Une collection d'exemples d'utilisation de la fourmi pour automatiser les applications / jeux Flash de construction. Il est censé être un livre de cuisine ou une ressource d'apprentissage, donc chaque exemple est aussi petit que possible et devrait se décrire.
Préparez votre intégration continue à préparer!
Dans un tout d'abord, vous devez installer JRE (Java Runtime Environment). Pour vérifier que tout fonctionne comme prévu, tapez simplement $ java sur votre terminal.
Ensuite, vous devez télécharger Ant à partir de http://ant.apache.org/bindownload.cgi. Extraire simplement le fichier .zip téléchargé dans le répertoire, disons ~/sdks/ant , définissez la variable d'environnement ANT_HOME à cet emplacement et ajoutez ANT_HOME au PATH :
${ANT_HOME}/bin (macOS) ou %ANT_HOME%/bin (Windows)
Pour vérifier que tout fonctionne comme prévu, tapez simplement $ ant à votre terminal.
Si vous utilisez macOS, vous pouvez installer Ant avec Brew:
$ brew install ant
Si vous utilisez Adobe Flash Builder 4.7, vous pouvez trouver le SDK Air AT /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722 (macOS) ou C:Program Files (x86)AdobeAdobe Flash Builder 4.7eclipsepluginscom.adobe.flash.compiler_4.7.0.349722 (Windows).
Sinon, vous pouvez le télécharger à partir de http://www.adobe.com/devnet/air/air-sdk-download.html. Extraire simplement dans le répertoire, disons ~/sdks/air .
Si vous utilisez Adobe Flash Builder 4.7, vous pouvez trouver le répertoire Flex SDKS à <FlashBuilder_installation_location>/sdks .
Sinon, vous devez le télécharger et l'installer manuellement. Je préfère personnellement la version d'Adobe, qui peut être téléchargée à partir de http://www.adobe.com/devnet/flex/flex-sdk-download.html. Extraire simplement dans le répertoire, disons ~/sdks/flex . Mais vous voudrez peut-être utiliser la dernière version du SDK Flex, qui est actuellement développé par Apache. Si c'est le cas, vous pouvez l'installer en utilisant leur http://flex.apache.org/installer.html.
Vous devez définir la variable d'environnement FLEX_HOME et l'ajouter au PATH .
Vous utilisez le compilateur d'applications pour compiler des fichiers SWF à partir de vos fichiers source ActionScript et / ou MXML.
Vous utilisez le compilateur de composants pour générer un fichier SWC à partir de fichiers source de composants et d'autres fichiers d'actifs tels que des images et des feuilles de style.
Vous pouvez compiler les actifs ActionScript et MXML de votre application AIR avec le compilateur MXML de ligne de commande (AMXMLC).
Utilisez le compilateur de composants, ACOMPC, pour compiler les bibliothèques d'air et les composants indépendants.
ASDOC est un outil de ligne de commande que vous pouvez utiliser pour créer une documentation de référence du langage API comme pages HTML à partir des classes ActionScript et des fichiers MXML.
L'outil Air Developer est un outil polyvalent en ligne de commande pour développer des applications aériennes. Vous pouvez utiliser ADT pour effectuer les tâches suivantes:
Utilisez le lanceur de débogage aérien pour exécuter des applications basées sur SWF et basées sur HTML pendant le développement. En utilisant ADL, vous pouvez exécuter une application sans d'abord d'emballage et l'installer. Par défaut, ADL utilise un runtime inclus avec le SDK, ce qui signifie que vous n'avez pas à installer le temps d'exécution séparément pour utiliser ADL.
