Why is it that in the Chinese server brawl, soft assists are very easy to use but the winning rate is high but the appearance rate is low? That's because most of the pubs in the pub game don't trust their own ADC, thinking that they just want to play cool but poor operations, and don't want to protect them at all. This leads to the fact that soft assistants will only appear in the black lineup, so there is a situation where the appearance rate of soft assistants is low but the winning rate is high. However, Nami is an exception. She can strengthen her poke lineup very well, and she is also very useful in the passerby game!

[Hero Analysis]

Nami's Brawl has the debuff "damage taken +5%, healing effect -5%" .
Nami only increases the damage tolerance and reduces the healing effect, but does not cut the damage. This makes the damage of Nami paired with poke heroes still very high.
In particular, the addition of the new auxiliary mythical outfit Hylia's Echo has brought Nami's increase to her teammates to its peak.

Nami's E skill is very good at triggering Hylia's Echo to obtain soul fragments, and then giving W to teammates can immediately consume the fragments and cause damage to nearby enemies, killing two birds with one stone.
And after the Empire command was reduced to legendary equipment, the two pieces of equipment together have outstanding effects. Whether it is poke before the group or melee in team battles, the additional damage and acceleration of the Empire can make the team better. Moreover, Nami's E skill comes with deceleration and passive acceleration, which can also make teammates play very comfortably. Apart from the two halo heroes, Kotina and Seraphine, it is the most versatile soft support.
【Rune】
Nami Brawl Rune Sharing

Main runes: Aery + Mana Flow Tie + Transcendence + Gathering Storm/Scorch
Secondary Rune: Source of Life + Resurrection
Rune analysis: Ai Li is a rune that is common to soft support, just like Hylia's Echo, it can protect and attack.
The Mana Flow Tie ensures enough mana.
Transcendence provides skill haste and reduces CD.
If your own lineup doesn't lose very often, click Gathering Storm. If your teammates lose a lot, click Anxiety.
The source of life restores blood to teammates and provides continuous combat capabilities.
Recovery increases shield milk volume.
[Equipment and points addition]

Outfit: Echo of Hylia + CD Shoes + Imperial Command + Water Staff + Incense Burner + Archangel
Add points: main E and deputy W in poke lineup, main W and deputy E in other lineups.
Equipment analysis: The rune point source of life is to allow all of Nami’s skills to trigger Hylia’s echo. Especially in team battles, as long as Nami dares to be A while ensuring her own safety, she can continue to obtain fragments and trigger Hylia's echo, restoring a large amount of blood to her teammates and causing tons of damage.
The Imperial Command increases the output of teammates, and triggering it can also speed up teammates, which is very useful.
The Water Staff provides skill haste to both parties and can throw more skills.
Censer enhances your own ADC.
Archangel increases its own fault tolerance to avoid being blocked later.
Finally, you can sell CD shoes and get hats.
Introduction to gameplay
To play Nami, you only need to remember one sentence: Hold the QR tightly and hold on, and use the E skill according to the situation.
The current environment of the Smash Bros. is mainly about throwing, so as long as there is no fight, the front E will always be given to teammates with poke ability. Of course, giving E will test your reaction. It is best to put E on your teammates before the skill is ready to hit the enemy to ensure that the skill is not wasted.
If teammates signal that they want to start a team, the E skill will be given to the front row hero to make it easier to retain people and deal damage.
In team battles, the E skill is given to teammates who can deal three enhanced damage quickly. It is usually given to the ADC of the team to slow down his A front row and limit his movement space. At this time, Nami uses Q against the slowed enemy. It's a very good hit, and you can easily focus your fire to kill the enemy after it's knocked up.
In addition to E slowing down the enemy followed by Q, RQ is also a must-have skill for Nami. In most cases, the ultimate move is used as a backhand to prevent the back row from being blocked by melee snowballs. If your teammates drive well, they can directly RQ and control to prevent the enemy from escaping.
Note that Nami's skills can trigger passive acceleration as long as she touches a teammate, so when she needs to chase the enemy in the endgame harvest, Nami can E first and then wait 1.5 seconds before Qing her teammates multiple times to trigger passive acceleration to make it easier to harvest.

What do you think of Nami? Welcome to communicate~!