ARSCLib
V1.3.5
이 라이브러리는 APT/AAPT2를 완전히 대체하기 위해 AndroidFW/Resourcetypes.h의 AOSP 구조를 기반으로 개발되었습니다.
1- XML로 리소스를 디코딩하는 데있어 모든 소스 이름은 양육되지 않고 유효해야합니다.
2-이 LIB의 사용자는 Android 소스 XML 구문에 대한 지식을 잘 알고 있다고 가정하므로 인코딩/빌딩 중에는 APT/AAPT2만큼 XML 구문 오류를 유효성있게 검증하거나 던지지 않습니다. 예를 들어, 일부 장소에서 잘못된 값을 설정할 수 있으며 성공적인 건축을 방해하지 않습니다. AndroidManifest.xml에서는 package="Wrong ? (package) name!" 그런 다음 Android 장치에서는 그러한 값이 허용되는지 알아야합니다.
이 도서관을 사용 하여이 도구를 확인하십시오. https://github.com/reandroid/apkeditor
repositories {
mavenCentral()
}
dependencies {
implementation( " io.github.reandroid:ARSCLib:+ " )
} dependencies {
implementation(files( " $r ootProject . projectDir /libs/ARSCLib.jar " ))
} git clone https://github.com/REAndroid/ARSCLib.git
cd ARSCLib
./gradlew jar
# Built jar will be placed ./build/libs/ARSCLib-x.x.x.jar Java example import com . reandroid . apk . AndroidFrameworks ;
import com . reandroid . apk . ApkModule ;
import com . reandroid . apk . FrameworkApk ;
import com . reandroid . archive . ByteInputSource ;
import com . reandroid . arsc . chunk . PackageBlock ;
import com . reandroid . arsc . chunk . TableBlock ;
import com . reandroid . arsc . chunk . xml . AndroidManifestBlock ;
import com . reandroid . arsc . chunk . xml . ResXmlAttribute ;
import com . reandroid . arsc . chunk . xml . ResXmlElement ;
import com . reandroid . arsc . coder . EncodeResult ;
import com . reandroid . arsc . coder . ValueCoder ;
import com . reandroid . arsc . value . Entry ;
import java . io . File ;
import java . io . IOException ;
public class ARSCLibExample {
public static void createNewApk () throws IOException {
ApkModule apkModule = new ApkModule ();
TableBlock tableBlock = new TableBlock ();
AndroidManifestBlock manifest = new AndroidManifestBlock ();
apkModule . setTableBlock ( tableBlock );
apkModule . setManifest ( manifest );
FrameworkApk framework = apkModule . initializeAndroidFramework (
AndroidFrameworks . getLatest (). getVersionCode ());
PackageBlock packageBlock = tableBlock . newPackage ( 0x7f , "com.example" );
Entry appIcon = packageBlock . getOrCreate ( "" , "drawable" , "ic_launcher" );
EncodeResult color = ValueCoder . encode ( "#006400" );
appIcon . setValueAsRaw ( color . valueType , color . value );
Entry appNameDefault = packageBlock . getOrCreate ( "" , "string" , "app_name" );
appNameDefault . setValueAsString ( "My Application" );
Entry appNameDe = packageBlock . getOrCreate ( "-de" , "string" , "app_name" );
appNameDe . setValueAsString ( "Meine Bewerbung" );
Entry appNameRu = packageBlock . getOrCreate ( "-ru-rRU" , "string" , "app_name" );
appNameRu . setValueAsString ( "Мое заявление" );
manifest . setPackageName ( "com.example" );
manifest . setVersionCode ( 100 );
manifest . setVersionName ( "1.0.0" );
manifest . setIconResourceId ( appIcon . getResourceId ());
manifest . setCompileSdkVersion ( framework . getVersionCode ());
manifest . setCompileSdkVersionCodename ( framework . getVersionName ());
manifest . setPlatformBuildVersionCode ( framework . getVersionCode ());
manifest . setPlatformBuildVersionName ( framework . getVersionName ());
manifest . addUsesPermission ( "android.permission.INTERNET" );
manifest . addUsesPermission ( "android.permission.READ_EXTERNAL_STORAGE" );
//all appName entries created above have the same resource ids
manifest . setApplicationLabel ( appNameDefault . getResourceId ());
ResXmlElement mainActivity = manifest . getOrCreateMainActivity ( "android.app.Activity" );
ResXmlAttribute labelAttribute = mainActivity
. getOrCreateAndroidAttribute ( AndroidManifestBlock . NAME_label , AndroidManifestBlock . ID_label );
labelAttribute . setValueAsString ( "Hello World" );
//Android os requires at least one dex file on base apk
ByteInputSource dummyDex = new ByteInputSource ( new byte [ 0 ], "classes.dex" );
apkModule . add ( dummyDex );
File outFile = new File ( "test_out.apk" );
apkModule . writeApk ( outFile );
//Sign and install
}
}