Kennen is a very "strange" hero. The appearance rate of Summoner's Rift in the national server is just over 1%, while the appearance rate of Super Smash Bros. is 6%. It seems that due to the influence of the shy, and the help of Snowball entering the Brawl, everyone wants to have a great time playing Thunder. It just happened that Kennen was strengthened in version 12.15. As a team battle hero, how good is it after the enhancement? Come and take a look.

[Hero Analysis]

Kennen's Brawl has a "damage taken -5%" buff.
As a damage-dealing hero in team battles, Tianlei cannot be killed before finishing the attack, so a damage reduction buff is given to Kennen to survive longer in team battles.

Version 12.15 strengthens the basic damage of Kennen's W skill, and reduces the cooldown time of the first few levels of W.
The AP bonus for each recharge of the ultimate move has been increased by 2.5%. After recharging 6 times, it is 15%. The enhancement is indeed significant.
Don’t forget that the damage reduction of Weakness was reduced from 40% to 35% in version 12.14.
Combined with the enhancements in version 12.15, even if you are weak, you can still have good control and damage as long as you use the full range of ultimate moves.
【Rune】
Kennen Brawl Rune Sharing

Main runes: Dark Harvest + Taste of Blood + Eyeball Collector + Ultimate Hunter
Secondary Rune: Transcendence + Gathering Storm
Rune analysis: Because there is a snowball entering the battlefield in Brawl, the phase dash acceleration can be ignored.
If you want to make the skin crispy in a single second, you can use electrocution.
As long as Kennen uses his ultimate skill well and his teammates can keep up, he won't lack for damage, so Taste of Blood provides some recovery ability. Otherwise, it will be embarrassing if he doesn't dare to step forward to start a group fight without recovering his remaining health.
Ultimate Hunter reduces the CD of his ultimate move because Kennen's upgrade does not reduce the CD of his ultimate move, both are 120 seconds!
Transcendence also reduces skill CD.
Gathering Storm ensures damage in the later stage. When the team starts a team, Kennen will be the only one to exchange for the Aura Cloak.
[Equipment and points addition]

Outfit: Night Reaper/Rocket Belt+Magic Wear Shoes+Zhongya+Shadow Flame+Hat+Magic Wear Stick
Add points: main Q and secondary W, which is bigger.
Equipment analysis: Dark Night Harvester is suitable for consumption and frequent group play. After all, the Night Reaper provides a lot of skill haste, and the equipment CD is 10 seconds shorter than the Rocket Belt, so it is suitable for most situations.
The Rocket Belt is too flexible for the opponent's lineup, and it needs to use the position of the Rocket Belt to reach the back row before it can be released.
If it is necessary for Kenan to start a team with the second item out of Central Asia, the team has other team players who can violently output the second item directly to the hat.
The remaining equipment is mainly output equipment, aiming to increase Kennen's team battle damage and try to stun the enemy.
Introduction to gameplay
As a group control hero, Kennen is a T1 level hero when he plays black in a big brawl. If he doesn't play black and plays as a passerby, it is easy to get out of touch. The highest strength is only T2 level.
But most players enjoy themselves by riding alone, so how can Kennen hit the "Sky Thunder" in Brawl?
First of all, you need to make sure that Kennen is a long-range hero and has a range of 550 yards.
So when you don't have a big move, you have to play Kennen as an "ADC". By constantly accumulating passive A soldiers, you can use the passive AQW to create a set of small bursts to consume the enemy.
Whoever can get A will get A. Kennen is one of the few mages who can continue to output through basic attacks after using all his skills.
If the snowball hits someone, you can go to EQAW and play a set.
As a hero with all four skills that can cause damage, what Kennen needs to do is maximize the output efficiency and put maximum pressure on the enemy at all times.
Constantly QA the enemy. If the opponent wants to rush forward, use the E skill to pull. If the enemy wants to run away, you can hang a snowball on him, waiting for an opportunity to enter the field and activate a lot of output.
No ultimate move consumes skills: Snowball EWQ. This consumption is guaranteed to 100% stun the enemy and hit a set, and you can use the E skill to accelerate and widen the distance, which is very useful when you have an advantage.
Things to note:
1. Don’t use Kenan’s Flash to escape! Don't use combos like flash + Q, W, and E. Flash can only be used with the ultimate move. Without flash, it's difficult for Kennen's ultimate to create thunder.
2. Don’t throw Kennen’s snowball casually. It’s best to wait until your teammates control the enemy before following the snowball. Kennen is not suitable for people who are impatient.