I tried porting TGB Dual to Flash
I tried porting TGB Dual Ver. Vol.8'' to Flash.
http://gigo.retrogames.com/
For operation check
http://hkpr.info/flash/tgb_dual/
overview
- I don't think it will work unless it's Flash Player 11 or later.
- If it's running Flash Player, it will work on other than Windows.
- I'm using FlasCC 1.0.1 to build almost exactly as is the case with the distributor code except for the Windows dependent parts.
- GB and GB Color software works.
- The sound will also be played. Depending on the Flash playback environment, noise may occur, so be careful when playing with headphones or similar.
- Works with a Core i5 4 Core environment from 10% to 15% CPU usage.
Not supported at this time
- I can't save. I'll try to fix it later.
- Software that uses real-time clocks, accelerometers, etc. will not work.
- There is no communication function.
- There are no various settings screens.
- There is no function to move the two screens at the same time.
How to build in a FlasCC + FlashDevelop environment
- Starting cygwin from FlasCC_1.0.1/run.bat
- export LANG=C
Enter - cd to the source code directory (tgb_dual_8_3_src)
- make FLASCC="/path/to/FlasCC_1.0.1/sdk" FLEX="/path/to/flex_sdk_4.6/"
I think make will pass - After making, the SWC file is created in the build directory
- Open the flash directory in FlashDevelop and build it through the path to the output SWC file.
Operation check environment
- FlashDevelop 4.3.0
- Flex SDK 4.6
- Flash Player 11
- FlasCC 1.0.1
license
Since the original TGB Dual license is GPL, it is probably GPL.