1. You can have pvp, but you can consider zoning or lowering rewards, etc. Otherwise, you won’t be popular among passers-by.
2. Career positioning and design need to be changed (especially tutorials!) to make T more like T
3. You can consider returning a resource in the early stage or developing a protagonist group to return resources, etc.
4. Do we really need to make all the protagonists in the early stage to have the lowest 3 stars? Is it okay to give them some special mechanisms or 5 lines?
5. The numerical values and mechanisms of high stars are very different from those of low stars. In the future, the role of high stars will definitely be promoted, and low stars must represent the past. Why not reduce some mechanical bonus values for high stars, and add some mechanism reductions for low stars? Numerical values, allowing more characters to be useful #GameMiscellaneousTalk#
blue memory
The God of Plague is really living in Bengbu
Liuyun Dream Chaser
What the hell are the god of convulsions and the god of plague?
Starlight disappears
"The god of convulsions" and "the god of plague"
dream color
Why do my skirmishers look a little stupid?
The distance of dreams
The God of Thunder and Genshin look normal, but the rest are so different. This is so outrageous.
blue sky and sea
????????????????????????????????????????????????????????????????????????????????????
starry sky in the wind
Ha ha ha ha
night falls
This PVP mode will explode when you open the server
shrouded in mist
My backhand in the lower right corner is a like