Effect preview:
1. The implementation process of simulated lottery
Rotation principle: When supporting the CSS3 attribute, transform: rotate (angle deg) setting is set, rotate clockwise when the angle is positive, and rotate counterclockwise when it is negative. If it is IE8 and below, use absolute positioning settings to simulate angle rotation using top and left.
Run method, parameter angle refers to angle
The code copy is as follows:
function run(angle) {
if (isIE) {
cosDeg = Math.cos(angle * Math.PI / 180);
sinDeg = Math.sin(angle * Math.PI / 180);
with (target.filters.item(0)) {
M11 = M22 = cosDeg; M12 = -(M21 = sinDeg);
}
target.style.top = (orginH - target.offsetHeight) / 2 + "px";
target.style.left = (orginW - target.offsetWidth) / 2 + "px";
} else if (target.style.MozTransform !== undefined) {
target.style.MozTransform = "rotate(" + angle + "deg)";
} else if (target.style.OTransform !== undefined) {
target.style.OTransform = "rotate(" + angle + "deg)";
} else if (target.style.webkitTransform !== undefined) {
target.style.webkitTransform = "rotate(" + angle + "deg)";
} else {
target.style.transform = "rotate(" + angle + "deg)";
}
}
Simulate turntable acceleration, constant speed and deceleration. When the angle is less than a certain value, the coefficient of 1.01 is used as the acceleration. When it is greater than a certain value, the coefficient of deceleration is 0.99 is used to slow down. Set the negative number as the value of deceleration (i.e. variable tmp), and then get the value in negative 360 (i.e. variable m), and when it is greater than this value, the turntable stops.
The code copy is as follows:
var tmp = -900;
var m = -parseInt(Math.random() * 360);
timer = setInterval(function () {
if (i > 3000) {
tmp = parseInt(tmp * 0.99);
if (tmp > m) {
tmp = m;
clearInterval(timer);
msg(m);
}
run(tmp);
}
else if (i > 1000) {
i = i + 45;
run(i);
}
else {
i = parseInt((i + 1) * 1.01);
run(i);
}
}, 50);
Start a lottery and reset the lottery
The code copy is as follows:
<input id="test" type="button" value="luck draw" />
<input id="restart" style="display: none;" type="button" value="draw again" />
m$('test').onclick = function () {
m$('test').style.display = "none";
showMsg();
}
m$('restart').onclick = function () {
m$('restart').style.display = "none";
if (isIE) {
m$("demo").style.top = "0px";
m$("demo").style.left = "0px";
} else if (m$("demo").style.MozTransform !== undefined) {
m$("demo").style.MozTransform = 'rotate(0deg)';
} else if (m$("demo").style.OTransform !== undefined) {
m$("demo").style.OTransform = 'rotate(0deg)';
} else if (m$("demo").style.webkitTransform !== undefined) {
m$("demo").style.webkitTransform = 'rotate(0deg)';
} else {
m$("demo").style.transform = 'rotate(0deg)';
}
m$('test').style.display = "block";
i = 0;
}
2. Complete code demo:
Copy the code as follows: <!DOCTYPE html>
<html>
<head>
<title>Raffle lottery</title>
<style type="text/css">
#container{width: 400px;height: 400px;position: relative;margin: 0 auto;}
#demo{position: absolute;filter: progid:DXImageTransform.Microsoft.Matrix(sizingmethod="auto expand");}
</style>
</head>
<body style="height: 1000px;">
<div id="container">
<div id="demo">
<img src="//files.VeVB.COM/file_images/article/201406/20146394819279.png" />
</div>
</div>
<input id="test" type="button" value="luck draw" />
<input id="restart" style="display: none;" type="button" value="draw again" />
<div id="msg">
</div>
<script type="text/javascript">
var m$ = function (id) { return document.getElementById(id); }
var ua = navigator.userAgent;
var isIE = /msie/i.test(ua) && !window.opera;
var i = 1, sinDeg = 0, cosDeg = 0, timer = null;
var mRotate = function () {
var rotate = function (target, msg) {
target = m$(target);
var organW = target.clientWidth, orginH = target.clientHeight;
clearInterval(timer);
function run(angle) {
if (isIE) {
cosDeg = Math.cos(angle * Math.PI / 180);
sinDeg = Math.sin(angle * Math.PI / 180);
with (target.filters.item(0)) {
M11 = M22 = cosDeg; M12 = -(M21 = sinDeg);
}
target.style.top = (orginH - target.offsetHeight) / 2 + "px";
target.style.left = (orginW - target.offsetWidth) / 2 + "px";
} else if (target.style.MozTransform !== undefined) {
target.style.MozTransform = "rotate(" + angle + "deg)";
} else if (target.style.OTransform !== undefined) {
target.style.OTransform = "rotate(" + angle + "deg)";
} else if (target.style.webkitTransform !== undefined) {
target.style.webkitTransform = "rotate(" + angle + "deg)";
} else {
target.style.transform = "rotate(" + angle + "deg)";
}
}
var tmp = -900;
var m = -parseInt(Math.random() * 360);
timer = setInterval(function () {
if (i > 3000) {
tmp = parseInt(tmp * 0.99);
if (tmp > m) {
tmp = m;
clearInterval(timer);
msg(m);
}
run(tmp);
}
else if (i > 1000) {
i = i + 45;
run(i);
}
else {
i = parseInt((i + 1) * 1.01);
run(i);
}
}, 50);
}
return { rotate: rotate }
} ();
function showMsg() {
mRotate.rotate("demo", function msg(m) {
if (m > -90 && m < -30) {
m$("msg").innerHTML += "22222222";
}
else if (m > -150 && m < -90) {
m$("msg").innerHTML += "333333333";
}
else if (m > -210 && m < -150) {
m$("msg").innerHTML += "444444";
}
else if (m > -270 && m < -210) {
m$("msg").innerHTML += "5555555";
}
else if (m > -330 && m < -270) {
m$("msg").innerHTML += "6666666";
} else {
m$("msg").innerHTML += "111111111";
}
m$('restart').style.display = "block";
});
}
window.onload = function () {
m$('test').onclick = function () {
m$('test').style.display = "none";
showMsg();
}
m$('restart').onclick = function () {
m$('restart').style.display = "none";
if (isIE) {
m$("demo").style.top = "0px";
m$("demo").style.left = "0px";
} else if (m$("demo").style.MozTransform !== undefined) {
m$("demo").style.MozTransform = 'rotate(0deg)';
} else if (m$("demo").style.OTransform !== undefined) {
m$("demo").style.OTransform = 'rotate(0deg)';
} else if (m$("demo").style.webkitTransform !== undefined) {
m$("demo").style.webkitTransform = 'rotate(0deg)';
} else {
m$("demo").style.transform = 'rotate(0deg)';
}
m$('test').style.display = "block";
i = 0;
}
}
</script>
</body>
</html>