// Method 1 Object direct quantity
var obj1 = { v1 : "", get_v1 : function() { return this.v1; }, set_v1 : function(v) { this.v1 = v; }};// Method 2 Define function object
var Obj = function() { var v1 = ""; this.get_v1 = function() { return this.v1; }; this.set_v1 = function(v) { this.v1 = v; }};// Method 3 Prototype inheritance
var Obj3 = new Function();Obj3.prototype = { v1 : "", get_v1 : function() { return this.v1; }, set_v1 : function(v) { this.v1 = v; }};// Method 4 Factory mode
function loadObj() { var tmp = new Object(); tmp.v1 = ""; tmp.get_v1 = function() { return tmp.v1; }; tmp.set_v1 = function(v) { tmp.v1 = v; }; return tmp;}obj1.set_v1('hello1');alert(obj1.get_v1());var obj2 = new Obj();obj2.set_v1('hello2');alert(obj2.get_v1());var obj3 = new Obj();obj3.set_v1('hello3');alert(obj3.get_v1());var obj4 = loadObj();obj4.set_v1('hello4');alert(obj4.get_v1());alert(obj1);alert(obj2);alert(obj3);alert(obj4);The above article briefly discusses several commonly used JS class definition methods. This is all the content I share with you. I hope you can give you a reference and I hope you can support Wulin.com more.