The editor of Downcodes will show you the various ways to pause the program for 1 second in C language! This article will introduce in detail the use of sleep(), _sleep(), nanosleep(), usleep() functions, the use of time() function and loop structure to achieve delay, and the use of clock() function and CLOCKS_PER_SEC constant to achieve precise pauses. , and provide in-depth explanations and code examples for each method to help you easily master C language program delay skills. Whether you are new to the C language or an experienced developer, you can benefit a lot from this article and find the best solution for your project. Let us delve into the mystery of C language program pauses!

There are many ways to stop the program for 1 second in C language, including using sleep() function, _sleep() function, nanosleep() function, usleep() function, using time() function and loop structure to implement delay, and Use the clock() function and the CLOCKS_PER_SEC constant to achieve precise pauses. The most common and cross-platform method is to use the sleep() function, which pauses execution of the current thread for a specified number of seconds.
The following is a detailed description of using the sleep() function to stop the program for 1 second:
The sleep() function works by suspending the execution of the current thread until the specified number of seconds has elapsed. When the program executes the sleep() function, the CPU will not process the tasks of the current thread, and the status of the thread will change to sleep state. This will cause the program to pause for a specified amount of time. In most operating systems with POSIX standards (such as UNIX and Linux-based systems), the sleep() function can be used directly. On Windows platforms, this can be achieved by including the header file
On Unix or Linux systems you can usually include the header file
#include
int mAIn() {
//Execute program-related operations
// Let the program pause for 1 second
sleep(1);
// Continue executing the rest of the program after the delay
return 0;
}
In some cases, the sleep() function may return early due to signal interference, and may not necessarily pause for exactly 1 second.
In Windows, use
#include
int main() {
//Execute program-related operations
// Let the program pause for 1000 milliseconds (i.e. 1 second)
Sleep(1000);
// Continue executing the rest of the program after the delay
return 0;
}
The nanosleep() function allows higher-precision delay control and can specify nanosecond-level pauses. This function is also defined in the POSIX specification and needs to include the header file
#include
int main() {
struct timespec req = {1, 0}; // 1 second, 0 nanoseconds
// Let the program pause for 1 second
nanosleep(&req, NULL);
return 0;
}
nanosleep() may also return early due to signals and other reasons, and req will also include the time before the sleep is completed.
The usleep() function can pause at the microsecond level (1 second = 1,000,000 microseconds). This function has been marked deprecated in newer POSIX specifications, but may still be used in older code and on some systems. Need to include header files
#include
int main() {
// Let the program pause for 1,000,000 microseconds (i.e. 1 second)
usleep(1000000);
return 0;
}
You can use the time() function to get the current time, then wait in a loop until 1 second has passed.
#include
int main() {
time_t start_time, curr_time;
// Get the current time
time(&start_time);
do {
//Continuously obtain the current time
time(&curr_time);
} while ((curr_time - start_time) < 1); // Continue looping until 1 second has passed
return 0;
}
This method consumes CPU resources because it constantly checks the time, and is not recommended for use in situations with high real-time requirements.
The clock() function and the CLOCKS_PER_SEC constant can implement a more precise program pause function, which is especially suitable for programs that require higher accuracy.
#include
int main() {
clock_t start_clock = clock();
// wait 1 second
while (((clock() - start_clock) / CLOCKS_PER_SEC) < 1);
return 0;
}
This method is similar to the method based on the time() function, but provides higher precision. Unlike time(), which is based on actual time delay, clock() is calculated based on the running time of the program occupying the CPU.
Through the above method, the C language program can achieve a 1 second pause in the middle. Developers can choose the most appropriate implementation method based on specific needs and platform differences.
1. How to implement a short stop of the program in C language?
To achieve the effect of pausing the program for one second, you can use the
2. How to create a 1 second delay effect in C language?
If you want the C language program to pause for 1 second during execution, you can use the usleep() function. This function can specify the delay time in microseconds. Here is a simple example code:
#include3. How to achieve the effect of pausing the program for 1 second in C language?
C language provides a variety of functions to implement delayed execution of programs, one of which is commonly used is the clock() function. This function returns the current clock count in system time. The pause effect of the program can be achieved by using the clock() function in the program. Here's a simple example:
#includeThe above are several ways to implement a program pause for 1 second in C language. You can choose the most suitable method to delay the execution of the program according to actual needs.
I hope this article can help you better understand how to implement pause in C language program. The editor of Downcodes recommends that you choose the most appropriate method according to the actual situation, and pay attention to the advantages and disadvantages of different methods. If you have any questions, please leave a message to communicate!