Card Thief, which has a "Dark Dungeon" style, uses strategic cards to simulate stealth and stealing gameplay. It is considered a unique existence among card games.
Although there is no Chinese language, the game logic is quite simple. The purpose of the game is to let the "thief" escape smoothly. The operation is a simple "one-stroke connection", and at least two cards need to be connected each time.

In addition to your own "Stealer" card, there are a total of 44 cards with different functions in the card pool, which are randomly placed and interact with each other. When these cards are exhausted, a "manhole cover" will appear. Once you reach the manhole cover, you can pass the level.

The upper right corner of each card is marked with a white, blue or gold value. White can increase your "hidden value", blue will deduct your "hidden value", and gold represents the number of gold coins you have obtained.
Each action will consume the "stealer" card's "hidden value". Once the value is exhausted, the mission can easily fail.
Note that "hidden value" is not health value and can be a negative number. But if this value is 0, you will be subject to various restrictions and can easily be arrested by guards.

Therefore, you have to carefully calculate every step you take, avoid (kill) guards, steal treasure chests, and escape.
There are no restrictions on how to clear the game. You can abandon stealth, directly guard with hard steel, and transform into a berserker; you can also just steal treasure chests. Rich and creative gameplay, I believe you will also be addicted to it.