
The most common monster in the single-player map is the cute new killer. It has an iron shield in its left hand and a poisonous dagger in its right hand. It is small in size and moves fast. It will quickly approach the player, with medium damage, and the attack will cause poisonous damage.
The dagger sweeps across, the dagger cuts vertically.
Quickly get close to the monster and then back away to lure the attack. After the monster attacks, hit the head with one or two melee attacks. (Just fight if you want stability, the cost of injury in this game is too high)
If you have a long-attack weapon in your hand, you can control the rhythm of the attack while retreating. Goblins have a short attack range, and long-handled weapons have a great advantage.
It usually appears in large areas, and also appears in locations with many treasure chests. It holds a bow, and its arrows are quenched with poison. Its attacks are poisonous, and its attack speed is medium. It will aim at players within a certain distance and shoot.
Fires a poisonous arrow.
Goblin archers shoot at long intervals, and their accuracy is poor. Those with shields can lift their shields up about 25 degrees. Archer enemies basically have their heads locked. Characters without shields can turn around and attack (there is risk). ).
A safe method is to lure the archer to a wall or a stone. After the archer attacks, quickly strike out and hit him on the head and then retreat behind the wall. Repeat several times to kill him.
It usually appears at the same time as two Goblin warriors, and may also appear at the same time as a Goblin archer. After discovering the player, it will keep a certain distance from the player and attack.
1. The magic missile stands still and charges, and launches the tracking missile at the player (you may be hit if you just rely on a small wall to avoid it). Hitting the player will have a deceleration effect.
2. Treatment: If there is an injured Goblin unit around, a spell will be released to heal a unit. The treated unit will be surrounded by green, and the treatment effect is unknown.
3. After receiving a certain amount of damage, it will accumulate energy for a long time, and the effect is unknown (I didn’t let it live long enough to be used).
It's best to fight it alone. It will be troublesome if you lure all the goblins around you at the same time. First let the Goblin Mage attack once (basically a missile attack, no change of moves), and then quickly get close to attack. If you hit enough damage (about one or two attacks), you will have a high probability of releasing a charged attack, which will take a long time. If you hit the head three to four times, you will die.
When you hear a lot of tiny sounds like walking with many legs, that's a spider. There are multiple variants (white, red, black?). Spiders will be generated from spider pots. There is an upper limit on the number and attack. The power is low, but when you find this thing, you have to kill at least 3 or more. It is a nightmare for units with slow attack speed, and many newbies are killed here (because they don’t know there is a spider jar, and they don’t know how to fight it).
It raises its lower legs and attacks forward, at an extremely close distance.
Prioritize destroying the spider clay pot. Spiders are far inferior to other monsters in terms of speed and attack range. They are easy to hit. Try to move around and destroy the clay pot before attacking the spider. For short attack weapons, you need to squat while retreating and attacking at the same time (note that There is enough distance behind), pole weapons can be attacked while standing, but I would suggest squatting to attack, which can ensure that every attack can hit. The white spider will usually be eliminated in two attacks. Red is the enhanced form, with enhanced health and attack (the speed seems to be faster, yet to be verified). It is very durable. The warrior needs to cut five to six times with the initial sword. It is strongly recommended to destroy the clay pot first, because many times you will not be able to kill. Born quickly.
Spiders produced by clay pots have no hatred from players within two to three seconds, and the production time is about 6 to 8 seconds.
Another game feature is that there is also friendly damage between monsters. Sometimes you can trick a monster into attacking to accidentally damage surrounding monsters, which can speed up the monster clearing. Many pole weapons can sometimes attack multiple targets by shaking the mouse when attacking. For example, a vertical slash can attack multiple spiders in a straight line ahead, and a horizontal slash can attack multiple units walking side by side in the same direction.
The monster unit that exists in both single and multiplayer maps usually exists in the form of a pile of broken bones on the ground. It will be activated when the player approaches. After a short period of time, it will stand up and approach the player. It holds a long sword in its right hand and moves. Medium speed, variant (red), high health, and strong attack power.
1. Vertical slash: The skeleton raises the long sword and performs a quick slash from top to bottom. The attack range is medium and it is easy to get a headshot.
2. Stepping horizontally: The skeleton will take a step forward and quickly perform a large horizontal chest-high slash from right to left. The range is very large. Both attacks cause damage to surrounding destructible objects and can break doors.
1. Without shield: First, move forward and perform a decoy attack, but not too close, in case the skeleton attack is difficult to avoid. After the skeleton attack, attack the head once or twice (please hit it once steadily), and repeat it several times. The long-handled weapon can be used while retreating, and can kill monsters outside the attack range. However, do not continue to attack when the monster attacks. Just wait until the monster finishes attacking and continue to attack at a distance.
2. With a shield: To perform a vertical slash, you need to raise the shield upwards. To perform a horizontal slash, just raise the shield toward the monster. After defense, perform one or two slashes (preferably only one).
