The druid in Diablo 2 is a profession that must be respected with the greatest respect. It allows countless old players to fully experience the difficulty limit of this game; it also informs players of the ceiling of combat power in the plot of this game—— Nephalem, how many descendants will be ruined.
He is such a character that people both love and hate. In fact, he has always been very popular in Diablo 2. After all, Ward's design is indeed full of personality. So in this article, the editor will talk to you about the current status of the Ward genre in the current version~

Diablo 2 Remake: The current status of the Druid genre, can we still save him?
In the original version, Ward's two most traditional ways of playing are Feng De and Raging Wolf. The former, as a legal gameplay, is also more suitable for land reclamation. In the zero speed pass record, Feng De once achieved good results, and was once even second only to Ice Mage's clearance speed.
In fact, many of Ward's skill settings are very good and "very distinctive"; but perhaps it is because of the distinctive characteristics that Ward has achieved his current status. Ward also proved a point to everyone: nothing is perfect. Therefore, all its skills are accompanied by fatal flaws, and Feng De is the representative school.
But to learn how to walk in a straight line with the tornado skill, its status is no less than that of a serious legal system.
The Violent Wolf is similar. Now with the help of the immunity board, the Violent Wolf's damage is really high, and it even has the ability to output the highest physical output in melee combat. However, the transformation does not affect the release of skills, and coupled with the effect of continuous attacks that are not interrupted, it can also give it a try with Double Heat.

The zoo style is a new gameplay for Druid. Judging from the early development, it is even more comfortable than the summoning undead. But it still confirms that sentence, how can Ward do it without flaws?
The biggest problem is the later growth of the zoo. The main output crow does not receive any bonus effects except skill level (mainly because the halo is useless). The survivability of other summons is not as good as that of undead summons with summon resistance.
The water-splashing bear is the style of play that the editor prefers nowadays. After the damage is increased, it is not bad to lower the PP. And splashing water is also an AOE plus control skill. The bear transformation itself is relatively fleshy and the operation is relatively simple. But it still relies more on Mishan's output. Splash itself is more control-oriented and relatively free of blue.

Fire Druid and Poisonous Wolf are actually gameplay methods that have existed since the original version. In the remake, the two major gameplays have been strengthened and the biggest problem of immunity has been solved. But even so, the two schools have never turned around, because there is still an unsolvable problem, which is the form of skills.
First, let’s talk about Poison Wolf. The contagious effect of Poison Wolf. The editor thinks it is a quite interesting setting, but it is only interesting. In terms of practical effect, being thrown away by nec's poisonous ring is countless streets.

Fire Germany also inherits the settings of the fire system, and has high output and relatively refreshing gameplay. Coupled with the new Rune Language, the effect is pretty good. But there is still a problem with skill form. Its most famous fire skill is also the most commonly used earth fire in land reclamation. It is called "Fire Blizzard", but Ward has no skills similar to fire specialization.
As for other fire skills, such as volcanoes and destruction of heaven and earth, apart from their deceiving names, they really have no merit.

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