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- Improved network connection issues in all regions.
- Improved performance and loading speed when entering and exiting combat.
- Fixed an issue causing memory leaks.
- Improved the frame rate of the player summary page after completing a level
ancient oak
- Sieges of towns will now start at level 3 and will level up as the adventure progresses. This will allow players to gain appropriate gear and experience to adapt to the state of the world.
Battle and world map
- Fixed a freezing issue caused by certain battles with a large number of participants and using the interrupt ability.
- Fixed issue with merchants appearing and disappearing when discovered as part of an ambush/raid encounter.
- Improved cloud wrap effect on screen borders.
- Fixed an issue in combat where the hero could end up on the side of the enemy when using movement/equipped weapons.
- Improved respawn mode for Slippery Pirates and Silver Snakes in certain adventures.
- Improved blood column ability.
- Delicate Pearls will no longer remove buffs.
- The Monk's "Cheers" ability will no longer apply to dead heroes in combat.

- Fixed issue with looping certain audio events under certain circumstances.
- Players will no longer hear constant running/rustling sounds during the rest phase of the dungeon.
- Fixed an issue with some players opening the backpack or giving gold menu at the top of the screen.
- Players can now switch backpacks more smoothly when trading with Goblin merchants.
- Improved the line wrapping display of the game prompt text on the loading page.
- When the player fails an encounter that results in the loss of equipment, belts or backpack props, the character HUD will be dynamically updated.
- Fixed an issue where certain weapon item cards would appear blank if their abilities contained a zero-damage ability (e.g. simple mace).
- Fixed an issue with redundant "continue" boxes on adventure screens created under certain steps.
- Improved Steam Deck/Controller experience when using Teleport or Vision Scrolls.