本文實例講述了java實現的五子棋遊戲代碼,分享給大家供大家參考,具體代碼如下
一、實踐目標
1.掌握JavaGUI界面設計
2.掌握鼠標事件的監聽(MouseListener,MouseMotionListener)
二、實踐內容
設計一個簡單的五子棋程序,能夠實現五子棋下棋過程。如下圖所示
1.五子棋棋盤類
package cn.edu.ouc.fiveChess; import java.awt.Color; import java.awt.Cursor; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.RadialGradientPaint; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.geom.Ellipse2D; import javax.swing.*; /** * 五子棋--棋盤類*/ public class ChessBoard extends JPanel implements MouseListener { public static final int MARGIN=30;//邊距public static final int GRID_SPAN=35;//網格間距public static final int ROWS=15;//棋盤行數public static final int COLS=15;//棋盤列數Point[] chessList=new Point[(ROWS+1)*(COLS+1)];//初始每個數組元素為null boolean isBlack=true;//默認開始是黑棋先boolean gameOver=false;//遊戲是否結束int chessCount;//當前棋盤棋子的個數int xIndex,yIndex;//當前剛下棋子的索引Image img; Image shadows; Color colortemp; public ChessBoard(){ // setBackground(Color.blue);//設置背景色為橘黃色img=Toolkit.getDefaultToolkit().getImage("board.jpg"); shadows=Toolkit.getDefaultToolkit().getImage("shadows.jpg"); addMouseListener(this); addMouseMotionListener(new MouseMotionListener(){ public void mouseDragged(MouseEvent e){ } public void mouseMoved(MouseEvent e){ int x1=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN; //將鼠標點擊的坐標位置轉成網格索引int y1=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN; //遊戲已經結束不能下//落在棋盤外不能下//x,y位置已經有棋子存在,不能下if(x1<0||x1>ROWS||y1<0||y1>COLS||gameOver||findChess(x1,y1)) setCursor(new Cursor(Cursor.DEFAULT_CURSOR)); //設置成默認狀態else setCursor(new Cursor(Cursor.HAND_CURSOR)); } }); } //繪製public void paintComponent(Graphics g){ super.paintComponent(g);//畫棋盤int imgWidth= img.getWidth(this); int imgHeight=img.getHeight(this);//獲得圖片的寬度與高度int FWidth=getWidth(); int FHeight=getHeight();//獲得窗口的寬度與高度int x=(FWidth-imgWidth)/2; int y=(FHeight-imgHeight)/2; g.drawImage(img, x, y, null); for(int i=0;i<=ROWS;i++){//畫橫線g.drawLine(MARGIN, MARGIN+i*GRID_SPAN, MARGIN+COLS*GRID_SPAN, MARGIN+i*GRID_SPAN); } for(int i=0;i<=COLS;i++){//畫豎線g.drawLine(MARGIN+i*GRID_SPAN, MARGIN, MARGIN+i*GRID_SPAN, MARGIN+ROWS*GRID_SPAN); } //畫棋子for(int i=0;i<chessCount;i++){ //網格交叉點x,y坐標int xPos=chessList[i].getX()*GRID_SPAN+MARGIN; int yPos=chessList[i].getY()*GRID_SPAN+MARGIN; g.setColor(chessList[i].getColor());//設置顏色// g.fillOval(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, //Point.DIAMETER, Point.DIAMETER); //g.drawImage(shadows, xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, Point.DIAMETER, Point.DIAMETER, null); colortemp=chessList[i].getColor(); if(colortemp==Color.black){ RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 20, new float[]{0f, 1f} , new Color[]{Color.WHITE, Color.BLACK}); ((Graphics2D) g).setPaint(paint); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT); } else if(colortemp==Color.white){ RadialGradientPaint paint = new RadialGradientPaint(xPos-Point.DIAMETER/2+25, yPos-Point.DIAMETER/2+10, 70, new float[]{0f, 1f} , new Color[]{Color.WHITE, Color.BLACK}); ((Graphics2D) g).setPaint(paint); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_DEFAULT); } Ellipse2D e = new Ellipse2D.Float(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35); ((Graphics2D) g).fill(e); //標記最後一個棋子的紅矩形框if(i==chessCount-1){//如果是最後一個棋子g.setColor(Color.red); g.drawRect(xPos-Point.DIAMETER/2, yPos-Point.DIAMETER/2, 34, 35); } } } public void mousePressed(MouseEvent e){//鼠標在組件上按下時調用//遊戲結束時,不再能下if(gameOver) return; String colorName=isBlack?"