If you have found an inactive skeleton, you can just rush up and slash down. The monster has no attack ability while it is standing up, but be aware that once it stands up completely, the player will immediately make an attack within the attack range.
The red variant will chase you at an extremely fast speed after activation, and its health and attack will increase at the same time, so be extra careful.
Like the Skeleton Warrior, it will lie on the ground when undetected. It will activate when the player is nearby. It will stand up and attack the player in a short time. It holds a round wooden shield in its left hand and a long sword in its right hand. It is more threatening than Skeleton warriors usually appear in multiples in an area or room, as do skeleton warriors. High health, medium movement speed, variant (red), and strong attack power.
1. Vertical slash: The skeleton raises the long sword and performs a quick slash from top to bottom. The attack range is medium and it is easy to get a headshot.
2. Stepping horizontally: The skeleton will take a step forward and quickly perform a large horizontal chest-high slash from right to left. The range is very large. Both attacks cause damage to surrounding destructible objects and can break doors. If the player's melee attack hits the shield, the skeleton will immediately perform a step-down slash.
3. Raise the shield: The skeleton will stand still and raise the shield to try to protect the head.
Faster, health and damage increased.
Same as the Skeleton Warrior, but with the blessing of a shield, almost the upper part of the body is protected, but the head is not, so attack the head as much as possible.
It will also lie on the ground when it is not activated. It will stand up after activation. There are also activated skeleton archers. They mostly appear on high platforms, stairs or narrow passages. They shoot at players within a certain range, and their accuracy is higher than that of Brother. Breen Archer, armed with a longbow, sometimes shoots fire bolts, has medium damage, low health, and medium speed.
1. Shoot: Fire an arrow at the player.
2. Continuous shooting: quickly fire two arrows at the player.
3. Fire arrows: Sometimes skeletons will launch fire arrows. The conditions are unknown. They can perform 1 or 2 attack methods. Being shot in the head will greatly affect the field of vision.
Note: A certain number of arrow attacks will destroy the wooden door.
The Skeleton Archer is not recommended for unshielded players to attack in circles. It is more accurate than the Goblin Archer and has a high probability of being hit by an arrow. However, like the Goblin Archer, you can hide behind a wall or stone. After the skeleton attacks, quickly attack once and then continue to dodge. Repeat several times to kill. It is not recommended to target snipers in the middle, but you can use cover cards to attack at intervals.
If the player has a shield, he can raise the shield upward at a certain angle to approach, block once and then attack once, and repeat several times.
Common monsters are usually underground. They will emerge from the ground when there are players around. They slowly chase players. They have two forms: red-eyed and non-red-eyed (not sure if there is a difference). Their attack speed is slow, their damage is medium, and their health is small. Higher, usually found in front of and behind the aisle, next to the altar. Easier to fight.
Slowly raise your right hand and swing from the upper right to the middle left. The attack distance is close.
It is recommended to trick it into attacking, and then attack the head multiple times. The mummy's attack speed is slow, and its movement speed is also slow. Thieves can attack two to three times at once. With long-handled weapons, you can retreat and attack at the same time. Mummies are a good practice for this kind of attack. monster. To block with a shield, just face the monster and block (if you are afraid of being hit, you can raise the shield to the upper left).
Like the inactive skeleton, it can attack multiple times during the time it comes out. Of course, you should also note that after standing up, if the player is within the attack range, it will immediately prepare to attack.
Monsters are common in dungeons. They wander aimlessly in a certain area. They have green spots all over their bodies. They have high health points. They spit poisonous mist. They are slow in speed and have medium attack power. They usually appear in multiples.
1. Swing: Same as the mummy, swing from upper right to middle left.
2. Swing with both hands: The zombie mummy will raise its hands high and lean back, then attack forward at mid-range.
3. Breathing Mist: Must be used in the first attack. The zombie mummy will release a green mist in front of it after a special sound. The mist will move irregularly. The player will make a coughing sound and continue to lose blood in the poisonous mist for a period of time. Will not start again.
After discovering the zombie mummy, approach directly and attack. It will release poisonous mist for the first time. When it releases the poisonous gas, it will go behind it and attack. After that, the attack method is the same as that of the mummy. When it attacks with both hands, it needs to step back a little further. Try not to attack multiple zombie mummies at the same time, otherwise multiple poisonous fogs will seriously affect your movement.
It rarely exists in dungeons, has a small size, medium flying speed, and low health. It will spit out green venom when it finds players. It is very annoying and should be treated with caution. There was a loud flapping sound.
Spray venom: The giant dragonfly spits 5 venom in a fan-shaped area facing the direction, poisoning the hit unit for a period of time.
It is difficult to eliminate dragonflies without taking damage in melee combat, and it is difficult to avoid attacks by turning around in a fan-shaped attack range. It is recommended to use long-range attacks to eliminate them, basically killing them with one hit. In melee combat, you can get stuck in a corner and kill with one hit after the dragonfly attacks. Dragonflies generally fly very high, so it is best to take advantage of the terrain to eliminate them in close combat.