Le fichier Ant Build.xml le plus simple, qui décrit comment construire un fichier bin/output.swc :
<? xml version = " 1.0 " ?>
< project name = " swc example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< compc output = " ${DEPLOY.dir}/output.swc " failonerror = " true " maxmemory = " 1024m " >
< source-path path-element = " ${basedir}/src " />
< include-sources dir = " ${basedir}/src " includes = " * " />
</ compc >
</ target >
</ project > Disons que le projet contient un répertoire libs avec des bibliothèques .swc liées. Nous devons dire à CompC où les trouver:
<? xml version = " 1.0 " ?>
< project name = " swc example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< compc output = " ${DEPLOY.dir}/output.swc " failonerror = " true " maxmemory = " 1024m " >
< source-path path-element = " ${basedir}/src " />
< include-sources dir = " ${basedir}/src " includes = " * " />
< library-path dir = " ${basedir}/libs " includes = " * " append = " true " />
</ compc >
</ target >
</ project >Ou si nous voulons spécifier un fichier .swc situé n'importe où:
<? xml version = " 1.0 " ?>
< project name = " swc example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< compc output = " ${DEPLOY.dir}/output.swc " failonerror = " true " maxmemory = " 1024m " >
< source-path path-element = " ${basedir}/src " />
< include-sources dir = " ${basedir}/src " includes = " * " />
< library-path file = " lib.swc " append = " true " />
</ compc >
</ target >
</ project >Maintenant, nous utilisons des métadonnées personnalisées et nous voulons les garder dans une application compilée (le comportement par défaut est qu'ils les sont supprimés pour garder l'application / bibliothèque aussi petite que possible):
<? xml version = " 1.0 " ?>
< project name = " swc example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< compc output = " ${DEPLOY.dir}/output.swc " failonerror = " true " maxmemory = " 1024m " >
< source-path path-element = " ${basedir}/src " />
< include-sources dir = " ${basedir}/src " includes = " * " />
< library-path dir = " ${basedir}/libs " includes = " * " append = " true " />
< keep-as3-metadata name = " Inject " />
< keep-as3-metadata name = " PostConstruct " />
< keep-as3-metadata name = " ArrayElementType " />
</ compc >
</ target >
</ project >< compc ... target-player = " 11.4 " swf-version = " 17 " /> N'oubliez pas de vérifier si FLEX_HOME/frameworks/libs/player/<target-version>/playerglobal.swc et ${FLEX_HOME}/runtimes/player/<target-version>/.../FlashPlayerDebugger existe. Vous pouvez trouver toutes les versions publiées de Playerglobal.swc et Flash Player Debuggers sur http://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html.
| Version SWF | joueur de cible |
|---|---|
| 9 | 9 |
| 10 | 10.0, 10.1 |
| 11 | 10.2 |
| 12 | 10.3 |
| 13 | 11.0 |
| 14 | 11.1 |
| 15 | 11.2 |
| 16 | 11.3 |
| 17 | 11.4 |
| 18 | 11.5 |
| 19 | 11.6 |
| 20 | 11.7 |
| 21 | 11.8 |
| 22 | 11.9 |
| 23 | 12.0 |
| 24 | 13.0 |
| 25 | 14.0 |
| 26 | 15.0 |
| 27 | 16.0 |
Jetons un coup d'œil aux options COMPC. Si vous êtes intéressé par des informations plus détaillées, vous pouvez vider la configuration, le rapport de taille et le rapport de lien:
< compc ... dump-config = " ${DEPLOY.dir}/config.xml " size-report = " ${DEPLOY.dir}/sizereport.xml " link-report = " ${DEPLOY.dir}/linkreport.xml " >Pour désactiver les avertissements:
< compc ... warnings = " false " >Si vous créez beaucoup d'applications / bibliothèques, vous pouvez épuiser la mémoire. Très utile est une option de fourche définie sur true, ce qui devrait résoudre, en particulier avec MaxMemory réglé sur au moins un concert, tout:
< compc ... fork = " true " > Le fichier Ant Build.xml le plus simple, qui décrit comment créer un fichier bin/output.swf :
<? xml version = " 1.0 " ?>
< project name = " swf example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< mxmlc file = " ${basedir}/src/Main.mxml " output = " ${DEPLOY.dir}/output.swf " failonerror = " true " maxmemory = " 1024m " >
< source-path path-element = " ${basedir}/src " />
</ mxmlc >
</ target >
</ project >Le compilateur MXMLC offre presque les mêmes options que le compilateur CompC. Chaque exemple décrit dans la section SWC de construction peut être facilement modifié en commande mxmlc. Comparez l'exemple 1 avec l'exemple 9 et vous verrez.