黑棋":"白棋"; //將鼠標點擊的坐標位置轉換成網格索引xIndex=(e.getX()-MARGIN+GRID_SPAN/2)/GRID_SPAN; yIndex=(e.getY()-MARGIN+GRID_SPAN/2)/GRID_SPAN; //落在棋盤外不能下if(xIndex<0||xIndex>ROWS||yIndex<0||yIndex>COLS) return; //如果x,y位置已經有棋子存在,不能下if(findChess(xIndex,yIndex))return; //可以進行時的處理Point ch=new Point(xIndex,yIndex,isBlack?Color.black:Color.white); chessList[chessCount++]=ch; repaint();//通知系統重新繪製//如果勝出則給出提示信息,不能繼續下棋if(isWin()){ String msg=String.format("恭喜,%s贏了!", colorName); JOptionPane.showMessageDialog(this, msg); gameOver=true; } isBlack=!isBlack; } //覆蓋mouseListener的方法public void mouseClicked(MouseEvent e){ //鼠標按鍵在組件上單擊時調用} public void mouseEntered(MouseEvent e){ //鼠標進入到組件上時調用} public void mouseExited(MouseEvent e){ //鼠標離開組件時調用} public void mouseReleased(MouseEvent e){ //鼠標按鈕在組件上釋放時調用} //在棋子數組中查找是否有索引為x,y的棋子存在private boolean findChess(int x,int y){ for(Point c:chessList){ if(c!=null&&c.getX()==x&&c.getY()==y) return true; } return false; } private boolean isWin(){ int continueCount=1;//連續棋子的個數//橫向向西尋找for(int x=xIndex-1;x>=0;x--){ Color c=isBlack?Color.black:Color.white; if(getChess(x,yIndex,c)!=null){ continueCount++; }else break; } //橫向向東尋找for(int x=xIndex+1;x<=COLS;x++){ Color c=isBlack?Color.black:Color.white; if(getChess(x,yIndex,c)!=null){ continueCount++; }else break; } if(continueCount>=5){ return true; }else continueCount=1; //繼續另一種搜索縱向//向上搜索for(int y=yIndex-1;y>=0;y--){ Color c=isBlack?Color.black:Color.white; if(getChess(xIndex,y,c)!=null){ continueCount++; }else break; } //縱向向下尋找for(int y=yIndex+1;y<=ROWS;y++){ Color c=isBlack?Color.black:Color.white; if(getChess(xIndex,y,c)!=null) continueCount++; else break; } if(continueCount>=5) return true; else continueCount=1; //繼續另一種情況的搜索:斜向//東北尋找for(int x=xIndex+1,y=yIndex-1;y>=0&&x<=COLS;x++,y--){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null){ continueCount++; } else break; } //西南尋找for(int x=xIndex-1,y=yIndex+1;x>=0&&y<=ROWS;x--,y++){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null){ continueCount++; } else break; } if(continueCount>=5) return true; else continueCount=1; //繼續另一種情況的搜索:斜向//西北尋找for(int x=xIndex-1,y=yIndex-1;x>=0&&y>=0;x--,y--){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null) continueCount++; else break; } //東南尋找for(int x=xIndex+1,y=yIndex+1;x<=COLS&&y<=ROWS;x++,y++){ Color c=isBlack?Color.black:Color.white; if(getChess(x,y,c)!=null) continueCount++; else break; } if(continueCount>=5) return true; else continueCount=1; return false; } private Point getChess(int xIndex,int yIndex,Color color){ for(Point p:chessList){ if(p!=null&&p.getX()==xIndex&&p.getY()==yIndex &&p.getColor()==color) return p; } return null; } public void restartGame(){ //清除棋子for(int i=0;i<chessList.length;i++){ chessList[i]=null; } //恢復遊戲相關的變量值isBlack=true; gameOver=false; //遊戲是否結束chessCount =0; //當前棋盤棋子個數repaint(); } //悔棋public void goback(){ if(chessCount==0) return ; chessList[chessCount-1]=null; chessCount--; if(chessCount>0){ xIndex=chessList[chessCount-1].getX(); yIndex=chessList[chessCount-1].getY(); } isBlack=!isBlack; repaint(); } //矩形Dimension public Dimension getPreferredSize(){ return new Dimension(MARGIN*2+GRID_SPAN*COLS,MARGIN*2 +GRID_SPAN*ROWS); } } 2.棋子類
