The style of the DNF game is quite interesting. Many friends fell in love with this game at first sight. However, many friends still have many questions in the game. They may not know exactly how to complete them. Challenges, there are skills to complete these challenges. Now the editor will share with you the tips for clearing the DNF Ozma group in the local server.
The self-improvement team 2.9w, the magic resistance wild team 3.0w in the third phase (priority will be given to the 3.2 wild team
Restoration potion, damage potion, critical hit potion (made as needed
Phase one strategy
The time is 10 minutes, more than fried dough
There are 5 resurrection coins for the team and 2 for individuals.
a) Team 1: The captain plays buff 1, then defends 1.
Buff1 picture shows 4 pictures, the last one is the boss room
The boss will trigger the fire ring fence when his health is around 500. You need to break the shield to get out, otherwise the instant kill mechanism will be triggered.
Personal recommendation: Personal retention skills to break shields
b) Team 2: The captain takes buff 2, then defends 2
In the same way, buff 2 picture boss has no instant kill mechanism yet, but it is often easy to enter darkness.
Defense 1, 2 to protect Mihir and Ozma for 1 minute
After the protection is completed, enter the 1st team of dark Mihir and the 2nd team of light Ozma. After defeating them, you can enter the 2nd stage.
There is a three-color ball mechanism, red, green and blue, which requires three characters in the team (with corresponding colors on their bodies, you need to pull the ball
The shield needs to be broken. If the shield cannot be broken, the countdown will end and you will be instantly killed. You can use the invincibility mechanism to dodge. You can use the sword soul to block and resist the light wave explosion.

Phase Two Strategy
The time is 10 minutes, more than fried dough
There are 10 resurrection coins for the team and 2 for individuals.
Killing the Ozma Knight team will reduce the boss room buff. The boss room/mark 5 needs to be unlocked by clearing 2 knight rooms.
There will be a 300s countdown for killing the knight room. When the countdown ends, the knight room will be resurrected. The leader remembers to take the raid buff for the output.
Beat the boss
Personally recommended play style
1) After resurrecting, give priority to killing markers 1 and 3. 2) Wild teams are recommended to kill markers 1 and 4. 3) The team with high output should enter the boss room, and the other team should follow markers 5, 1, 4, 3, and 2. Just hit it
Note 1: Mark the boss to have a continuous shield at the beginning, do not open it directly.
Ozma boss, room mechanism 1) Summon 4 knights, the progress bar is full, instant kill 2) Summon 3 black balls, which need to be destroyed 3) Mark a player, fly back and forth to attack, and finally grab the player crazily, losing blood very quickly 4) Summon 4 small black balls to form a black ball. When broken, a shield can be formed, in which you can avoid damage, lasting 20s. 5) Summon left and right black mist, fly in the sky, and summon small meteorites. If you need to avoid others, you will know in the second chapter. Floor added.
Three-stage strategy
The time is 12 minutes. If the group is exceeded, the team resurrection coins are 6. Individual 2 teams need to kill Gate 1 and Gate 2 gatekeeper map to unlock the boss level. Gate 1 and Gate 2 are randomly replaced by small elite teams.
2 types of elite teams 1. Ordinary monsters, black wolf elite picture, black circled woman, dimensional gate 2. Ordinary monsters, green invisible wolf picture, black circled woman, dimensional gate
Note: The green invisible and black circled women can turn it up, otherwise it will delay time.
Dimensional gate mechanism
a) The monsters are dimensional doors and blocks b) The door triggers a continuous explosion, which will cause the block to continue to explode c) The door suddenly disappears, go to the left, move up and down to emit laser waves, it is generally recommended to go to the top line d) The door moves to attract people , and the blood will continue to be deducted. e) The door emits a green light, and the blocks split and reorganize into 3 pieces. The light of the door triggers the blocks to continue to explode.
Ozma mechanism. Ozma's health bar is 10,000. Switching order: the first form is the villain form, the second form is above the pile driver, to the right of the pile driver, and above the pile driver.

villain form
a) Ozma launches light waves from the palm of his hand b) Ozma summons black thorns, stabbing the player from above continuously (a total of 5 times c) Flashes and disappears, and shoots a large laser to the left or right
d) Ozma flies up and attacks with his palms from above (not an instant kill, 20,000 HP at a time). Ozma moves left and right and attacks with his palms. f) Ozma gives a warning and disappears, 3 dimensional cracks appear, and small animals appear randomly around him. The ball explodes. After beating the dimensional black hole, you can enter and become invincible. The attack time is 16 seconds. There is a progress bar. At 12 seconds, a purple circle appears around the character's feet.
Lock, form a beam of light, drop meteorites from the sky, kill instantly, the boss in this form can be avoided this time. g) A black ball forms around Ozma and explodes. h) Ozma summons dimensional bombs around the player from the inside out. A total of 4 circles, explosion damage (huge damage, pay attention to skills f and h, f and h will only be used once, then other skills will appear randomly, and immediately 7500 blood will enter the top pile driving state.