Le fichier Ant Build.xml le plus simple, qui décrit comment créer un fichier bin/output.swf :
<? xml version = " 1.0 " ?>
< project name = " swf example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< mxmlc
file= " ${basedir}/src/Main.as "
output= " ${DEPLOY.dir}/output.swf "
static-link-runtime-shared-libraries= " true "
failonerror= " true "
maxmemory= " 1024m " >
< source-path path-element = " ${basedir}/src " />
< source-path path-element = " ${FLEX_HOME}/frameworks " />
</ mxmlc >
</ target >
</ project >Le compilateur MXMLC offre presque les mêmes options que le compilateur CompC. Chaque exemple décrit dans la section SWC de construction peut être facilement modifié en commande mxmlc. Comparez l'exemple 1 avec l'exemple 10 et vous verrez.
Le fichier Ant Build.xml le plus simple, qui décrit comment créer un fichier bin/output.swf :
<? xml version = " 1.0 " ?>
< project name = " swf example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< target name = " main " depends = " clean, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
</ target >
< target name = " compile " >
< mxmlc file = " ${basedir}/src/Main.as " output = " ${DEPLOY.dir>/output.swf " configname = " air " failonerror = " true " >
< library-path dir = " ${FLEX_HOME} " append = " true " >
< include name = " frameworks/libs " />
</ library-path >
< library-path dir = " ${FLEX_HOME} " append = " true " >
< include name = " frameworks/libs/air " />
</ library-path >
</ mxmlc >
</ target >
</ project >Le compilateur MXMLC offre presque les mêmes options que le compilateur CompC. Chaque exemple décrit dans la section SWC de construction peut être facilement modifié en commande mxmlc. Comparez l'exemple 1 avec l'exemple 11 et vous verrez.
Liens de téléchargement rapide: Apache Flexunit 4.2, Flexunit 4.1
N'oubliez pas d'ajouter
CIListenerà votre instanceFlexUnitCore.
<? xml version = " 1.0 " ?>
< project name = " swf example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< taskdef resource = " flexUnitTasks.tasks " >
< classpath >
< fileset dir = " <path_to_flex_unit_ant_tasks_dir> " >
< include name = " flexUnitTasks*.jar " />
</ fileset >
</ classpath >
</ taskdef >
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< property name = " TESTS.dir " value = " ${basedir}/tests-output " />
< target name = " main " depends = " clean, tests, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
< delete dir = " ${TESTS.dir} " />
< mkdir dir = " ${TESTS.dir} " />
</ target >
< target name = " tests " >
< mxmlc file = " ${basedir}/src/tests.mxml " output = " ${TESTS.dir}/tests.swf " failonerror = " true " verbose-stacktraces = " true " >
< source-path path-element = " ${basedir}/src " />
< library-path dir = " ${basedir}/libs " includes = " * " append = " true " />
</ mxmlc >
< flexunit
swf= " ${TESTS.dir}/tests.swf "
toDir= " ${TESTS.dir} "
haltonfailure= " false " failureproperty = " flexunit.failure "
verbose= " true "
localTrusted= " true "
command= " ${FLEX_HOME}/runtimes/player/11.4/win/FlashPlayerDebugger.exe " />
< junitreport todir = " ${TESTS.dir} " >
< fileset dir = " ${TESTS.dir} " >
< include name = " TEST-*.xml " />
</ fileset >
< report format = " frames " todir = " ${TESTS.dir}/html " />
</ junitreport >
</ target >
< target name = " compile " >
< mxmlc file = " ${basedir}/src/Main.mxml " output = " ${DEPLOY.dir}/output.swf " failonerror = " true " maxmemory = " 1024m " >
< source-path path-element = " ${basedir}/src " />
</ mxmlc >
</ target >
</ project >N'oubliez pas d'ajouter
AIRCIListenerà votre instanceFlexUnitCore.
