Comment: This article writes a html5 clock application to try to set the translation and rotation transformation of coordinate transformation, as well as the path drawing of html5 Canvas, beginPath, closePath, rec, arc, etc., and you can directly upload the code and refer to it.
In the previous article, we learned about Canvas of html5. Needless to say, we can try writing an html5 clock application. Here we mainly set the translation and rotation transformation of coordinate transformation, as well as the path drawing of html5 Canvas, beginPath, closePath, rec, arc, etc., and the important drawing state saving and recovery mechanisms of html5 Canvas path drawing, save, restore.I won’t say much, just upload the code. If you have any questions, please ask questions and give me advice.
The renderings below:
Code:
<html>
<head>
</head>
<body>
<canvas>Your browser does not support it</canvas>
<script type="text/javascript">
var c = document.getElementById("myCanvas");
var cxt = c.getContext("2d");
var slen = 60;
var mlen = 50;
var hlen = 40;
cxt.strokeRect(0, 0, c.width, c.height);
cxt.beginPath();
cxt.strokeStyle = "#00f";
cxt.fillStyle = "#00f";
cxt.arc(200, 150, 5, 0, 2 * Math.PI, true);
cxt.fill();
cxt.closePath();
cxt.beginPath();
cxt.strokeStyle = "#00f";
cxt.arc(200, 150, 100, 0, 2 * Math.PI, true);
cxt.stroke();
cxt.closePath();
cxt.beginPath();
cxt.translate(200, 150); //Plant the origin;
cxt.rotate(-Math.PI / 2);
cxt.save();
for (var i = 0; i < 60; i++) {
if (i % 5 == 0) {
// cxt.fillStyle = "#ff0000";
cxt.fillRect(80, 0, 20, 5);
cxt.fillText("" + (i / 5 == 0 ? 12 : i / 5), 70, 0);
} else {
// cxt.strokeStyle = "#00f";
cxt.fillRect(90, 0, 10, 2);
}
//document.getElementById("div1").innerText += " " + i;
cxt.rotate(Math.PI / 30);
}
cxt.closePath();
var ls = 0, lm = 0, lh = 0;
function Refresh() {
cxt.restore();
cxt.save();
cxt.rotate(ls * Math.PI / 30);
cxt.clearRect(5, -1, slen+1, 2+2);
cxt.restore(); cxt.save();
cxt.rotate(lm * Math.PI / 30);
cxt.clearRect(5, -1, mlen+1, 3+2);
cxt.restore(); cxt.save();
cxt.rotate(lh * Math.PI / 6);
cxt.clearRect(5, -3, hlen+1, 4+2);
var time = new Date();
var s = ls=time.getSeconds();
var m = lm=time.getMinutes();
var h = lh=time.getHours();
cxt.restore();
cxt.save();
cxt.rotate(s * Math.PI / 30);
cxt.fillRect(5, 0, slen, 2);
cxt.restore(); cxt.save();
cxt.rotate(m * Math.PI / 30);
cxt.fillRect(5, 0, mlen, 3);
cxt.restore(); cxt.save();
cxt.rotate(h * Math.PI / 6);
cxt.fillRect(5, -2, hlen, 4);
}
var MyInterval = setInterval("Refresh();", 1000);
</script>
<div></div>
</body>
</html>