4 approvals, 4 goblins, 4 trials, 3 battles (plus war god, warlord), 2 goblins, 2 warlocks, 4 trials, 3 battles (plus werewolves, warlord), 2 beasts,
After testing 4 Trials, the strongest lineup is the set with the addition of beasts, because the quality of the 4 goblins is slightly inferior, and because the 4th position is approved, there is no shortage of output, and a werewolf is added to form a human and front row hardness.
Advantages: High burst, sufficient damage. Disadvantages: fear of control
The Judge's play style is suitable for being slightly vague, but the effect of deliberately playing it is not that good. It is still a bit weak in the later stage, but in the early stage, I encountered Nightingale and Hell Judge about 7 rounds ago. You can consider the Judge in this game, which costs 8 fees, but it requires two key purple cards, Warlord and Lord of Destruction.
Smooth transition, 8-cost search warlord and destruction. As for the role of Witch Alice, it is to put pressure on the opponent's back row, which is better than Demon Knight, because the frontal output is sufficient. For 9 fees, you can choose Kraken, Orange Card Shark Pepper, and Mystery. If the opponent is a multi-Knight Warrior Beast lineup.
So first of all, the mystery, if it is a crispy lineup such as 6 hunters, 6 assassins, 6 elves, Kraken is the first choice, followed by Shark Chili. The trial play is over.