<? xml version = " 1.0 " ?>
< project name = " swf example " default = " main " basedir = " . " >
< taskdef resource = " flexTasks.tasks " classpath = " ${FLEX_HOME}/ant " />
< taskdef resource = " flexUnitTasks.tasks " >
< classpath >
< fileset dir = " <path_to_flex_unit_ant_tasks_dir> " >
< include name = " flexUnitTasks*.jar " />
</ fileset >
</ classpath >
</ taskdef >
< property name = " DEPLOY.dir " value = " ${basedir}/bin " />
< property name = " TESTS.dir " value = " ${basedir}/tests-output " />
< target name = " main " depends = " clean, tests, compile " />
< target name = " clean " >
< delete dir = " ${DEPLOY.dir} " />
< mkdir dir = " ${DEPLOY.dir} " />
< delete dir = " ${TESTS.dir} " />
< mkdir dir = " ${TESTS.dir} " />
</ target >
< target name = " test " >
< mxmlc file = " ${basedir}/src/tests.as " output = " ${TESTS.dir}/tests.swf " configname = " air " failonerror = " true " verbose-stacktraces = " true " >
< library-path dir = " ${basedir}/libs " includes= " * " append= " true " />
< library-path dir = " ${FLEX_HOME} " append= " true " >
< include name = " frameworks/libs " />
</ library-path >
< library-path dir = " ${FLEX_HOME} " append = " true " >
< include name = " frameworks/libs/air " />
</ library-path >
</ mxmlc >
< copy file = " ${basedir}/src/tests-app.xml " todir = " ${TESTS.dir} " overwrite = " true " />
< replace file = " ${TESTS.dir}/tests-app.xml " token = " [This value will be overwritten by Flash Builder in the output app.xml] " value = " tests.swf " />
< flexunit
player= " air "
swf= " ${TESTS.dir}/tests.swf "
toDir= " ${TESTS.dir} "
haltonfailure= " false " failureproperty = " flexunit.failure "
verbose= " true " />
< junitreport todir = " ${TESTS.dir} " >
< fileset dir = " ${TESTS.dir} " >
< include name = " TEST-*.xml " />
</ fileset >
< report format = " frames " todir = " ${TESTS.dir}/html " />
</ junitreport >
</ target >
< target name = " compile " >
< mxmlc file = " ${basedir}/src/Main.as " output = " ${DEPLOY.dir>/output.swf " configname = " air " failonerror = " true " >
< library-path dir = " ${FLEX_HOME} " append = " true " >
< include name = " frameworks/libs " />
</ library-path >
< library-path dir = " ${FLEX_HOME} " append = " true " >
< include name = " frameworks/libs/air " />
</ library-path >
</ mxmlc >
</ target >
</ project >...
< target name = " pack " >
< copy file = " ${basedir}/src/swf2png-app.xml " todir = " ${DEPLOY.dir} " overwrite = " true " />
< replace file = " ${DEPLOY.dir}/swf2png-app.xml " token = " [This value will be overwritten by Flash Builder in the output app.xml] " value = " swf2png.swf " />
< exec executable = " ${FLEX_HOME}/bin/adt.bat " failonerror = " true " >
< arg line = " -package " />
< arg line = " -storetype pkcs12 " />
< arg line = " -keystore ${basedir}/certificate.p12 " />
< arg line = " -storepass <password> " />
< arg line = " ${DEPLOY.dir}/swf2png.air " />
< arg line = " ${DEPLOY.dir}/swf2png-app.xml " />
< arg line = " -C ${DEPLOY.dir} swf2png.swf " />
</ exec >
</ target >
...Générez ASDOC vers un répertoire temporaire et mettez à jour le fichier .swc avec lui.
...
< target name = " asdoc " >
< tempfile property = " temp.dir " destDir = " ${java.io.tmpdir} " prefix = " ${ant.project.name}-doc-xml- " />
< asdoc output = " ${temp.dir} " lenient = " true " failonerror = " true " keep-xml = " true " skip-xsl = " true " fork = " true " >
< compiler .source-path path-element = " ${basedir}/src " />
< doc-sources path-element = " ${basedir}/src " />
</ asdoc >
< zip destfile = " ${DEPLOY.dir}/${ant.project.name}.swc " update = " true " >
< zipfileset dir = " ${temp.dir}/tempdita " prefix = " docs " >
< include name = " *.* " />
< exclude name = " ASDoc_Config.xml " />
< exclude name = " overviews.xml " />
</ zipfileset >
</ zip >
< delete dir = " ${temp.dir} " failonerror = " false " includeEmptyDirs = " true " />
</ target >
...FlexPMD est un analyseur de code source. Il trouve des défauts de programmation communs comme des variables inutilisées, des blocs de capture vides, une création d'objets inutile, etc.