It is a flying unit with a small size and medium speed. When it detects the player, it will emit a white substance that will slow down the hit player. It has a very obvious flapping sound. It has a high health value and is very disgusting. It is a nightmare for a single player. You will die in its hands. There are countless players on it, and there are even more awesome red mutant versions. Very threatening.
1. Silk spinning: The death beetle straightens its abdomen and shoots white silk threads from its tail. After being hit, it will gain a deceleration DEBUFF (can be superimposed 3 times), and the damage is medium.
2. Dodge: The death beetle will occasionally move sideways for a certain distance when the player is close.
You can be as far away as possible. When the death beetle approaches the player, move to one side to dodge an attack and then attack around the death beetle. The attack rhythm must be the death beetle attack. After dodging, the player attacks. You cannot be in the attack state when it attacks (attack will slow down), once you are hit, don't circle (if you move very fast, you can continue to circle), just fight to the end. The shield can be blocked, just face the beetle to block (if you are worried about being hit, you can raise it slightly upward), attack immediately after blocking, pay attention to the position of the beetle, and block in the opposite direction.
Disgusting, very disgusting. If you see red, I suggest you run quickly, as the error tolerance is lower.
A small skull with bat wings appears in large numbers in a specific location. It is very small. After discovering the player, it will sprint and attack at a certain distance. It has low health, low attack power, and medium speed. There will be a clear warning when approaching. The sound of flapping wings.
Sprint: Prepare for a short period of time at a medium distance. The eyes will gradually glow and make a special sound, causing damage to units in a straight line of the player.
Except for thieves, generally you can walk over and kill them with one hit. You can also dodge to both sides when they attack. If you dodge backwards, you may be hit. When facing multiple ones at the same time, it is best to trick them into attacking at the same time. After they attack, they will There is a long waiting time, and multiple enemies attacking at the same time are likely to hurt each other, which can speed up the monster clearing.
It's easy to drop accessories, bandages, oil lamps, etc., so it's best to hit them if you have the chance.
Usually appears in high-value areas with low health and slow movement speed. It is found that players are good at using fireballs and will leave flames similar to Molotov cocktails. The damage is very high and needs to be dealt with with caution.
Fireball: Chant briefly in the direction of the player and then release a fireball. When it touches the player or an object, it explodes and leaves a circular flame area. The damage is very high. The player will suffer burning damage for a period of time after being hit.
It is recommended to use long-range kills outside the field of vision. If you want to use melee combat, it is best to ensure that the surroundings are clear, keep a distance and attack in a circle, and then attack again after the skeleton mage attacks. It is best to maintain a sense of rhythm. If the weapon is good, the berserker can The skill empowers him to kill with one blow.
Pay attention to the flames left after the fireball attack. Even if the flames are left on bookshelves or other objects, be careful to burn your head.
Elite monsters basically hide away. Let’s talk about a champion skeleton that I see a lot.
One of the dungeon elite monsters. He holds a large iron shield in his left hand, a long sword in his right hand, and wears an iron helmet. He has high attack power, fast speed, and extremely high health. After discovering the player, he can chase him to the ends of the earth as long as he has a chance. Not recommended for solo use.
1. Slash: Perform a horizontal slash forward from right to left with a wide range.
2. Two-stage slash: If you are at a certain distance from the player, you will use a two-stage slash. After attacking from right to left, you will immediately connect with a large-scale horizontal slash from left to right. The attack will have a large displacement.
3. Three-stage slash: It is a derivative of the two-stage slash. After the second-stage slash, there may be a third horizontal slash, and the range is also very large.
4. Large Stride Horizontal Slash: An attack similar to that of the Skeleton Warrior, but with larger displacement, wider range, and greater damage.
Since I have never won a duel, I can only give general suggestions.
The unshielded character can first lure an attack, and then pursue an attack. He needs to control the distance. If the skeleton champion uses skill 4 next, he will most likely be hit.
If you have a shield, you can directly face the Skeleton Champion to block, but don't trust your shield too much. The Skeleton Champion's attack has a large displacement. Once the attack is too close, the next attack will hit you through the mold.
For long-range, it always relies on distance. If you shoot too many arrows, you will die. It is very fleshy and can shoot for a long time.
The Skeleton Champion all slashes horizontally at chest height, so you can squat with your head down next to it when it attacks, and you will 100% not be knocked down. There is a video at Station B, which needs to be verified (because I was killed by a headshot with a knife). In addition, you can kill by being stuck at the height of the stairs. The skeleton champion is at the top and you are at the bottom. Someone also needs to try.
In summary, after reading this guide about all monster attacks and playing methods in "Dark and Darker", I hope players can smoothly understand the game skills and quickly get started playing the game. If you have other game questions, you can pay attention to the Dark and Darker guide. renew.