Many players in the game "Back to the Future: 1999" want to know how to play the early stage of land reclamation, so today I will introduce to you the early stage reclamation strategy of Back to the Future: 1999. Don't miss it if you are in need.

At the beginning, try to follow [Create from Nothing] - the beginning of the story (novice guide mission) to practice the four major attribute characters, so that you can get a lot of resources to improve the character (don't practice intelligence at the beginning and fall into the intelligence trap, otherwise You will get stuck on materials)
The money book increases mental damage, and the dust book (experience book) increases physical damage (after adding mental or real dodge directly). Pay attention to raising the corresponding damage characters to use in the resource base. Don't mindlessly develop a harmful character!
Artificial sleepwalking occurs once a week, and you can use all the characters you own, with a total of 3 levels. There are 3 types of buffs randomly each time, and then choose 1 out of 3 (it is recommended to choose Taunt Cow). If the character dies and settles, the artificial sleepwalking cannot be used after entering dormancy. However, if you lose, you can play again, and the dead will not be counted. (So you can brush it repeatedly until you clear the level without death)
In the second test, the material in a 6-star hole was 2.25 times that of a 4-star hole, which led to the fact that in order to pass the level in the early stage, low stars were king.
Low star recommendation
Beast: The mental violence of wolves outputs powerful self-healing
Wood: Spring Bird's realistic violent critical hit talent debuff
Star: Rigoletto’s mental taunt poison reduces passion | APPLe’s mental talent restores blood
Rock: Sonnet Reality Disarms Universal
Six-star recommendation:
Mu: Su Fu is more poisonous than reality.
Star: Red Crossbow Arrow’s real-life critical hit and blood recovery, super powerful output hand (requires high telepathy training)
Wisdom: Niji Taxi’s realistic white value and high talent increase damage and upgrade