Pour générer un pmd_ruleset.xml utilisez le créateur en ligne PMD RuleSet.
Lien de téléchargement rapide: Adobe Flexpmd 1.3
...
< property name = " FLEXPMD.dir " value = " ~/sdks/flexpmd " />
< property name = " FLEXPMD.version " value = " 1.3 " />
< taskdef name = " flexPmd "
classname = " com.adobe.ac.pmd.ant.FlexPmdAntTask "
classpath = " ${FLEXPMD.dir}/flex-pmd-ant-task-${FLEXPMD.version}.jar " >
< classpath >
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-ruleset-api-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-ruleset-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-core-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/as3-plugin-utils-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/as3-parser-api-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/as3-parser-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/pmd-4.2.5.jar " />
< pathelement location = " ${FLEXPMD.dir}/commons-lang-2.4.jar " />
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-files-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-metrics-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/plexus-utils-1.0.2.jar " />
< pathelement location = " ${flexpmd.libs}/dom4j-1.6.1.jar " />
</ classpath >
</ taskdef >
< taskdef name = " flexCpd "
classname = " com.adobe.ac.cpd.ant.FlexCpdAntTask "
classpath = " ${FLEXPMD.dir}/flex-pmd-cpd-ant-task-${FLEXPMD.version}.jar " >
< classpath >
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-files-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/flex-pmd-cpd-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/as3-plugin-utils-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/as3-parser-api-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/as3-parser-${FLEXPMD.version}.jar " />
< pathelement location = " ${FLEXPMD.dir}/pmd-4.2.5.jar " />
</ classpath >
</ taskdef >
...
< target name = " flexPmd " >
< flexPmd
sourceDirectory = " ${basedir} "
outputDirectory = " ${DEPLOY.dir} "
ruleSet = " ${basedir}/pmd_ruleset.xml " />
</ target >
< target name = " flexCpd " >
< flexCpd
minimumTokenCount = " 50 "
outputFile = " ${DEPLOY.dir}/cpd.xml " >
< fileset dir = " ${basedir} " >
< include name = " **/*.as " />
< include name = " **/*.mxml " />
< exclude name = " vendor/** " />
</ fileset >
</ flexCpd >
</ target >
... Ne vous répétez pas, utilisez ${ant.project.name} comme on peut le voir dans l'exemple 15 - générer Asdoc.
Lorsque vous exécutez vos tests FlexUnit sur CI Machine et que tout test échoue, votre construction se termine. Mais cela se termine avant la génération de rapport, donc vos statistiques ne peuvent pas être mises à jour et vous ne savez pas quel test échoue et pourquoi. Par conséquent, la tâche FlexUnit offre failureproperty :
...
< target name = " test " >
< mxmlc file = " ${basedir}/src/tests.mxml " output = " ${TESTS.dir}/tests.swf " failonerror = " true " verbose-stacktraces = " true " >
< source-path path-element = " ${basedir}/src " />
< library-path dir = " ${basedir}/libs " includes = " * " append = " true " />
</ mxmlc >
< flexunit
swf= " ${TESTS.dir}/tests.swf "
toDir= " ${TESTS.dir} "
haltonfailure= " false " failureproperty = " flexunit.failure "
verbose= " true "
localTrusted= " true "
command= " ${FLEX_HOME}/runtimes/player/11.4/win/FlashPlayerDebugger.exe " />
< junitreport todir = " ${TESTS.dir} " >
< fileset dir = " ${TESTS.dir} " >
< include name = " TEST-*.xml " />
</ fileset >
< report format = " frames " todir = " ${TESTS.dir}/html " />
</ junitreport >
< fail if = " flexunit.failure " message = " Unit test(s) failed. See reports! " />
</ target >
...Ce travail est concédé sous licence Creative Commons Attribution-NonCommercial 4.0 International Licence