本文介紹了Spring線程池ThreadPoolTaskExecutor配置,分享給大家,具體如下:
1. ThreadPoolTaskExecutor配置
<!-- spring thread pool executor --> <bean id="taskExecutor"> <!-- 線程池維護線程的最少數量--> <property name="corePoolSize" value="5" /> <!-- 允許的空閒時間--> <property name="keepAliveSeconds" value="200" /> <!-- 線程池維護線程的最大數量--> <property name="maxPoolSize" value="10" /> <!-- 緩存隊列--> <property name="queueCapacity" value="20" /> <!-- 對拒絕task的處理策略--> <property name="rejectedExecutionHandler"> <bean /> </property> </bean>
屬性字段說明
corePoolSize:線程池維護線程的最少數量
keepAliveSeconds:允許的空閒時間
maxPoolSize:線程池維護線程的最大數量
queueCapacity:緩存隊列
rejectedExecutionHandler:對拒絕task的處理策略
2. execute(Runable)方法執行過程
如果此時線程池中的數量小於corePoolSize,即使線程池中的線程都處於空閒狀態,也要創建新的線程來處理被添加的任務。
如果此時線程池中的數量等於corePoolSize,但是緩衝隊列workQueue未滿,那麼任務被放入緩衝隊列。
如果此時線程池中的數量大於corePoolSize,緩衝隊列workQueue滿,並且線程池中的數量小於maxPoolSize,建新的線程來處理被添加的任務。
如果此時線程池中的數量大於corePoolSize,緩衝隊列workQueue滿,並且線程池中的數量等於maxPoolSize,那麼通過handler所指定的策略來處理此任務。也就是:處理任務的優先級為:核心線程corePoolSize、任務隊列workQueue、最大線程maximumPoolSize,如果三者都滿了,使用handler處理被拒絕的任務。
當線程池中的線程數量大於corePoolSize時,如果某線程空閒時間超過keepAliveTime,線程將被終止。這樣,線程池可以動態的調整池中的線程數。
3. 示例代碼
Junit Test
@RunWith(SpringJUnit4ClassRunner.class)@ContextConfiguration(classes = { MultiThreadConfig.class })public class MultiThreadTest { @Autowired private ThreadPoolTaskExecutor taskExecutor; @Autowired private MultiThreadProcessService multiThreadProcessService; @Test public void test() { int n = 20; for (int i = 0; i < n; i++) { taskExecutor.execute(new MultiThreadDemo(multiThreadProcessService)); System.out.println("int i is " + i + ", now threadpool active threads totalnum is " + taskExecutor.getActiveCount()); } try { System.in.read(); } catch (IOException e) { throw new RuntimeException(e); } }}MultiThreadDemo
/** * 多線程並發處理demo * @author daniel.zhao * */public class MultiThreadDemo implements Runnable { private MultiThreadProcessService multiThreadProcessService; public MultiThreadDemo() { } public MultiThreadDemo(MultiThreadProcessService multiThreadProcessService) { this.multiThreadProcessService = multiThreadProcessService; } @Override public void run() { multiThreadProcessService.processSomething(); }}MultiThreadProcessService
@Servicepublic class MultiThreadProcessService { public static final Logger logger = Logger.getLogger(MultiThreadProcessService.class); /** * 默認處理流程耗時1000ms */ public void processSomething() { logger.debug("MultiThreadProcessService-processSomething" + Thread.currentThread() + "......start"); try { Thread.sleep(1000); } catch (InterruptedException e) { throw new RuntimeException(e); } logger.debug("MultiThreadProcessService-processSomething" + Thread.currentThread() + "......end"); }}MultiThreadConfig
@Configuration @ComponentScan(basePackages = { "com.xxx.multithread" }) @ImportResource(value = { "classpath:config/application-task.xml" }) @EnableScheduling public class MultiThreadConfig { }以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持武林網。