"Identity V" Orfeo's game strategy overview is a problem that players may encounter in the Identity V game. The editor has compiled specific solutions to this problem here. If you are interested, come and take a look. !

1. Netherworld camp action: Netherworld camp characters with skills will confirm whether to use skills. After confirmation, all surviving Netherworld camp characters will open their eyes and decide to eliminate the target.
2. Camp operations in the human world/between life and death: Skilled characters in the human camp activate their skills according to instructions, while the remaining characters wait for dawn.
1. Competition for the scepter: After the end of the first night, the competition for the golden scepter will begin. Within the specified time, players who want to compete for the scepter will raise their hands and speak in turn. Before all players have finished speaking, players who choose to participate in the competition can give up the competition at any time. Players who give up the competition cannot participate in subsequent voting sessions.
2. Voting ruling: After all players have finished speaking, all players who have not participated in the battle for the scepter will participate in voting, and the player with the most votes becomes the arbiter; if there is a tie, the candidate with the tie will speak again, and after the speech, all other players will vote together vote. If the vote is still a tie, there will be no arbitrator in this bureau; if no one is running, there will be no arbitrator in this bureau. The arbiter will receive a golden scepter, which can determine the order of speaking in the subsequent voting session, accounting for 1.5 votes; after the arbiter is eliminated, he can choose to pass the scepter and appoint a new arbiter; he can also choose to destroy the scepter. If so, The Bureau no longer has an arbitrator.
Except for the battle for the scepter in the first act, the rest of the time will enter the daytime speaking session after dawn.
After the death is announced, the arbiter determines the order of speeches. If there is no arbiter, the system determines the order of speaking.
After all players have finished speaking, players will vote within the specified time. Failure to vote within the time limit will be counted as an abandonment; the player with the highest number of votes will be eliminated and make his last words.
If there is a tie vote, the person with the tie vote will make a PK speech. After a round of speeches, the remaining players will vote again. If the vote in this round is still a tie, no one will be eliminated and it will go directly to dark.
When all characters from the Netherworld camp are eliminated, the remaining factions win; when "Between Life and Death" is eliminated, the Netherworld camp wins.
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