This article describes the method of JS to determine whether mobile phones and PCs choose different execution events. Share it for your reference. The details are as follows:
Determine whether it is a mobile phone:
function isMobile(){ var sUserAgent= navigator.userAgent.toLowerCase(), bIsIpad= sUserAgent.match(/ipad/i) == "ipad", bIsIphoneOs= sUserAgent.match(/iiphone os/i) == "iphone os", bIsMidp= sUserAgent.match(/midp/i) == "midp", bIsUc7= sUserAgent.match(/rv:1.2.3.4/i) == "rv:1.2.3.4", bIsUc= sUserAgent.match(/ucweb/i) == "ucweb", bIsAndroid= sUserAgent.match(/android/i) == "android", bIsCE= sUserAgent.match(/windows ce/i) == "windows ce", bIsWM= sUserAgent.match(/windows mobile/i) == "windows mobile", bIsWebview = sUserAgent.match(/webview/i) == "webview"; return (bIsIpad || bIsIphoneOs || bIsMidp || bIsUc7 || bIsUc || bIsAndroid || bIsCE || bIsWM);}To determine which event to use:
var touchStart,touchMove,touchEnd;touchStart = isMobile() ? 'touchstart' : 'mousedown';touchMove = isMobile() ? 'touchmove' : 'mousemove';touchEnd = isMobile() ? 'touchend' : 'mouseup';
The corresponding handling of three events:
touchstart:function(e){ var e=e || window.event; //To determine which event stopDefault(e); //Different browsers, the default event methods for preventing browsers from being different if(isMobile()){ //If it is a mobile phone var touch=e.touches[0]; this.y1=touch.pageY }else{ this.y1=e.pageY; //If it is not a mobile phone} this.y2=0; }, touchmove:function(e){ var e=e || window.event; stopDefault(e); if(isMobile()){ var touch=e.touches[0]; this.y2=touch.pageY; }else{ this.y2=e.pageY; } }, touchend:function(e){ var e=e || window.event; stopDefault(e); if(this.y2==0){ return; } var diffY=this.y2-this.y1; if(diffY>50){ this.doNext(); }else if(diffY<-50){ this.doPrev(); } this.y1=0, this.y2=0;},Block the browser's default event method:
function stopDefault(e){ var e=e || window.event; if(e.preventDefault){ e.preventDefault(); }else{ e.returnValue=false; }}I hope this article will be helpful to everyone's JavaScript programming.