package cn.edu.ouc.fiveChess; import java.awt.Color; /** * 棋子類*/ public class Point { private int x;//棋盤中的x索引private int y;//棋盤中的y索引private Color color;//顏色public static final int DIAMETER=30;//直徑public Point(int x,int y,Color color){ this.x=x; this.y=y; this.color=color; } public int getX(){//拿到棋盤中x的索引return x; } public int getY(){ return y; } public Color getColor(){//獲得棋子的顏色return color; } } 3.五子棋主框架類
package cn.edu.ouc.fiveChess; import java.awt.event.*; import java.awt.*; import javax.swing.*; /* 五子棋主框架,程序*/ public class StartChessJFrame extends JFrame { private ChessBoard chessBoard; private JPanel toolbar; private JButton startButton,backButton,exitButton; private JMenuBar menuBar; private JMenu sysMenu; private JMenuItem startMenuItem,exitMenuItem,backMenuItem; //重新開始,退出,和悔棋菜單項public StartChessJFrame(){ setTitle("單機版五子棋");//設置標題chessBoard=new ChessBoard(); Container contentPane=getContentPane(); contentPane.add(chessBoard); chessBoard.setOpaque(true); //創建和添加菜單menuBar =new JMenuBar();//初始化菜單欄sysMenu=new JMenu("系統");//初始化菜單//初始化菜單項startMenuItem=new JMenuItem("重新開始"); exitMenuItem =new JMenuItem("退出"); backMenuItem =new JMenuItem("悔棋"); //將三個菜單項添加到菜單上sysMenu.add(startMenuItem); sysMenu.add(exitMenuItem); sysMenu.add(backMenuItem); //初始化按鈕事件監聽器內部類MyItemListener lis=new MyItemListener(); //將三個菜單註冊到事件監聽器上this.startMenuItem.addActionListener(lis); backMenuItem.addActionListener(lis); exitMenuItem.addActionListener(lis); menuBar.add(sysMenu);//將系統菜單添加到菜單欄上setJMenuBar(menuBar);//將menuBar設置為菜單欄toolbar=new JPanel();//工具面板實例化//三個按鈕初始化startButton=new JButton("重新開始"); exitButton=new JButton("退出"); backButton=new JButton("悔棋"); //將工具面板按鈕用FlowLayout佈局toolbar.setLayout(new FlowLayout(FlowLayout.LEFT)); //將三個按鈕添加到工具面板toolbar.add(startButton); toolbar.add(exitButton); toolbar.add(backButton); //將三個按鈕註冊監聽事件startButton.addActionListener(lis); exitButton.addActionListener(lis); backButton.addActionListener(lis); //將工具面板佈局到界面”南方“也就是下方add(toolbar,BorderLayout.SOUTH); add(chessBoard);//將面闆對象添加到窗體上//設置界面關閉事件setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //setSize(800,800); pack();//自適應大小} private class MyItemListener implements ActionListener{ public void actionPerformed(ActionEvent e){ Object obj=e.getSource();//獲得事件源if(obj==StartChessJFrame.this.startMenuItem||obj==startButton){ //重新開始//JFiveFrame.this內部類引用外部類System.out.println("重新開始"); chessBoard.restartGame(); } else if (obj==exitMenuItem||obj==exitButton) System.exit(0); else if (obj==backMenuItem||obj==backButton){ System.out.println("悔棋..."); chessBoard.goback(); } } } public static void main(String[] args){ StartChessJFrame f=new StartChessJFrame();//創建主框架f.setVisible(true);//顯示主框架} }三、總結
1.菜單的設計與實現?
2.鼠標點擊棋盤後,如何繪製棋子?如何為剛下的棋子繪製一個紅色框?
3.棋譜是如何一個數據結構?
以上就是本文的全部內容,希望對大家學習java程序設計有所幫助。