Pretty C is a new scripting language compatible with C. Pretty C
boosts your programs with dynamic typing, generic iteration, resource
tracking and other niceties. And it’s backwards-compatible with C and
all of its libraries! Inspired by Lua, Python, JavaScript, and
Lisp. Here’s how a naive re-implementation of head utility might
look like with Pretty C:
#include "pretty.h"
int main (int argc, string argv[])
{
if (argc above 1)
with (f, fclose, fopen(argv[1], "r"))
fortimes (line, 10)
with (buf, free, vector(200, char, 0))
when (fgets(buf, 200, f))
then print(buf)
otherwise 0;
else
println("Please provide an input file");
return EXIT_SUCCESS;
}The goals for Pretty C are:
#include-able from arbitrary C file!) to turn any codebase into a
beginner friendly one.Checkout the repository
git clone https://github.com/aartaka/pretty.cOr simply copy the pretty.h file—Pretty C is a header-only
library, so you can
#include "pretty.h"from any file in the directory you drop pretty.h to. Or from any
file really, if you specify the path to Pretty C as an include (-I)
path.
Here are all the pretty changes making C hip again.
true, false, and bool.uint64_t.and for && and or for ||. Neat!Everyone defines these, so why not provide them?
max and min of two numbers.len for array length.default for providing a fallback value.limit to ensure proper value range.between to check whether the number falls in a range.divisible to check whether a number is modulo divisible by another number.Type aliases:
string == char*.byte == char.bytes == char*.any == void*.uchar.ushort.uint.ulong.Mainly modeled after Lua and Lisp:
eq, because iso646.h only has not_eq.
is means == too.bitnot and bitxor for operations that used to be called
inconsistently (compl and xor respectively) in iso646.h.success and fail / failure for pattern of success == 0.below, above, upto, and downto comparison operators.even, odd, positive, negative, zero, and empty as predicates for numbers/data.nil for NULL.until for negated while.elif for else if.ifnt for if(!...) and elifnt (you guessed it.)repeat from Lua as an alias for do.done~/~finish and pass as aliases for break and continue, respectively.always, forever, loop, and indefinitely so that you can make infinite (event? server?) loopsalways println("After all this time?");never and comment to comment out some code with just one
keyword, while still allowing the compiler to analyze/optimize it
(similar to Clojure comment form):never println("This never runs, but never gets outdated, because compiler will shout at you if it does.");Yes, you can do
var t = time(0);
let lt = localtime(&t);
local at = asctime(lt);
println(at);With Pretty C.
print prints whatever you feed it. println adds a newline after it.
println(3.1);
print("Hello world!n");Compare all the things!
equal("NA", line); // true
equal(0.3, 0.2 + 0.1); // trueTernaries are frightening, so it won’t hurt to add some plain
text. if and else are taken, but there are proper linguistic
alternatives that look quite Python/Lisp-like:
return when some_condition
then do_something()
other do_something_else();It’s ternaries underneath:
when expands to empty string and is only provided for readability.
unless expands to not to be a negative version of when.then expands to ?.other / otherwise expands to :.There’s also only for when the otherwise clause is
unnecessary:
return when done()
then 42 only;and otherwhen for the next condition
return when c is 'A'
then 'a'
otherwhen c is 'B'
then 'b' only;for MacrosThese macros are aliases for certain for loop pattern, each
abstracting away some of the frequent for loop uses.
foreach (var, type, length, ...)This one walks an array or memory region initialized to the vararg
expression. Every time it iterates, var is set to a pointer to the
respective array element. Yes, pointer—so that you can modify the
element in place if you have to.
foreach (i, int, 10, vector(10, int, 1, 2, 3, 3, 4, 5))
println(*i);Also shows the use of vector.
forthese (var, type, ...)Iterates over the provided varargs, binding each of these to type-d
var. The loop above can be translated as:
forthese (i, int, 1, 2, 3, 3, 4, 5)
println(i);fortimes (var, times)A frequent case of going from 0 to some positive number. Saves you quite some time for your
for (int i = 0; i < 28; i++)
println(i+1);turning it into a simple
fortimes (i, 28)
println(i+1);
println("28 stab wounds, you didn't want to leave him a chance, huh?");forrange (var, init, target)Iterate over a range of numbers from init to
target. Pythonesque. Here’s Celsius to Fahrenheit conversion loop
with forrange:
forrange (c, -10, 20)
printf("Celsius %i = Fahrenheit %fn", c, (32 + (c * 1.8)));Note that init and target are arbitrary integers, signed and
unsigned. And init might be greater than target in which case the
iteration step decreases the variable.
forrangeby (var, type, init, target, by)Iterate type-d var from iter to target, stepping by by every
time. Pythonesque.
forrangeby (x, double, 1.0, 10.0, 0.5)
println(x);These allow quick-and-dirty allocation for typical patterns. Mostly modeled after C++.
new (type, ...)C++ new operator is nice, so it won’t hurt having something similar
in C, right? Ask no more:
struct ListNode {
int val;
struct ListNode *next;
};
struct ListNode *node = new(struct ListNode, 2, new(struct ListNode, 1, nil));Or, if you fancy, you can add even more syntax on top:
#define cons(val, ...) new(struct ListNode, val, __VA_ARGS__)
cons(2, cons(1, nil));vector (length, type, ...)C++ again. std::vector is an extremely useful and versatile data
structure that’s easy to reason about. While this macro is not even
remotely as featureful as C++ counterpart, it simplifies a frequent
pattern of “allocate an array of that much elements and with these
contents”:
double *vec = vector(10, double, 1, 2, 3, 4, 5);delete (...)In case you don’t like free-ing the resources and prefer a fancier C++ name.
Otherwise the same as free.
These establish new local bindings, ensure deferred computations, or otherwise act on the block after them.
lambda (ret, name, ...) (GCC, Clang, or C++)Nested functions/lambdas/closures, now in C!
int *arr = vector(10, int, 23423, 23423, 234, 5233, 6, 4, 34, 643, 3, 9);
lambda (int, cmp, int *a, int *b) {
return *a - *b;
};
qsort(arr, 10, sizeof(int), cmp);
// arr becomes {3, 4, 6, 9, 34, 234, 643, 5233, 23423, 23423}with (var, close, ...)This ensures that you never have use-after-free, because you provide
the freeing procedure (close) upfront. Especially useful for
dynamically allocated objects and file designators.
with (file, fclose, fopen("hello.txt", "w"))
fprintf(file, "Hello world!n");One of the downsides is that the bound var is a void *, so you
might need to coerce it to your type before using it.
defer (...)Offloads the code to be executed after the following block. Not at the
end of function as in Go, because that’s impossible hard to
implement in C. Still, Pretty C defer is useful enough.
try and catch
Fancy error handling, now in C. Refactored example from errno reference:
try log(0.0);
catch (NOERR)
println("No error.");
catch (EDOM, ERANGE)
println("Math error!");NOERR and NOERROR are also provided by Pretty C, for convenience
of error switch-casing.
make indent before commiting, that should handle most of the style details.