.
// If failed to acquire the lock, throw an exception of Error type.
auto validity_time = lock.try_lock(std::chrono::seconds(30));
// Extend the lock before the lock expired.
validity_time = lock.extend_lock(std::chrono::seconds(10));
// You can unlock explicitly.
lock.unlock();
} // If unlock() is not called, the lock will be unlocked automatically when it's destroied.
// Transaction version:
{
RedMutex mtx({redis1, redis2, redis3}, "resource");
RedLock<RedMutex> lock(mtx, std::defer_lock);
auto validity_time = lock.try_lock(std::chrono::seconds(30));
validity_time = lock.extend_lock(std::chrono::seconds(30));
// You can unlock explicitly.
lock.unlock();
}
hset related methods return long long instead of bool . redis-plus-plus is written by sewenew, who is also active on StackOverflow.
Many thanks to all contributors of redis-plus-plus , especially @wingunder.