Lucky Landlord is a card-building pixel strategy simulation game. Many friends who have just played it may not understand how the card groups in the game are matched. If you are interested, here is a guide Let’s take a look at the Lucky Landlord deck building guide.

Lucky Landlord Card Deck Construction Guide
The result of the final version of the first part is actually very simple: flower + sun + lucky cat
The principle is very simple. One flower plus a multiple of the sun. If there are wildcards, you can match as many wildcards as you need.



1. You can probably see some processes, mainly the deleted props and the selected sun. I will select the more critical items below.
2. What this routine needs most is props that provide a reaction range. In fact, it is to allow all the sun to shine on the flowers. When it is excessive, bee rain and a large number of flowers will be needed.
3. The Lucky Cat Capsule ensures that there are enough props to delete cards and select cards, so that you can choose the perfect lineup later. This is extremely important in the early stage.





Part 2: How to survive the early stage
Several principles for card selection:
1. Prioritize the components needed for the routine, such as cats, flowers, bees, rain, etc.
2. Avoid excessive components that need to be deleted, because deleting cards is troublesome and will pollute the card pool.
3. Over-prefer the ore type, the ghost type, the treasure chest type (you can directly use it if you have props, there is no need to select miners, gangsters, or keys to open it. Keys can be selected in the early stage, and people who want to delete them should choose carefully). Choose the fruit type carefully (eliminate fruits) You need rare cards, which are difficult to get in the early stage) Beer type (no growth, you can mine with dwarf felt, and the mining pick is completely exploded) Don't choose banana (because it still has the skin and can't be removed often) Thief (bounty hunter) It can kill thieves, even with the Zaroff Treaty, it will still lose blood) Egg type (occupies a huge grid and unlike the oysters, it can be eliminated with divers and geologists. Packages with relatively few components such as Ninja Heretic and other packages have no choice but can be used as a transition , the effect is still good
4. Before you have geologists and divers, don’t choose too many ore cards, because they are not easy to use. If there are oysters at the beginning, it is highly recommended to choose them, because you can quickly fill the field and earn basic wages (and choose eggs) Almost the same, but eggs cannot be digested, and oysters are still easy to digest). For other mines, you must at least make sure you have a mining pickaxe before choosing.



A three-piece set of mining picks, lockpicks, tomb robbers, and excessive artifacts. If you choose them in the early stage, you will be stable.

Things like billiards are similar to how much you pay for each spin. Because the growth cannot keep up with the rent, you have to choose only when you have no choice. Don't give priority.

Checkered Flag has a very low rarity and is easy to pick, but it is a card that can effectively help when the start is bad. It can be picked if the effect is quite strong.
The third part, reducing waste cards to complete the deck construction
After getting through the early stage, it’s time to make good use of props to reduce waste cards. Don’t miss it when you can choose divers, geologist, and Ms. Fruit in the early and mid-term. Not only can you quickly eliminate 1 of the ore and fruit types, 2-coin garbage card, and the faster growth rate can effectively help get through the early stage (of course, don’t over-cultivate it, because after all, the growth rate will not keep up with the rent). We can use the characteristics of eating to help clear the garbage card.



If you choose King Midas coins and explode when you go too far, find this item and you can destroy them all in an instant.


As for double-type characters such as farmers, ladies, chefs, clowns, animal trainers, and witches, they are limited to excess. After all, the multiplier is too low and it is easy to be blown up by the rent in the end.
Of course, this process requires a large number of gold cards and cards with extraordinary attributes. At this time, we need to increase our gold card yield rate.

The Lucky Cat normal rarity is of course the first choice.

The conveyor belt is also a good civilization

Shiny pebbles can be fed to geologists and don't have to worry about explosions, which is good. Rabbit fur can't be eliminated, so don't choose too many, especially the relic that can automatically produce rabbit fur. It's easy for something to happen.

There is also the best golden carrot in the world. If you can get it, you can even consider playing with the moon to play rabbit raising. It should be good.

When there are telescope relics and protractor relics, if the sun and moon are not enough, you can get some gold arrows and silver keys to have an effective range. The rest is just for fun.


The fourth part is that when the magnification is stacked, it becomes invincible.