Comment: The native functions provided in HTML5 Canvas drawing objects do not realize the function of drawing rounded rectangles and dotted lines. Through the Object.prototype of JavaScript, you can add these two functions to the object CanvasRenderingContext2D. The specific implementation is as follows. Interested friends can refer to it.
HTML5 Canvas custom rounded rectangle and dash line (RoundedRectangle and Dash Line)Implement a demonstration of adding custom function functions to the HTML Canvas 2d context drawing object, how to draw dotted lines and control the size of the dotted lines, and learn the skills of drawing rounded rectangles.
The native functions provided in HTML5 Canvas drawing objects do not realize the function of drawing rounded rectangles and dotted lines, but the JavaScript language Object.prototype can be used to add these two functions to the object CanvasRenderingContext2D. The code demonstration effect is as follows:
The code of component fishcomponent.js is as follows:
CanvasRenderingContext2D.prototype.roundRect =
function(x, y, width, height, radius, fill, stroke) {
if (typeof stroke == "undefined") {
stroke = true;
}
if (typeof radius === "undefined") {
radius = 5;
}
this.beginPath();
this.moveTo(x + radius, y);
this.lineTo(x + width - radius, y);
this.quadraticCurveTo(x + width, y, x + width, y + radius);
this.lineTo(x + width, y + height - radius);
this.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
this.lineTo(x + radius, y + height);
this.quadraticCurveTo(x, y + height, x, y + height - radius);
this.lineTo(x, y + radius);
this.quadraticCurveTo(x, y, x + radius, y);
this.closePath();
if (stroke) {
this.stroke();
}
if (fill) {
this.fill();
}
};
CanvasRenderingContext2D.prototype.dashedLineTo = function (fromX, fromY, toX, toY, pattern) {
// default interval distance -> 5px
if (typeof pattern === "undefined") {
pattern = 5;
}
// calculate the delta x and delta y
var dx = (toX - fromX);
var dy = (toY - fromY);
var distance = Math.floor(Math.sqrt(dx*dx + dy*dy));
var dashlineInteveral = (pattern <= 0) ? distance : (distance/pattern);
var deltay = (dy/distance) * pattern;
var deltax = (dx/distance) * pattern;
// draw dash line
this.beginPath();
for(var dl=0; dl<dashlineInteveral; dl++) {
if(dl%2) {
this.lineTo(fromX + dl*deltax, fromY + dl*deltay);
} else {
this.moveTo(fromX + dl*deltax, fromY + dl*deltay);
}
}
this.stroke();
};
Demonstration of call in HTML:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Rounded Rectangle Demo</title>
<script src="fishcomponent.js"></script>
<link href="default.css" />
<script>
var ctx = null; // global variable 2d context
var imageTexture = null;
window.onload = function() {
var canvas = document.getElementById("text_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
var context = canvas.getContext('2d');
context.strokeStyle="red";
context.fillStyle="RGBA(100,255,100, 0.5)";
context.roundRect(50, 50, 150, 150, 5, true);
context.strokeStyle="blue";
for(var i=0; i<10; i++) {
var delta = i*20;
var pattern = i*2+1;
context.dashedLineTo(250, 50+delta, 550, 50+delta, pattern);
}
}
</script>
</head>
<body>
<h1>HTML5 Canvas Dash-line Demo - By Gloomy Fish</h1>
<pre>Dash line and Rounded Rectangle</pre>
<div>
<canvas></canvas>
</div>
</body>
</html>