Este proyecto es una implementación de PHP del concepto de reloj vectorial y la marca de tiempo de Lamport como se define en el documento: marcas de tiempo en los sistemas de pasada de mensajes que preservan el pedido parcial (papel/vector-clock-papel.pdf).
Esta biblioteca proporciona:
Estas implementaciones siguen cuidadosamente el trabajo de investigación y todas las clases se prueban completamente (100% de cobertura).
Cada ejemplo presente en el documento se transcribe como una prueba de Phpunit.
composer require dynamophp/vector-clock <?php
$ lt1 = new LamportTimestamp ( 76 );
$ lt2 = new LamportTimestamp ( 59 );
assertEquals ( 76 , lt1-> getValue ());
assertEquals ( 59 , lt2-> getValue ());
assertTrue ( $ lt1 -> happenAfter ( $ lt2 )); // lt2 -> lt1
assertTrue ( $ lt2 -> happenBefore ( $ lt1 ));
$ lt1 -> applyLocalEvent ();
$ lt2 -> applyLocalEvent ();
assertEquals ( 77 , lt1-> getValue ());
assertEquals ( 60 , lt2-> getValue ());
assertTrue ( $ lt1 -> happenAfter ( $ lt2 )); // lt2 -> lt1
assertTrue ( $ lt2 -> happenBefore ( $ lt1 ));
$ lt1ToSend = clone $ lt1 -> applySendEvent ();
$ lt2 -> applyLocalEvent ();
assertEquals ( 78 , lt1-> getValue ());
assertEquals ( 78 , $ lt1ToSend -> getValue ());
assertEquals ( 61 , lt2-> getValue ());
assertTrue ( $ lt1 -> isIdenticalTo ( $ lt1ToSend )); // lt1 == lt1ToSend
assertFalse ( $ lt2 -> isIdenticalTo ( $ lt1ToSend )); // lt2 != lt1ToSend
$ lt2 -> applyReceiveEvent ( $ lt1ToSend );
assertEquals ( 78 , lt1-> getValue ());
assertEquals ( 79 , lt2-> getValue ());
assertTrue ( $ lt1 -> happenBefore ( $ lt2 )); // lt1 -> lt2
assertTrue ( $ lt2 -> happenAfter ( $ lt1 ));En el caso de prueba: LamPorttimeStampScenariotest :: TestPaperFigure1a y LamPortTimestampScenariotest :: TestPaperFigure1B Puede ver el escenario completo del documento:

<?php
// We create three clocks, one for each node in our system
$ clockNode1 = new AsyncVectorClock ( ' NODE-1 ' );
$ clockNode2 = new AsyncVectorClock ( ' NODE-2 ' );
$ clockNode3 = new AsyncVectorClock ( ' NODE-3 ' );
// Then, for each clock, we add the others nodes in the current vector
$ clockNode1 -> addNode ( ' NODE-2 ' );
$ clockNode1 -> addNode ( ' NODE-3 ' );
$ clockNode2 -> addNode ( ' NODE-1 ' );
$ clockNode2 -> addNode ( ' NODE-3 ' );
$ clockNode3 -> addNode ( ' NODE-1 ' );
$ clockNode3 -> addNode ( ' NODE-2 ' );
// All clocks must look like [0, 0, 0]
// After the initialization part, we can play with our clocks
$ a = ( clone $ clockProcess1 )-> applySendEvent (); // [1, 0, 0]
$ l = ( clone $ clockProcess2 )-> applyLocalEvent (); // [0, 1, 0]
$ v = ( clone $ clockProcess3 )-> applyLocalEvent (); // [0, 0, 1]
$ b = ( clone $ a )-> applyLocalEvent (); // [2, 0, 0]
$ m = ( clone $ l )-> applyReceiveEvent ( $ a ); // [2, 2, 0]
$ w = ( clone $ v )-> applyLocalEvent (); // [0, 0, 3]
// And one more important thing, we can compare clocks
assertTrue ( $ l -> canBeComparedWith ( $ v ));
assertTrue ( $ a -> isIdenticalTo ( $ a )); // a == a
assertTrue ( $ l -> isConcurrentWith ( $ v )); // l <-> v
assertTrue ( $ m -> happenAfter ( $ a )); // a -> m
assertTrue ( $ a -> happenBefore ( $ m )); // a -> m
assertTrue ( $ l -> happenBefore ( $ m )); // l -> mEn el caso de prueba: AsyncvectorScenariotest :: TestPaperFigure3 Puede ver el escenario completo del documento:

<?php
// We create three clocks, one for each node in our system
$ clockNode1 = new SyncVectorClock ( ' NODE-1 ' );
$ clockNode2 = new SyncVectorClock ( ' NODE-2 ' );
$ clockNode3 = new SyncVectorClock ( ' NODE-3 ' );
// Then, for each clock, we add the others nodes in the current vector
$ clockNode1 -> addNode ( ' NODE-2 ' );
$ clockNode1 -> addNode ( ' NODE-3 ' );
$ clockNode2 -> addNode ( ' NODE-1 ' );
$ clockNode2 -> addNode ( ' NODE-3 ' );
$ clockNode3 -> addNode ( ' NODE-1 ' );
$ clockNode3 -> addNode ( ' NODE-2 ' );
// All clocks must look like [0, 0, 0] and are idle (i.e. not in communication with another node)
// After the initialization part, we can play with our clocks
assertTrue ( $ clockNode1 -> isIdle ());
assertTrue ( $ clockNode2 -> isIdle ());
assertTrue ( $ clockNode3 -> isIdle ());
$ a = ( clone $ clockNode1 )-> applyLocalEvent (); // [1, 0, 0]
$ t = ( clone $ clockNode3 )-> applyLocalEvent (); // [0, 0, 1]
// Then we want to make a synchrone communication between node1 and node2
$ b = clone $ a ; // [1, 0, 0]
$ l = clone $ clockNode2 ; // [0, 0, 0]
$ b -> applySendEvent ( $ l -> getNode ());
assertTrue ( $ b -> isCommunicating ());
assertEquals ( ' NODE-2 ' , $ b -> getCommunicatingNode ());
// $b sends its clock and is in a communicating state
// This means that, if you try to modify the clock you will get a ClockIsNotIdleException
// The only way for $b to become idle again is to receive a clock from NODE-2 (the current node is communicating with)
// As soon as $b receive a clock from NODE-2, it will merge it and go back to idle state and can be modified again
$ l -> applyReceiveEvent ( $ b ); // [2, 1, 0]
$ b -> applyReceiveEvent ( $ l ); // [2, 1, 0]
assertTrue ( $ b -> isIdle ());
// And one more important thing, we can compare clocks
assertTrue ( $ a -> canBeComparedWith ( $ t ));
assertTrue ( $ a -> isIdenticalTo ( $ a )); // a == a
assertTrue ( $ l -> isIdenticalTo ( $ b )); // l == b
assertTrue ( $ a -> isConcurrentWith ( $ t )); // a <-> t
assertTrue ( $ l -> happenAfter ( $ a )); // a -> l
assertTrue ( $ a -> happenBefore ( $ b )); // a -> b
assertTrue ( $ a -> happenBefore ( $ l )); // a -> lEn el caso de prueba: SyncVectorScenariotest :: TestPaperFigure7 Puede ver el escenario completo del documento:

Puede iniciar el proyecto localmente, ya sea utilizando una instalación de PHP de la antigua moda o Docker.
Si usa Docker, hay un archivo Docker-Compose para usted en el directorio docker .
cd docker && docker-compose up -dUsando el compositor en tu dev env:
composer installSu código debe pasar a través de PhPCSFixer :
Arreglar src/
php vendor/bin/php-cs-fixer fix src --rules=@Symfony Arreglar tests/
php vendor/bin/php-cs-fixer fix tests --rules=@SymfonyY ser analizado por Phpstan
php vendor/bin/phpstan analyse src -c /app/phpstan.neonEl proyecto usa phpunit
Aquí está el comando para iniciar la suite de prueba
php vendor/phpunit/phpunit/phpunit --configuration phpunit.xml.dist testsNota: Necesita xdebug para la cobertura. Si está utilizando el Docker Env proporcionado en este proyecto, ya está instalado y configurado.
Su mensaje de comisión debe seguir esta convención