triangle net debug
1.0.0
Unity set up for debugging triangulation issues within Triangle.Net.
Uses slightly modified verion of Triangle.net from this repo.

The example scene contains a basic example triangulation setup.
Collects the child objects within itself and generates a loop from them. Has utility functions for creating a TriangleNet.Geometry.Contour object for triangulation, as well.
If the hole flag is enabled, then the contour will be triangulated as a hole.
Collects all the contour objects within the scene and triangulates them into a single mesh.